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* staves * projectiles * sapped event * last of the staves (need to sprite and get sounds) * last of the projectiles * Squash is a single-use plant in Plants vs. Zombies and returns as a premium plant in Plants vs. Zombies 2. * removes staff of cooperation, adds fly magic status effect * a couple things with flight + tweaks * removes old bolts/staves, finishes and adds parts of the new set * fixes * fetching + flying fixes, added chill and wipe * and done * cobblestone's review
68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
/obj/item/ammo_casing/magic
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name = "magic casing"
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desc = "I didn't even know magic needed ammo..."
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projectile_type = /obj/item/projectile/magic
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
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heavy_metal = FALSE
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/obj/item/ammo_casing/magic/change
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projectile_type = /obj/item/projectile/magic/change
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/obj/item/ammo_casing/magic/animate
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projectile_type = /obj/item/projectile/magic/animate
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/obj/item/ammo_casing/magic/heal
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projectile_type = /obj/item/projectile/magic/resurrection
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harmful = FALSE
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/obj/item/ammo_casing/magic/death
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projectile_type = /obj/item/projectile/magic/death
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/obj/item/ammo_casing/magic/teleport
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projectile_type = /obj/item/projectile/magic/teleport
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harmful = FALSE
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/obj/item/ammo_casing/magic/safety
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projectile_type = /obj/item/projectile/magic/safety
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harmful = FALSE
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/obj/item/ammo_casing/magic/door
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projectile_type = /obj/item/projectile/magic/door
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harmful = FALSE
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/obj/item/ammo_casing/magic/fireball
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projectile_type = /obj/item/projectile/magic/aoe/fireball
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/obj/item/ammo_casing/magic/chaos
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projectile_type = /obj/item/projectile/magic
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/obj/item/ammo_casing/magic/spellblade
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projectile_type = /obj/item/projectile/magic/spellblade
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/obj/item/ammo_casing/magic/arcane_barrage
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projectile_type = /obj/item/projectile/magic/arcane_barrage
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/obj/item/ammo_casing/magic/honk
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projectile_type = /obj/item/projectile/bullet/honker
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/obj/item/ammo_casing/magic/locker
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projectile_type = /obj/item/projectile/magic/locker
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/obj/item/ammo_casing/magic/flying
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projectile_type = /obj/item/projectile/magic/flying
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/obj/item/ammo_casing/magic/bounty
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projectile_type = /obj/item/projectile/magic/bounty
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/obj/item/ammo_casing/magic/antimagic
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projectile_type = /obj/item/projectile/magic/antimagic
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/obj/item/ammo_casing/magic/sapping
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projectile_type = /obj/item/projectile/magic/sapping
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/obj/item/ammo_casing/magic/necropotence
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projectile_type = /obj/item/projectile/magic/necropotence
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/obj/item/ammo_casing/magic/wipe
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projectile_type = /obj/item/projectile/magic/wipe
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