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Refractored code so that the more_portals() proc gets called by the event instead of a CALLBACK Balanced mobs spawn from portal and how much damage they deal Fixed grammar stuff on crystal consume announcement Ligthing aoe projectile now have a no_stun version for the boss rank Lowered time needed to use the crystal stabilizer to 7 second total Crystal mobs have TRAIT_TESLA_SHOCKIMMUNE to prevent boss from hurting himself and the other crystal mobs Added check at start of event for presence of the supermatter crystal New: Revamped event a bit, now instead of random portal appearing a random, there will be from 2 to 5 main portals and around those 6 more portals will appear; after that centcomm will announce the position of those new portals. Now the players will have to close those main portals before being able to stabilize the crystal because there will be a shield around it powered by those portals. Everything else will be the same (like how to close the portals and stabilize the crystal)