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* pierce the heavens * starts doing projs * continue pierce * before armor * before sharpness redefine * rename sharp defines, before further implementation * finishing undoing atk_type back to sharpness * neatens up sharpness defines, FALSE -> SHARP_NONE * more piercing, removes brute damage bleed, bubblegum no longer wound * starts letting embeds get in on the fun * half with embed * work on dismembering * continued embed work * more moving bandaging to limbs * more dismemberment work * removing embed pierce stuff * tweaking bullets * more docs and work on dismemberment * spans, piercing, guns * dismemberment and scar fixes * bee changes * bullets embedding * more bullet and dismember work * dismemberment, surgery, piercing, formaldehyde, * pleases travis * pierce smite * nicer on blood * Auto stash before rebase of "tgstation/master" * more neatening * wounds only consider up to 35 damage, wounds on l6 and 762 * updates hulk * balance * defines * lower slug to 50 brute to accommodate wounds * adds differentiation for having flesh/bones/both in mobs * moves scar descs to json, renames organic_state * excises removed healing skill * fixes logs, inconsistencies, some balance changes * untab * slight compress * a * kills pointed global list * dmdoc * halfway through roh * finishes roh review * okay NOW i finished roh's reviews * roh roh roh your boat * gently down the stream * global lists * list ops, fix scanner for bone gel improvised fix * travis moment * sounds added and moved * pellet clouds can join the fun fully, slight gun balancing for wounds * doc moment * unconflicts myself * update hulk * Update code/_onclick/item_attack.dm Co-authored-by: Rohesie <rohesie@gmail.com> * crying ascii face * final rohview * oops * final final Co-authored-by: Rohesie <rohesie@gmail.com>
44 lines
830 B
Plaintext
44 lines
830 B
Plaintext
// .45 (M1911 & C20r)
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/obj/projectile/bullet/c45
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name = ".45 bullet"
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damage = 30
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wound_bonus = -10
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wound_falloff_tile = -10
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/obj/projectile/bullet/c45_ap
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name = ".45 armor-piercing bullet"
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damage = 30
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armour_penetration = 50
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/obj/projectile/bullet/incendiary/c45
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name = ".45 incendiary bullet"
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damage = 15
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fire_stacks = 2
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// 4.6x30mm (Autorifles)
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/obj/projectile/bullet/c46x30mm
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name = "4.6x30mm bullet"
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damage = 20
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wound_bonus = -5
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bare_wound_bonus = 5
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embed_falloff_tile = -4
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/obj/projectile/bullet/c46x30mm_ap
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name = "4.6x30mm armor-piercing bullet"
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damage = 15
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armour_penetration = 40
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embedding = null
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/obj/projectile/bullet/incendiary/c46x30mm
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name = "4.6x30mm incendiary bullet"
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damage = 10
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fire_stacks = 1
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// 9x19mm (PP-95)
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/obj/projectile/bullet/c9x19mm
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name = "9x19mm bullet"
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damage = 10
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