Files
Bubberstation/code/datums/components
SmArtKar 93b7faec7f Fixes chasm jaunters not working while you're buckled to a mob or an object (#92693)
## About The Pull Request

Now all mobs are unbuckled from falling objects and dropped
individually, similarly to how lava functions. Also updated jaunters to
be comsig-based rather than chasms snowflake checking for jaunters in
belt slots.
Closes #92663
2025-08-26 16:49:39 -05:00
..
2025-05-12 20:37:17 -07:00
2025-04-05 22:27:05 +02:00
2025-02-22 13:24:53 +00:00
2025-01-22 20:50:07 -07:00
2025-01-28 03:12:59 +01:00
2025-07-11 07:21:02 +00:00
2025-08-11 21:37:00 +02:00
2025-05-08 07:26:01 +02:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm