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c60018c834
Refactored how eggs growing into chicks is implemented, and how the number of chickens and chicks are tracked. It's now possible for admins to make anything into an egg. - Instead of the "fertility" of an egg being whether or not it's processing (along with the ugliness of adding a variable to a item defined in another file), fertile eggs are now implemented via components. - The number of chickens in the world, and the number of chicks hatched from egg throwing are now global variables, rather than static variables on the class. I've tried very hard to keep these changes completely feature freeze compatible, any variation in the old behaviour is non-intended (at this point).