Files
Bubberstation/code/game/objects/items/weaponry.dm
SkyratBot e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00

864 lines
33 KiB
Plaintext

/obj/item/banhammer
desc = "A banhammer."
name = "banhammer"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
slot_flags = ITEM_SLOT_BELT
throwforce = 0
force = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
attack_verb_continuous = list("bans")
attack_verb_simple = list("ban")
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 70)
resistance_flags = FIRE_PROOF
/obj/item/banhammer/Initialize(mapload)
. = ..()
AddElement(/datum/element/kneejerk)
/obj/item/banhammer/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life."))
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/*
oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
*/
/obj/item/banhammer/attack(mob/M, mob/living/user)
if(user.zone_selected == BODY_ZONE_HEAD)
M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment
else
M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone."))
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
if(user.combat_mode)
return ..(M, user)
/obj/item/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
inhand_icon_state = "sord"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 2
throwforce = 1
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
/obj/item/sord/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
span_suicide("You try to impale yourself with [src], but it's USELESS..."))
return SHAME
/obj/item/claymore
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
inhand_icon_state = "claymore"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
block_chance = 50
sharpness = SHARP_EDGED
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50)
resistance_flags = FIRE_PROOF
/obj/item/claymore/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, 40, 105)
/obj/item/claymore/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return(BRUTELOSS)
//statistically similar to e-cutlasses
/obj/item/claymore/cutlass
name = "cutlass"
desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure."
icon_state = "cutlass"
inhand_icon_state = "cutlass"
worn_icon_state = "cutlass"
slot_flags = ITEM_SLOT_BACK
force = 30
throwforce = 20
throw_speed = 3
throw_range = 5
armour_penetration = 35
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
/obj/item/claymore/highlander/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT)
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
if(nuke_disk)
nuke_disk.forceMove(get_turf(src))
nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!"))
nuke_disk = null
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/claymore/highlander/process()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
ADD_TRAIT(H, TRAIT_NOBLEED, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
else
if(!(flags_1 & ADMIN_SPAWNED_1))
qdel(src)
/obj/item/claymore/highlander/pickup(mob/living/user)
. = ..()
to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns."))
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
user.ignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/dropped(mob/living/user)
. = ..()
user.unignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/examine(mob/user)
. = ..()
. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
if(nuke_disk)
. += span_boldwarning("It's holding the nuke disk!")
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
. = ..()
if(!QDELETED(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
add_notch(user)
target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!"))
target.dust()
/obj/item/claymore/highlander/attack_self(mob/living/user)
var/closest_victim
var/closest_distance = 255
for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
if(scot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
closest_victim = scot
for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
if(siliscot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
closest_victim = siliscot
if(!closest_victim)
to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby."))
return
to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))]."))
/obj/item/claymore/highlander/IsReflect()
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
notches++
force++
var/new_name = name
switch(notches)
if(1)
to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade."))
to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!"))
new_name = "notched claymore"
if(2)
to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade."))
new_name = "double-notched claymore"
add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
if(3)
to_chat(user, span_notice("You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b>"))
new_name = "triple-notched claymore"
add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
if(4)
to_chat(user, span_notice("You've lost count of</span> <span class='boldannounce'>how many you've killed."))
new_name = "many-notched claymore"
add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
if(5)
to_chat(user, span_boldannounce("Five voices now echo in your mind, cheering the slaughter."))
new_name = "battle-tested claymore"
add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
if(6)
to_chat(user, span_boldannounce("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe."))
new_name = "battle-scarred claymore"
add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
if(7)
to_chat(user, span_boldannounce("Kill. Butcher. <i>Conquer.</i>"))
new_name = "vicious claymore"
add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
if(8)
to_chat(user, span_userdanger("IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i>"))
new_name = "bloodthirsty claymore"
add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
if(9)
to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE."))
