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* Case of lower * More changes * Ruins the nice 420 diff, brainfart when doing the second batch of conversions * More changes * Next batch. I think * Converts even more paths * Restarts bots * Capital Free Zone * Come on travis, do something * Renames areas * Bots, please stop dying * Updates CONTRIBUTING.md and updates a few paths I missed. * APC recgarftzfvas /obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
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//Contents exist primarily for the nature generator test type.
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//Pine Trees
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/datum/map_generator_module/pine_trees
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spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
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//Dead Trees
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/datum/map_generator_module/dead_trees
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spawnableAtoms = list(/obj/structure/flora/tree/dead = 10)
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//Random assortment of bushes
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/datum/map_generator_module/rand_bushes
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spawnableAtoms = list()
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/datum/map_generator_module/rand_bushes/New()
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..()
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spawnableAtoms = typesof(/obj/structure/flora/ausbushes)
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for(var/i in spawnableAtoms)
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spawnableAtoms[i] = 20
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//Random assortment of rocks and rockpiles
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/datum/map_generator_module/rand_rocks
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spawnableAtoms = list(/obj/structure/flora/rock = 40, /obj/structure/flora/rock/pile = 20)
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//Grass turfs
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/datum/map_generator_module/bottom_layer/grass_turfs
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spawnableTurfs = list(/turf/open/floor/grass = 100)
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//Grass tufts with a high spawn chance
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/datum/map_generator_module/dense_layer/grass_tufts
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spawnableTurfs = list()
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spawnableAtoms = list(/obj/structure/flora/ausbushes/grassybush = 75)
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