* Adds a funny scene when getting Sisyphus achievement (#82897)
## About The Pull Request
https://github.com/tgstation/tgstation/assets/137328283/979231c3-70cd-49dd-8d4d-2a8554adfbb3
## Why It's Good For The Game
This PR makes getting the “Ordeal of Sisyphus” extremely pointless by
teleporting carried boulder and spessman back to the Lavaland. In my
opinion, this feature is funny and suits the spirit of this achievement.
## Changelog
🆑
add: Added a short scene when getting an Ordeal of Sisyphus achievement.
/🆑
* Adds a funny scene when getting Sisyphus achievement
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Co-authored-by: Interception&? <137328283+intercepti0n@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.