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*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
149 lines
5.1 KiB
Plaintext
149 lines
5.1 KiB
Plaintext
//CONTAINS: Suit fibers and Detective's Scanning Computer
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atom/var/list/suit_fibers
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atom/proc/add_fibers(mob/living/carbon/human/M)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.transfer_blood) //bloodied gloves transfer blood to touched objects
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if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
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G.transfer_blood--
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else if(M.bloody_hands)
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if(add_blood(M.bloody_hands_mob))
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M.bloody_hands--
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if(!suit_fibers) suit_fibers = list()
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var/fibertext
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var/item_multiplier = istype(src,/obj/item)?1.2:1
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if(M.wear_suit)
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fibertext = "Material from \a [M.wear_suit]."
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if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
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//world.log << "Added fibertext: [fibertext]"
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suit_fibers += fibertext
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if(!(M.wear_suit.body_parts_covered & CHEST))
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if(M.w_uniform)
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fibertext = "Fibers from \a [M.w_uniform]."
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if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
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//world.log << "Added fibertext: [fibertext]"
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suit_fibers += fibertext
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if(!(M.wear_suit.body_parts_covered & HANDS))
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if(M.gloves)
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fibertext = "Material from a pair of [M.gloves.name]."
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if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
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//world.log << "Added fibertext: [fibertext]"
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suit_fibers += fibertext
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else if(M.w_uniform)
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fibertext = "Fibers from \a [M.w_uniform]."
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if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
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// "Added fibertext: [fibertext]"
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suit_fibers += fibertext
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if(M.gloves)
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fibertext = "Material from a pair of [M.gloves.name]."
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if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
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//world.log << "Added fibertext: [fibertext]"
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suit_fibers += "Material from a pair of [M.gloves.name]."
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else if(M.gloves)
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fibertext = "Material from a pair of [M.gloves.name]."
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if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
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//world.log << "Added fibertext: [fibertext]"
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suit_fibers += "Material from a pair of [M.gloves.name]."
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/atom/proc/add_hiddenprint(mob/living/M as mob)
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if(isnull(M)) return
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if(isnull(M.key)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!istype(H.dna, /datum/dna))
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return 0
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if(H.gloves)
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if(fingerprintslast != H.key)
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fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
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fingerprintslast = H.key
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return 0
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if(!( fingerprints ))
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if(fingerprintslast != H.key)
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fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",H.real_name, H.key)
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fingerprintslast = H.key
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return 1
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else
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if(fingerprintslast != M.key)
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fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",M.real_name, M.key)
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fingerprintslast = M.key
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return
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//Set ignoregloves to add prints irrespective of the mob having gloves on.
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/atom/proc/add_fingerprint(mob/living/M as mob, ignoregloves = 0)
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if(isnull(M)) return
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if(isnull(M.key)) return
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if(ishuman(M))
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//Add the list if it does not exist.
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if(!fingerprintshidden)
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fingerprintshidden = list()
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//Fibers~
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add_fibers(M)
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//Now, lets get to the dirty work.
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//First, make sure their DNA makes sense.
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var/mob/living/carbon/human/H = M
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check_dna_integrity(H) //sets up dna and its variables if it was missing somehow
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//Now, deal with gloves.
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if(!ignoregloves)
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if(H.gloves && H.gloves != src)
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if(fingerprintslast != H.key)
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fingerprintshidden += text("\[[]\](Wearing gloves). Real name: [], Key: []",time_stamp(), H.real_name, H.key)
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fingerprintslast = H.key
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H.gloves.add_fingerprint(M)
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//Deal with gloves the pass finger/palm prints.
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if(H.gloves != src)
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if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex))
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return 0
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else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex))
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return 0
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//More adminstuffz
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if(fingerprintslast != H.key)
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fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), H.real_name, H.key)
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fingerprintslast = H.key
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//Make the list if it does not exist.
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if(!fingerprints)
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fingerprints = list()
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//Hash this shit.
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var/full_print = md5(H.dna.uni_identity)
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// Add the fingerprints
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fingerprints[full_print] = full_print
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return 1
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else
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//Smudge up dem prints some
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if(fingerprintslast != M.key)
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fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), M.real_name, M.key)
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fingerprintslast = M.key
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return
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/atom/proc/transfer_fingerprints_to(var/atom/A)
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// Make sure everything are lists.
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if(!islist(A.fingerprints))
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A.fingerprints = list()
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if(!islist(A.fingerprintshidden))
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A.fingerprintshidden = list()
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if(!islist(fingerprints))
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fingerprints = list()
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if(!islist(fingerprintshidden))
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fingerprintshidden = list()
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// Transfer
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if(fingerprints)
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A.fingerprints |= fingerprints.Copy() //detective
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if(fingerprintshidden)
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A.fingerprintshidden |= fingerprintshidden.Copy() //admin
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A.fingerprintslast = fingerprintslast
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