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Bubberstation/code/modules/projectiles/projectile/bullets/special.dm
SkyratBot d44362146e [MIRROR] repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#132)
* repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#52543)

* how

* Update alien_powers.dm

* adds impact effects, makes thinks that shouldnt embed not embed

* rogue pixel moment

* repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-07-31 00:24:09 +02:00

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// Honker
/obj/projectile/bullet/honker
name = "banana"
damage = 0
movement_type = FLYING | UNSTOPPABLE
nodamage = TRUE
hitsound = 'sound/items/bikehorn.ogg'
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "banana"
range = 200
embedding = null
/obj/projectile/bullet/honker/Initialize()
. = ..()
SpinAnimation()
/obj/projectile/bullet/honker/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/M = target
if(istype(M))
M.slip(100, M.loc, GALOSHES_DONT_HELP|SLIDE, 0, FALSE)
// Mime
/obj/projectile/bullet/mime
damage = 40
/obj/projectile/bullet/mime/on_hit(atom/target, blocked = FALSE)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/M = target
M.silent = max(M.silent, 10)