new_name = "gore-stained claymore"
add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
if(10)
user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \
span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i>"))
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_gold"
inhand_icon_state = "cultblade"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "claymore_cyborg"
var/mob/living/silicon/robot/robot
/obj/item/claymore/highlander/robot/Initialize(mapload)
var/obj/item/robot_model/kiltkit = loc
robot = kiltkit.loc
. = ..()
if(!istype(robot))
return INITIALIZE_HINT_QDEL
/obj/item/claymore/highlander/robot/process()
loc.layer = LARGE_MOB_LAYER
/obj/item/katana
name = "katana"
desc = "Woefully underpowered in D20."
icon_state = "katana"
inhand_icon_state = "katana"
worn_icon_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
block_chance = 50
sharpness = SHARP_EDGED
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50)
resistance_flags = FIRE_PROOF
/obj/item/katana/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!"))
return(BRUTELOSS)
/obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one
slot_flags = null
/obj/item/wirerod
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
inhand_icon_state = "rods"
flags_1 = CONDUCT_1
force = 9
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shard))
var/obj/item/spear/S = new /obj/item/spear
remove_item_from_storage(user)
if (!user.transferItemToLoc(I, S))
return
S.CheckParts(list(I))
qdel(src)
user.put_in_hands(S)
to_chat(user, span_notice("You fasten the glass shard to the top of the rod with the cable."))
else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP)))
var/obj/item/melee/baton/security/cattleprod/prod = new
remove_item_from_storage(user)
to_chat(user, span_notice("You fasten [I] to the top of the rod with the cable."))
qdel(I)
qdel(src)
user.put_in_hands(prod)
else
return ..()
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
icon_state = "throwingstar"
inhand_icon_state = "eshield0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 2
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
throw_speed = 4
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
armour_penetration = 40
w_class = WEIGHT_CLASS_SMALL
sharpness = SHARP_POINTY
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
resistance_flags = FIRE_PROOF
/obj/item/throwing_star/stamina
name = "shock throwing star"
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
throwforce = 5
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
/obj/item/throwing_star/toy
name = "toy throwing star"
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
sharpness = NONE
force = 0
throwforce = 0
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
/obj/item/switchblade
name = "switchblade"
icon_state = "switchblade"
base_icon_state = "switchblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharp, concealable, spring-loaded knife."
flags_1 = CONDUCT_1
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
throw_speed = 3
throw_range = 6
custom_materials = list(/datum/material/iron=12000)
hitsound = 'sound/weapons/genhit.ogg'
attack_verb_continuous = list("stubs", "pokes")
attack_verb_simple = list("stub", "poke")
resistance_flags = FIRE_PROOF
/// Whether the switchblade starts extended or not.
var/start_extended = FALSE
/obj/item/switchblade/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddComponent(/datum/component/butchering, 7 SECONDS, 100)
AddComponent(/datum/component/transforming, \
start_transformed = start_extended, \
force_on = 20, \
throwforce_on = 23, \
throw_speed_on = throw_speed, \
sharpness_on = SHARP_EDGED, \
hitsound_on = 'sound/weapons/bladeslice.ogg', \
w_class_on = WEIGHT_CLASS_NORMAL, \
attack_verb_continuous_on = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \
attack_verb_simple_on = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut"))
/obj/item/switchblade/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return (BRUTELOSS)
/obj/item/switchblade/extended
start_extended = TRUE
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "red_phone"
force = 3
throwforce = 2
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_SMALL
attack_verb_continuous = list("calls", "rings")
attack_verb_simple = list("call", "ring")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/phone/suicide_act(mob/user)
if(locate(/obj/structure/chair/stool) in user.loc)
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
else
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
return(OXYLOSS)
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
inhand_icon_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50)
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
/obj/item/staff
name = "wizard staff"
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armour_penetration = 100
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
attack_verb_simple = list("bludgeon", "whack", "discipline")
resistance_flags = FLAMMABLE
/obj/item/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
resistance_flags = FLAMMABLE
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
inhand_icon_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/ectoplasm
name = "ectoplasm"
desc = "Spooky."
