## About The Pull Request
A) Queue time can be null and it'll be valid for hotstarting loops
B) Pushoffs working even when you're moving feels much better
C) Jetpacks were having race issues with drift handlers because those
were also using comsigs which is a remnant of old code back when they
were components. Handlers should fire last, post-comsigs.
D) We should not be hard-blocking jetpack movement when doing final
slowdown step. Like really.
## Why It's Good For The Game
Jetpacks ACTUALLY don't suck this time around.
## Changelog
🆑
qol: Jetpacks should ACTUALLY feel better now
/🆑