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Bubberstation/code/modules/client/client_procs.dm
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LemonInTheDark 23bfdec8f4 Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) (#69115)
About The Pull Request

I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we attach to plane masters (including lighting), but it also totally kills the SIDE_MAP map format, which we NEED for wallening (A major 3/4ths resprite of all wall and wall adjacent things, making them more then one tile high. Without sidemap we would be unable to display things both in from of and behind objects on map. Stupid.)

This required MASSIVE changes. Both to all uses of the plane var for reasons I'll discuss later, and to a ton of different systems that interact with rendering.

I'll do my best to keep this compact, but there's only so much I can do. Sorry brother.
Core idea

OK: first thing.
vis_contents as it works now squishes the planes of everything inside it down into the plane of the vis_loc.
This is bad. But how to do better?

It's trivially easy to make copies of our existing plane masters but offset, and relay them to the bottom of the plane above. Not a problem. The issue is how to get the actual atoms on the map to "land" on them properly.

We could use FLOAT_PLANE to offset planes based off how they're being seen, in theory this would allow us to create lens for how objects are viewed.
But that's not a stable thing to do, because properly "landing" a plane on a desired plane master would require taking into account every bit of how it's being seen, would inherently break this effect.

Ok so we need to manually edit planes based off "z layer" (IE: what layer of a z stack are you on).

That's the key conceit of this pr. Implementing the plane cube, and ensuring planes are always offset properly.
Everything else is just gravy.
About the Plane Cube

Each plane master (except ones that opt out) is copied down by some constant value equal to the max absolute change between the first and the last plane.
We do this based off the max z stack size detected by SSmapping. This is also where updates come from, and where all our updating logic will live.

As mentioned, plane masters can choose to opt out of being mirrored down. In this case, anything that interacts with them assuming that they'll be offset will instead just get back the valid plane value. This works for render targets too, since I had to work them into the system as well.

Plane masters can also be temporarily hidden from the client's screen. This is done as an attempt at optimization, and applies to anything used in niche cases, or planes only used if there's a z layer below you.
About Plane Master Groups

BYOND supports having different "maps" on screen at once (IE: groups of items/turfs/etc)
Plane masters cannot cover 2 maps at once, since their location is determined by their screen_loc.
So we need to maintain a mirror of each plane for every map we have open.

This was quite messy, so I've refactored it (and maps too) to be a bit more modular.

Rather then storing a list of plane masters, we store a list of plane master group datums.
Each datum is in charge of the plane masters for its particular map, both creating them, and managing them.

Like I mentioned, I also refactored map views. Adding a new mapview is now as simple as newing a /atom/movable/screen/map_view, calling generate_view with the appropriate map id, setting things you want to display in its vis_contents, and then calling display_to on it, passing in the mob to show ourselves to.

Much better then the hardcoded pattern we used to use. So much duplicated code man.

Oh and plane master controllers, that system we have that allows for applying filters to sets of plane masters? I've made it use lookups on plane master groups now, rather then hanging references to all impacted planes. This makes logic easier, and prevents the need to manage references and update the controllers.

image

In addition, I've added a debug ui for plane masters.
It allows you to view all of your own plane masters and short descriptions of what they do, alongside tools for editing them and their relays.

It ALSO supports editing someone elses plane masters, AND it supports (in a very fragile and incomplete manner) viewing literally through someone else's eyes, including their plane masters. This is very useful, because it means you can debug "hey my X is yorked" issues yourself, on live.

In order to accomplish this I have needed to add setters for an ungodly amount of visual impacting vars. Sight flags, eye, see_invis, see_in_dark, etc.

It also comes with an info dump about the ui, and plane masters/relays in general.

Sort of on that note. I've documented everything I know that's niche/useful about our visual effects and rendering system. My hope is this will serve to bring people up to speed on what can be done more quickly, alongside making my sin here less horrible.
See https://github.com/LemonInTheDark/tgstation/blob/multiz-hell/.github/guides/VISUALS.md.
"Landing" planes

Ok so I've explained the backend, but how do we actually land planes properly?
Most of the time this is really simple. When a plane var is set, we need to provide some spokesperson for the appearance's z level. We can use this to derive their z layer, and thus what offset to use.

This is just a lot of gruntwork, but it's occasionally more complex.
Sometimes we need to cache a list of z layer -> effect, and then use that.
Also a LOT of updating on z move. So much z move shit.

Oh. and in order to make byond darkness work properly, I needed to add SEE_BLACKNESS to all sight flags.
This draws darkness to plane 0, which means I'm able to relay it around and draw it on different z layers as is possible. fun darkness ripple effects incoming someday

I also need to update mob overlays on move.
I do this by realiizing their appearances, mutating their plane, and then readding the overlay in the correct order.

The cost of this is currently 3N. I'm convinced this could be improved, but I've not got to it yet.
It can also occasionally cause overlays to corrupt. This is fixed by laying a protective ward of overlays.Copy in the sand, but that spell makes the compiler confused, so I'll have to bully lummy about fixing it at some point.
Behavior changes

We've had to give up on the already broken gateway "see through" effect. Won't work without managing gateway plane masters or something stupid. Not worth it.
So instead we display the other side as a ui element. It's worse, but not that bad.

Because vis_contents no longer flattens planes (most of the time), some uses of it now have interesting behavior.
The main thing that comes to mind is alert popups that display mobs. They can impact the lighting plane.
I don't really care, but it should be fixable, I think, given elbow grease.

Ah and I've cleaned up layers and plane defines to make them a bit easier to read/reason about, at least I think.
Why It's Good For The Game
<visual candy>

Fixes #65800
Fixes #68461
Changelog

cl
refactor: Refactored... well a lot really. Map views, anything to do with planes, multiz, a shit ton of rendering stuff. Basically if you see anything off visually report it
admin: VV a mob, and hit View/Edit Planes in the dropdown to steal their view, and modify it as you like. You can do the same to yourself using the Edit/Debug Planes verb
/cl
2022-09-27 20:11:04 +13:00

