Files
Bubberstation/code/datums/components
FlufflesTheDog 5022f12815 Some echolocation fixes & fulton runtime (#86604)
## About The Pull Request
Fixes psyker echolocation permanently breaking when in the vicinity of
holopad holograms or someone being fulton'd
Also fixes non humans that have human appearances (eg syndicate
commandos) being invisible to psykers.
Also also fixes a runtime related to fulton extraction that I found
while testing the above
## Why It's Good For The Game
My eyes!
## Changelog
🆑
fix: Echolocation no longer breaks when witnessing a hologram
fix: Echolocation no longer breaks when witnessing a fulton extraction
fix: Humanoid NPCs are no longer invisible to echolocation users
/🆑
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm