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About The Pull Request VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns. VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK. Why It's Good For The Game Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
385 lines
14 KiB
Plaintext
385 lines
14 KiB
Plaintext
/datum/config_entry/number_list/repeated_mode_adjust
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/datum/config_entry/keyed_list/probability
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/keyed_list/probability/ValidateListEntry(key_name)
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return key_name in config.modes
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/datum/config_entry/keyed_list/max_pop
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/keyed_list/max_pop/ValidateListEntry(key_name)
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return key_name in config.modes
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/datum/config_entry/keyed_list/min_pop
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/keyed_list/min_pop/ValidateListEntry(key_name, key_value)
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return key_name in config.modes
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/datum/config_entry/keyed_list/continuous // which roundtypes continue if all antagonists die
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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/datum/config_entry/keyed_list/continuous/ValidateListEntry(key_name, key_value)
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return key_name in config.modes
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/datum/config_entry/keyed_list/midround_antag // which roundtypes use the midround antagonist system
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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/datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value)
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return key_name in config.modes
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/datum/config_entry/keyed_list/policy
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_TEXT
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/datum/config_entry/number/damage_multiplier
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config_entry_value = 1
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integer = FALSE
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/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on.
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min_val = 0
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/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access.
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/datum/config_entry/flag/assistants_have_maint_access
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/datum/config_entry/flag/security_has_maint_access
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/datum/config_entry/flag/everyone_has_maint_access
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/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts
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/datum/config_entry/flag/force_random_names
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/datum/config_entry/flag/humans_need_surnames
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/datum/config_entry/flag/allow_ai // allow ai job
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/datum/config_entry/flag/allow_ai_multicam // allow ai multicamera mode
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/datum/config_entry/flag/disable_human_mood
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/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
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/datum/config_entry/flag/disable_peaceborg
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/datum/config_entry/flag/economy //money money money money money money money money money money money money
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/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
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config_entry_value = 6
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integer = FALSE
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min_val = 1
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/datum/config_entry/number/brother_scaling_coeff //how many players per brother team
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config_entry_value = 25
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integer = FALSE
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min_val = 1
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/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings
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config_entry_value = 6
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integer = FALSE
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min_val = 1
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/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions
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config_entry_value = 8
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integer = FALSE
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min_val = 1
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/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team
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config_entry_value = 15
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integer = FALSE
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min_val = 1
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/datum/config_entry/number/traitor_objectives_amount
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config_entry_value = 2
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min_val = 0
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/datum/config_entry/number/brother_objectives_amount
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config_entry_value = 2
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min_val = 0
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/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors
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/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other
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/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other
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/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff
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/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling
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/datum/config_entry/flag/use_antag_rep // see game_options.txt for details
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/datum/config_entry/number/antag_rep_maximum
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config_entry_value = 200
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integer = FALSE
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min_val = 0
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/datum/config_entry/number/default_antag_tickets
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config_entry_value = 100
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integer = FALSE
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min_val = 0
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/datum/config_entry/number/max_tickets_per_roll
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config_entry_value = 100
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integer = FALSE
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min_val = 0
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/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system)
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config_entry_value = 60
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integer = FALSE
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min_val = 0
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/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
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config_entry_value = 0.7
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integer = FALSE
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min_val = 0
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max_val = 1
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/datum/config_entry/number/shuttle_refuel_delay
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config_entry_value = 12000
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integer = FALSE
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min_val = 0
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/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen
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/datum/config_entry/keyed_list/roundstart_races //races you can play as from the get go.
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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/datum/config_entry/keyed_list/roundstart_no_hard_check // Species contained in this list will not cause existing characters with no-longer-roundstart species set to be resetted to the human race.
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
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/datum/config_entry/flag/no_summon_guns //No
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/datum/config_entry/flag/no_summon_magic //Fun
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/datum/config_entry/flag/no_summon_events //Allowed
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/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overridden by gamemodes.
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/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
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config_entry_value = 55
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integer = FALSE
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min_val = 30
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/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join
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/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join
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/datum/config_entry/string/alert_green
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config_entry_value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
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/datum/config_entry/string/alert_blue_upto
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config_entry_value = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
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/datum/config_entry/string/alert_blue_downto
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config_entry_value = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
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/datum/config_entry/string/alert_red_upto
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config_entry_value = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
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/datum/config_entry/string/alert_red_downto
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config_entry_value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
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/datum/config_entry/string/alert_delta
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config_entry_value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
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/datum/config_entry/flag/revival_pod_plants
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/datum/config_entry/flag/revival_cloning
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/datum/config_entry/number/revival_brain_life
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config_entry_value = -1
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integer = FALSE
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min_val = -1
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/datum/config_entry/flag/ooc_during_round
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/datum/config_entry/flag/emojis
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/datum/config_entry/keyed_list/multiplicative_movespeed
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key_mode = KEY_MODE_TYPE
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value_mode = VALUE_MODE_NUM
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config_entry_value = list( //DEFAULTS
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/mob/living/simple_animal = 1,
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/mob/living/silicon/pai = 1,
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/mob/living/carbon/alien/humanoid/hunter = -1,
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/mob/living/carbon/alien/humanoid/royal/praetorian = 1,
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/mob/living/carbon/alien/humanoid/royal/queen = 3
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)
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/datum/config_entry/keyed_list/multiplicative_movespeed/ValidateAndSet()
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. = ..()
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if(.)
