Files
Bubberstation/code/modules/projectiles/ammunition/special/magic.dm
tralezab 9e4856d55d [READY] dilutes the staff of chaos pool with some more bolts (#42719)
* staves

* projectiles

* sapped event

* last of the staves (need to sprite and get sounds)

* last of the projectiles

* Squash is a single-use plant in Plants vs. Zombies and returns as a premium plant in Plants vs. Zombies 2.

* removes staff of cooperation, adds fly magic status effect

* a couple things with flight + tweaks

* removes old bolts/staves, finishes and adds parts of the new set

* fixes

* fetching + flying fixes, added chill and wipe

* and done

* cobblestone's review
2019-03-08 08:24:57 -05:00

68 lines
2.1 KiB
Plaintext

/obj/item/ammo_casing/magic
name = "magic casing"
desc = "I didn't even know magic needed ammo..."
projectile_type = /obj/item/projectile/magic
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
heavy_metal = FALSE
/obj/item/ammo_casing/magic/change
projectile_type = /obj/item/projectile/magic/change
/obj/item/ammo_casing/magic/animate
projectile_type = /obj/item/projectile/magic/animate
/obj/item/ammo_casing/magic/heal
projectile_type = /obj/item/projectile/magic/resurrection
harmful = FALSE
/obj/item/ammo_casing/magic/death
projectile_type = /obj/item/projectile/magic/death
/obj/item/ammo_casing/magic/teleport
projectile_type = /obj/item/projectile/magic/teleport
harmful = FALSE
/obj/item/ammo_casing/magic/safety
projectile_type = /obj/item/projectile/magic/safety
harmful = FALSE
/obj/item/ammo_casing/magic/door
projectile_type = /obj/item/projectile/magic/door
harmful = FALSE
/obj/item/ammo_casing/magic/fireball
projectile_type = /obj/item/projectile/magic/aoe/fireball
/obj/item/ammo_casing/magic/chaos
projectile_type = /obj/item/projectile/magic
/obj/item/ammo_casing/magic/spellblade
projectile_type = /obj/item/projectile/magic/spellblade
/obj/item/ammo_casing/magic/arcane_barrage
projectile_type = /obj/item/projectile/magic/arcane_barrage
/obj/item/ammo_casing/magic/honk
projectile_type = /obj/item/projectile/bullet/honker
/obj/item/ammo_casing/magic/locker
projectile_type = /obj/item/projectile/magic/locker
/obj/item/ammo_casing/magic/flying
projectile_type = /obj/item/projectile/magic/flying
/obj/item/ammo_casing/magic/bounty
projectile_type = /obj/item/projectile/magic/bounty
/obj/item/ammo_casing/magic/antimagic
projectile_type = /obj/item/projectile/magic/antimagic
/obj/item/ammo_casing/magic/sapping
projectile_type = /obj/item/projectile/magic/sapping
/obj/item/ammo_casing/magic/necropotence
projectile_type = /obj/item/projectile/magic/necropotence
/obj/item/ammo_casing/magic/wipe
projectile_type = /obj/item/projectile/magic/wipe