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Bubberstation/code/modules/projectiles/projectile/bullets/smg.dm
Ryll Ryll a97c51b30b [READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (#51786)
* pierce the heavens

* starts doing projs

* continue pierce

* before armor

* before sharpness redefine

* rename sharp defines, before further implementation

* finishing undoing atk_type back to sharpness

* neatens up sharpness defines, FALSE -> SHARP_NONE

* more piercing, removes brute damage bleed, bubblegum no longer wound

* starts letting embeds get in on the fun

* half with embed

* work on dismembering

* continued embed work

* more moving bandaging to limbs

* more dismemberment work

* removing embed pierce stuff

* tweaking bullets

* more docs and work on dismemberment

* spans, piercing, guns

* dismemberment and scar fixes

* bee changes

* bullets embedding

* more bullet and dismember work

* dismemberment, surgery, piercing, formaldehyde,

* pleases travis

* pierce smite

* nicer on blood

* Auto stash before rebase of "tgstation/master"

* more neatening

* wounds only consider up to 35 damage, wounds on l6 and 762

* updates hulk

* balance

* defines

* lower slug to 50 brute to accommodate wounds

* adds differentiation for having flesh/bones/both in mobs

* moves scar descs to json, renames organic_state

* excises removed healing skill

* fixes logs, inconsistencies, some balance changes

* untab

* slight compress

* a

* kills pointed global list

* dmdoc

* halfway through roh

* finishes roh review

* okay NOW i finished roh's reviews

* roh roh roh your boat

* gently down the stream

* global lists

* list ops, fix scanner for bone gel improvised fix

* travis moment

* sounds added and moved

* pellet clouds can join the fun fully, slight gun balancing for wounds

* doc moment

* unconflicts myself

* update hulk

* Update code/_onclick/item_attack.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* crying ascii face

* final rohview

* oops

* final final

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-23 22:20:09 -04:00

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// .45 (M1911 & C20r)
/obj/projectile/bullet/c45
name = ".45 bullet"
damage = 30
wound_bonus = -10
wound_falloff_tile = -10
/obj/projectile/bullet/c45_ap
name = ".45 armor-piercing bullet"
damage = 30
armour_penetration = 50
/obj/projectile/bullet/incendiary/c45
name = ".45 incendiary bullet"
damage = 15
fire_stacks = 2
// 4.6x30mm (Autorifles)
/obj/projectile/bullet/c46x30mm
name = "4.6x30mm bullet"
damage = 20
wound_bonus = -5
bare_wound_bonus = 5
embed_falloff_tile = -4
/obj/projectile/bullet/c46x30mm_ap
name = "4.6x30mm armor-piercing bullet"
damage = 15
armour_penetration = 40
embedding = null
/obj/projectile/bullet/incendiary/c46x30mm
name = "4.6x30mm incendiary bullet"
damage = 10
fire_stacks = 1
// 9x19mm (PP-95)
/obj/projectile/bullet/c9x19mm
name = "9x19mm bullet"
damage = 10