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update_config_movespeed_type_lookup(TRUE)
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/datum/config_entry/keyed_list/multiplicative_movespeed/vv_edit_var(var_name, var_value)
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. = ..()
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if(. && (var_name == NAMEOF(src, config_entry_value)))
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update_config_movespeed_type_lookup(TRUE)
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/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
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abstract_type = /datum/config_entry/number/movedelay
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/datum/config_entry/number/movedelay/ValidateAndSet()
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. = ..()
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if(.)
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update_mob_config_movespeeds()
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/datum/config_entry/number/movedelay/vv_edit_var(var_name, var_value)
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. = ..()
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if(. && (var_name == NAMEOF(src, config_entry_value)))
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update_mob_config_movespeeds()
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/datum/config_entry/number/movedelay/run_delay
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integer = FALSE
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/datum/config_entry/number/movedelay/walk_delay
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integer = FALSE
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/////////////////////////////////////////////////Outdated move delay
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/datum/config_entry/number/outdated_movedelay
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deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed
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abstract_type = /datum/config_entry/number/outdated_movedelay
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integer = FALSE
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var/movedelay_type
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/datum/config_entry/number/outdated_movedelay/DeprecationUpdate(value)
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return "[movedelay_type] [value]"
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/datum/config_entry/number/outdated_movedelay/human_delay
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movedelay_type = /mob/living/carbon/human
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/datum/config_entry/number/outdated_movedelay/robot_delay
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movedelay_type = /mob/living/silicon/robot
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/datum/config_entry/number/outdated_movedelay/monkey_delay
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movedelay_type = /mob/living/carbon/monkey
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/datum/config_entry/number/outdated_movedelay/alien_delay
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movedelay_type = /mob/living/carbon/alien
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/datum/config_entry/number/outdated_movedelay/slime_delay
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movedelay_type = /mob/living/simple_animal/slime
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/datum/config_entry/number/outdated_movedelay/animal_delay
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movedelay_type = /mob/living/simple_animal
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/////////////////////////////////////////////////
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/datum/config_entry/flag/virtual_reality //Will virtual reality be loaded
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/datum/config_entry/flag/roundstart_away //Will random away mission be loaded.
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/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. Only matters if roundstart_away is enabled.
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config_entry_value = 18000
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integer = FALSE
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min_val = 0
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/datum/config_entry/flag/ghost_interaction
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/datum/config_entry/flag/near_death_experience //If carbons can hear ghosts when unconscious and very close to death
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/datum/config_entry/flag/silent_ai
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/datum/config_entry/flag/silent_borg
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/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff
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/datum/config_entry/number/default_laws //Controls what laws the AI spawns with.
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config_entry_value = 0
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min_val = 0
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max_val = 3
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/datum/config_entry/number/silicon_max_law_amount
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config_entry_value = 12
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min_val = 0
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/datum/config_entry/keyed_list/random_laws
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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/datum/config_entry/keyed_list/law_weight
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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splitter = ","
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/datum/config_entry/number/max_law_len
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config_entry_value = 1024
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/datum/config_entry/number/overflow_cap
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config_entry_value = -1
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min_val = -1
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/datum/config_entry/string/overflow_job
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config_entry_value = "Assistant"
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/datum/config_entry/flag/starlight
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/datum/config_entry/flag/grey_assistants
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/datum/config_entry/number/lavaland_budget
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config_entry_value = 60
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integer = FALSE
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min_val = 0
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/datum/config_entry/number/space_budget
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config_entry_value = 16
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integer = FALSE
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min_val = 0
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/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
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/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
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config_entry_value = 1
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min_val = 0
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integer = FALSE
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/datum/config_entry/number/events_min_players_mul
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config_entry_value = 1
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min_val = 0
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integer = FALSE
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/datum/config_entry/number/mice_roundstart
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/number/bombcap
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config_entry_value = 14
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min_val = 4
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/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
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. = ..()
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if(.)
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GLOB.MAX_EX_DEVESTATION_RANGE = round(config_entry_value / 4)
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GLOB.MAX_EX_HEAVY_RANGE = round(config_entry_value / 2)
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GLOB.MAX_EX_LIGHT_RANGE = config_entry_value
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GLOB.MAX_EX_FLASH_RANGE = config_entry_value
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GLOB.MAX_EX_FLAME_RANGE = config_entry_value
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/datum/config_entry/number/emergency_shuttle_autocall_threshold
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min_val = 0
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max_val = 1
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integer = FALSE
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/datum/config_entry/flag/ic_printing
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/datum/config_entry/flag/roundstart_traits
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/datum/config_entry/flag/enable_night_shifts
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/datum/config_entry/flag/randomize_shift_time
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/datum/config_entry/flag/shift_time_realtime
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/datum/config_entry/keyed_list/antag_rep
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/number/monkeycap
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config_entry_value = 64
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min_val = 0
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