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/ectoplasm/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!"))
return (OXYLOSS)
/obj/item/ectoplasm/angelic
icon = 'icons/obj/wizard.dmi'
icon_state = "angelplasm"
/obj/item/ectoplasm/mystic
icon_state = "mysticplasm"
/obj/item/mounted_chainsaw
name = "mounted chainsaw"
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
inhand_icon_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
throw_range = 0
throw_speed = 0
sharpness = SHARP_EDGED
attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices")
attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1
/obj/item/mounted_chainsaw/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/chainsaw(get_turf(src))
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
if(index)
part = holder.hand_bodyparts[index]
. = ..()
if(part)
part.drop_limb()
/obj/item/statuebust
name = "bust"
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
icon = 'icons/obj/statue.dmi'
icon_state = "bust"
force = 15
throwforce = 10
throw_speed = 5
throw_range = 2
attack_verb_continuous = list("busts")
attack_verb_simple = list("bust")
var/impressiveness = 45
/obj/item/statuebust/Initialize(mapload)
. = ..()
AddElement(/datum/element/art, impressiveness)
AddElement(/datum/element/beauty, 1000)
/obj/item/statuebust/hippocratic
name = "hippocrates bust"
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
icon_state = "hippocratic"
impressiveness = 50
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."
icon_state = "tailclub"
force = 14
throwforce = 1 // why are you throwing a club do you even weapon
throw_speed = 1
throw_range = 1
attack_verb_continuous = list("clubs", "bludgeons")
attack_verb_simple = list("club", "bludgeon")
/obj/item/melee/chainofcommand/tailwhip
name = "liz o' nine tails"
desc = "A whip fashioned from the severed tails of lizards."
icon_state = "tailwhip"
inhand_icon_state = "tailwhip"
item_flags = NONE
/obj/item/melee/chainofcommand/tailwhip/kitty
name = "cat o' nine tails"
desc = "A whip fashioned from the severed tails of cats."
icon_state = "catwhip"
inhand_icon_state = "catwhip"
/obj/item/melee/skateboard
name = "skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
icon_state = "skateboard"
inhand_icon_state = "skateboard"
force = 12
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
attack_verb_simple = list("smack", "whack", "slam", "smash")
///The vehicle counterpart for the board
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
S.buckle_mob(user)
qdel(src)
/obj/item/melee/skateboard/improvised
name = "improvised skateboard"
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
/obj/item/melee/skateboard/pro
name = "skateboard"
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
icon_state = "skateboard2"
inhand_icon_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
custom_premium_price = PAYCHECK_HARD * 5
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
desc = "A blast from the past, so retro!"
icon_state = "hoverboard_red"
inhand_icon_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
/obj/item/melee/skateboard/hoverboard/admin
name = "Board Of Directors"
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
icon_state = "hoverboard_nt"
inhand_icon_state = "hoverboard_nt"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat"
inhand_icon_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 12
wound_bonus = -10
throwforce = 12
attack_verb_continuous = list("beats", "smacks")
attack_verb_simple = list("beat", "smack")
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
w_class = WEIGHT_CLASS_HUGE
var/homerun_ready = 0
var/homerun_able = 0
/obj/item/melee/baseball_bat/Initialize(mapload)
. = ..()
if(prob(1))
name = "cricket bat"
icon_state = "baseball_bat_brit"
inhand_icon_state = "baseball_bat_brit"
if(prob(50))
desc = "You've got red on you."
else
desc = "You gotta know what a crumpet is to understand cricket."
AddElement(/datum/element/kneecapping)
/obj/item/melee/baseball_bat/homerun
name = "home run bat"
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
homerun_able = 1
/obj/item/melee/baseball_bat/attack_self(mob/user)
if(!homerun_able)
..()
return
if(homerun_ready)
to_chat(user, span_warning("You're already ready to do a home run!"))
..()
return
to_chat(user, span_warning("You begin gathering strength..."))
