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## About The Pull Request Changeling Adrenaline was part of a big to-do I did to reagents back in yonder ancient history to make stamina-restoring drugs actually restore stamina in a way that impacted gameplay. At the same time, there was a lot of muck happening around how much ass changeling sucked, and someone reworked their adrenaline ability to be a "run away fast" ability and included completely disabling their arms as what I assume was intent to balance it. I think this is a stupendously poor design decision and changeling is staggeringly worse for it. So instead, I semi-reverted it to my intent for changeling adrenaline at the time; a very small amount of a very powerful reagent per use of the ability. Incidentally around that time, handling for changeling abilities being crippled by fire was also introduced, and I adjusted this ability to not be usable while you're on fire. Final note: Changeling Adrenaline cannot be synthesized (and as such, can't be rolled in botany plants) ## Why It's Good For The Game Changeling being an inhumanly tough monstrosity that just doesn't go down in the face of pain and fatigue seems right in their wheelhouse, and having the ability crippled by fire plays to the intent of throwing a molotov at a changeling being a hard counter to them. ## Changelog 🆑 Bisar balance: Repurposed Glands is now instead Gene Stim; simply put, your stuns are reset and you are dosed with 4 units of Changeling Adrenaline on use. This ability cannot be used while on fire. /🆑