1286 lines
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Plaintext

////////////
//SECURITY//
////////////
#define UPLOAD_LIMIT 524288 //Restricts client uploads to the server to 0.5MB
#define UPLOAD_LIMIT_ADMIN 2621440 //Restricts admin client uploads to the server to 2.5MB
GLOBAL_LIST_INIT(blacklisted_builds, list(
"1407" = "bug preventing client display overrides from working leads to clients being able to see things/mobs they shouldn't be able to see",
"1408" = "bug preventing client display overrides from working leads to clients being able to see things/mobs they shouldn't be able to see",
"1428" = "bug causing right-click menus to show too many verbs that's been fixed in version 1429",
))
#define LIMITER_SIZE 5
#define CURRENT_SECOND 1
#define SECOND_COUNT 2
#define CURRENT_MINUTE 3
#define MINUTE_COUNT 4
#define ADMINSWARNED_AT 5
/*
When somebody clicks a link in game, this Topic is called first.
It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
(if specified in the link). ie locate(hsrc).Topic()
Such links can be spoofed.
Because of this certain things MUST be considered whenever adding a Topic() for something:
- Can it be fed harmful values which could cause runtimes?
- Is the Topic call an admin-only thing?
- If so, does it have checks to see if the person who called it (usr.client) is an admin?
- Are the processes being called by Topic() particularly laggy?
- If so, is there any protection against somebody spam-clicking a link?
If you have any questions about this stuff feel free to ask. ~Carn
*/
/client/Topic(href, href_list, hsrc)
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
return
// asset_cache
var/asset_cache_job
if(href_list["asset_cache_confirm_arrival"])
asset_cache_job = asset_cache_confirm_arrival(href_list["asset_cache_confirm_arrival"])
if (!asset_cache_job)
return
// Rate limiting
var/mtl = CONFIG_GET(number/minute_topic_limit)
if (!holder && mtl)
var/minute = round(world.time, 600)
if (!topiclimiter)
topiclimiter = new(LIMITER_SIZE)
if (minute != topiclimiter[CURRENT_MINUTE])
topiclimiter[CURRENT_MINUTE] = minute
topiclimiter[MINUTE_COUNT] = 0
topiclimiter[MINUTE_COUNT] += 1
if (topiclimiter[MINUTE_COUNT] > mtl)
var/msg = "Your previous action was ignored because you've done too many in a minute."
if (minute != topiclimiter[ADMINSWARNED_AT]) //only one admin message per-minute. (if they spam the admins can just boot/ban them)
topiclimiter[ADMINSWARNED_AT] = minute
msg += " Administrators have been informed."
log_game("[key_name(src)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(usr)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
to_chat(src, span_danger("[msg]"))
return
var/stl = CONFIG_GET(number/second_topic_limit)
if (!holder && stl)
var/second = round(world.time, 10)
if (!topiclimiter)
topiclimiter = new(LIMITER_SIZE)
if (second != topiclimiter[CURRENT_SECOND])
topiclimiter[CURRENT_SECOND] = second
topiclimiter[SECOND_COUNT] = 0
topiclimiter[SECOND_COUNT] += 1
if (topiclimiter[SECOND_COUNT] > stl)
to_chat(src, span_danger("Your previous action was ignored because you've done too many in a second"))
return
// Tgui Topic middleware
if(tgui_Topic(href_list))
return
if(href_list["reload_tguipanel"])
nuke_chat()
if(href_list["reload_statbrowser"])
stat_panel.reinitialize()
// Log all hrefs
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
//byond bug ID:2256651
if (asset_cache_job && (asset_cache_job in completed_asset_jobs))
to_chat(src, span_danger("An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)"))
src << browse("...", "window=asset_cache_browser")
return
if (href_list["asset_cache_preload_data"])
asset_cache_preload_data(href_list["asset_cache_preload_data"])
return
// Admin PM
if(href_list["priv_msg"])
cmd_admin_pm(href_list["priv_msg"],null)
return
if (href_list["player_ticket_panel"])
view_latest_ticket()
return
// TGUIless adminhelp
if(href_list["tguiless_adminhelp"])
no_tgui_adminhelp(input(src, "Enter your ahelp", "Ahelp") as null|message)
return
switch(href_list["_src_"])
if("holder")
hsrc = holder
if("usr")
hsrc = mob
if("vars")
return view_var_Topic(href,href_list,hsrc)
switch(href_list["action"])
if("openLink")
src << link(href_list["link"])
if (hsrc)
var/datum/real_src = hsrc
if(QDELETED(real_src))
return
//fun fact: Topic() acts like a verb and is executed at the end of the tick like other verbs. So we have to queue it if the server is
//overloaded
if(hsrc && hsrc != holder && DEFAULT_TRY_QUEUE_VERB(VERB_CALLBACK(src, .proc/_Topic, hsrc, href, href_list)))
return
..() //redirect to hsrc.Topic()
///dumb workaround because byond doesnt seem to recognize the .proc/Topic() typepath for /datum/proc/Topic() from the client Topic,
///so we cant queue it without this
/client/proc/_Topic(datum/hsrc, href, list/href_list)
return hsrc.Topic(href, href_list)
/client/proc/is_content_unlocked()
if(!prefs.unlock_content)
to_chat(src, "Become a BYOND member to access member-perks and features, as well as support the engine that makes this game possible. Only 10 bucks for 3 months! <a href=\"https://secure.byond.com/membership\">Click Here to find out more</a>.")
return FALSE
return TRUE
/*
* Call back proc that should be checked in all paths where a client can send messages
*
* Handles checking for duplicate messages and people sending messages too fast
*
* The first checks are if you're sending too fast, this is defined as sending
* SPAM_TRIGGER_AUTOMUTE messages in
* 5 seconds, this will start supressing your messages,
* if you send 2* that limit, you also get muted
*
* The second checks for the same duplicate message too many times and mutes
* you for it
*/
/client/proc/handle_spam_prevention(message, mute_type)
//Increment message count
total_message_count += 1
//store the total to act on even after a reset