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
if(do_after(user, 90, target = src))
to_chat(user, span_userdanger("You gather power! Time for a home run!"))
homerun_ready = 1
..()
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
. = ..()
if(HAS_TRAIT(user, TRAIT_PACIFISM))
return
var/atom/throw_target = get_edge_target_turf(target, user.dir)
if(homerun_ready)
user.visible_message(span_userdanger("It's a home run!"))
target.throw_at(throw_target, rand(8,10), 14, user)
SSexplosions.medturf += throw_target
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
homerun_ready = 0
return
else if(!target.anchored)
var/whack_speed = (prob(60) ? 1 : 4)
target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
/obj/item/melee/baseball_bat/ablative
name = "metal baseball bat"
desc = "This bat is made of highly reflective, highly armored material."
icon_state = "baseball_bat_metal"
inhand_icon_state = "baseball_bat_metal"
force = 12
throwforce = 15
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
var/picksound = rand(1,2)
var/turf = get_turf(src)
if(picksound == 1)
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE)
if(picksound == 2)
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE)
return 1
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing pests of all sizes."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flyswatter"
inhand_icon_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 1
throwforce = 1
attack_verb_continuous = list("swats", "smacks")
attack_verb_simple = list("swat", "smack")
hitsound = 'sound/effects/snap.ogg'
w_class = WEIGHT_CLASS_SMALL
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
var/list/strong_against
/obj/item/melee/flyswatter/Initialize(mapload)
. = ..()
strong_against = typecacheof(list(
/mob/living/simple_animal/hostile/bee/,
/mob/living/simple_animal/butterfly,
/mob/living/basic/cockroach,
/obj/item/queen_bee,
/obj/structure/spider/spiderling,
/mob/living/simple_animal/ant,
/obj/effect/decal/cleanable/ants
))
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(proximity_flag)
if(is_type_in_typecache(target, strong_against))
if(!HAS_TRAIT(user, TRAIT_PACIFISM))
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
to_chat(user, span_warning("You easily splat [target]."))
if(isliving(target))
var/mob/living/bug = target
bug.gib()
else
qdel(target)
/obj/item/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
return FALSE
return TRUE
/obj/item/extendohand
name = "extendo-hand"
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "extendohand"
inhand_icon_state = "extendohand"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 0
throwforce = 5
reach = 2
var/min_reach = 2
/obj/item/extendohand/acme
name = "\improper ACME Extendo-Hand"
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
var/dist = get_dist(M, user)
if(dist < min_reach)
to_chat(user, span_warning("[M] is too close to use [src] on."))
return
var/list/modifiers = params2list(params)
M.attack_hand(user, modifiers)
/obj/item/gohei
name = "gohei"
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
force = 5
throwforce = 5
hitsound = "swing_hit"
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gohei"
inhand_icon_state = "gohei"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
//HF blade
/obj/item/vibro_weapon
icon_state = "hfrequency0"
base_icon_state = "hfrequency"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "vibro sword"
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
armour_penetration = 100
block_chance = 40
force = 20
throwforce = 20
throw_speed = 4
sharpness = SHARP_EDGED
attack_verb_continuous = list("cuts", "slices", "dices")
attack_verb_simple = list("cut", "slice", "dice")
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
hitsound = 'sound/weapons/bladeslice.ogg'
var/wielded = FALSE // track wielded status on item
/obj/item/vibro_weapon/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/vibro_weapon/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 105)
AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="[base_icon_state]1")
/// triggered on wield of two handed item
/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = FALSE
/obj/item/vibro_weapon/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
final_block_chance *= 2
if(wielded || attack_type != PROJECTILE_ATTACK)
if(prob(final_block_chance))
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!"))
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
return TRUE
else
owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!"))
return TRUE
return FALSE
/obj/item/melee/moonlight_greatsword
name = "moonlight greatsword"
desc = "Don't tell anyone you put any points into dex, though."
icon_state = "swordon"
inhand_icon_state = "swordon"
worn_icon_state = "swordon"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
block_chance = 20
sharpness = SHARP_EDGED
force = 14
throwforce = 12
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")