var/cache = total_message_count
if(total_count_reset <= world.time)
total_message_count = 0
total_count_reset = world.time + (5 SECONDS)
//If they're really going crazy, mute them
if(cache >= SPAM_TRIGGER_AUTOMUTE * 2)
total_message_count = 0
total_count_reset = 0
cmd_admin_mute(src, mute_type, 1)
return TRUE
//Otherwise just supress the message
else if(cache >= SPAM_TRIGGER_AUTOMUTE)
return TRUE
if(CONFIG_GET(flag/automute_on) && !holder && last_message == message)
if(SEND_SIGNAL(mob, COMSIG_MOB_AUTOMUTE_CHECK, src, last_message, mute_type) & WAIVE_AUTOMUTE_CHECK)
return FALSE
src.last_message_count++
if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
to_chat(src, span_danger("You have exceeded the spam filter limit for identical messages. A mute was automatically applied for the current round. Contact admins to request its removal."))
cmd_admin_mute(src, mute_type, 1)
return TRUE
if(src.last_message_count >= SPAM_TRIGGER_WARNING)
//"auto-ban" sends the message that the cold and uncaring gamecode has been designed to quiash you like a bug in short measure should you continue, and it's quite intentional that the user isn't told exactly what that entails.
to_chat(src, span_danger("You are nearing the auto-ban limit for identical messages."))
return FALSE
else
last_message = message
src.last_message_count = 0
return FALSE
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
/client/AllowUpload(filename, filelength)
if (holder)
if(filelength > UPLOAD_LIMIT_ADMIN)
to_chat(src, "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT_ADMIN/1024]KiB.</font>")
return FALSE
else if(filelength > UPLOAD_LIMIT)
to_chat(src, "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>")
return FALSE
return TRUE
///////////
//CONNECT//
///////////
/client/New(TopicData)
var/tdata = TopicData //save this for later use
TopicData = null //Prevent calls to client.Topic from connect
if(connection != "seeker" && connection != "web")//Invalid connection type.
return null
GLOB.clients += src
GLOB.directory[ckey] = src
// Instantiate stat panel
stat_panel = new(src, "statbrowser")
stat_panel.subscribe(src, .proc/on_stat_panel_message)
// Instantiate tgui panel
tgui_panel = new(src, "browseroutput")
tgui_say = new(src, "tgui_say")
set_right_click_menu_mode(TRUE)
GLOB.ahelp_tickets.ClientLogin(src)
GLOB.interviews.client_login(src)
GLOB.requests.client_login(src)
var/connecting_admin = FALSE //because de-admined admins connecting should be treated like admins.
//Admin Authorisation
var/datum/admins/admin_datum = GLOB.admin_datums[ckey]
if (!isnull(admin_datum))
admin_datum.associate(src)
connecting_admin = TRUE
else if(GLOB.deadmins[ckey])
add_verb(src, /client/proc/readmin)
connecting_admin = TRUE
if(CONFIG_GET(flag/autoadmin))
if(!GLOB.admin_datums[ckey])
var/list/autoadmin_ranks = ranks_from_rank_name(CONFIG_GET(string/autoadmin_rank))
if (autoadmin_ranks.len == 0)
to_chat(world, "Autoadmin rank not found")
else
new /datum/admins(autoadmin_ranks, ckey)
if(CONFIG_GET(flag/enable_localhost_rank) && !connecting_admin)
var/localhost_addresses = list("127.0.0.1", "::1")
if(isnull(address) || (address in localhost_addresses))
var/datum/admin_rank/localhost_rank = new("!localhost!", R_EVERYTHING, R_DBRANKS, R_EVERYTHING) //+EVERYTHING -DBRANKS *EVERYTHING
new /datum/admins(list(localhost_rank), ckey, 1, 1)
//preferences datum - also holds some persistent data for the client (because we may as well keep these datums to a minimum)
prefs = GLOB.preferences_datums[ckey]
if(prefs)
prefs.parent = src
prefs.apply_all_client_preferences()
else
prefs = new /datum/preferences(src)
GLOB.preferences_datums[ckey] = prefs
prefs.last_ip = address //these are gonna be used for banning
prefs.last_id = computer_id //these are gonna be used for banning
if(fexists(roundend_report_file()))
add_verb(src, /client/proc/show_previous_roundend_report)
if(fexists("data/server_last_roundend_report.html"))
add_verb(src, /client/proc/show_servers_last_roundend_report)
var/full_version = "[byond_version].[byond_build ? byond_build : "xxx"]"
log_access("Login: [key_name(src)] from [address ? address : "localhost"]-[computer_id] || BYOND v[full_version]")
var/alert_mob_dupe_login = FALSE
var/alert_admin_multikey = FALSE
if(CONFIG_GET(flag/log_access))
var/list/joined_players = list()
for(var/player_ckey in GLOB.joined_player_list)
joined_players[player_ckey] = 1
for(var/joined_player_ckey in (GLOB.directory | joined_players))
if (!joined_player_ckey || joined_player_ckey == ckey)
continue
var/datum/preferences/joined_player_preferences = GLOB.preferences_datums[joined_player_ckey]
if(!joined_player_preferences)
continue //this shouldn't happen.
var/client/C = GLOB.directory[joined_player_ckey]
var/in_round = ""
if (joined_players[joined_player_ckey])
in_round = " who has played in the current round"
var/message_type = "Notice"
var/matches
if(joined_player_preferences.last_ip == address)
matches += "IP ([address])"
if(joined_player_preferences.last_id == computer_id)
if(matches)
matches = "BOTH [matches] and "
alert_admin_multikey = TRUE
message_type = "MULTIKEY"
matches += "Computer ID ([computer_id])"
alert_mob_dupe_login = TRUE
if(matches)
if(C)
message_admins(span_danger("<B>[message_type]: </B></span><span class='notice'>Connecting player [key_name_admin(src)] has the same [matches] as [key_name_admin(C)]<b>[in_round]</b>."))
log_admin_private("[message_type]: Connecting player [key_name(src)] has the same [matches] as [key_name(C)][in_round].")
else
message_admins(span_danger("<B>[message_type]: </B></span><span class='notice'>Connecting player [key_name_admin(src)] has the same [matches] as [joined_player_ckey](no longer logged in)<b>[in_round]</b>. "))
log_admin_private("[message_type]: Connecting player [key_name(src)] has the same [matches] as [joined_player_ckey](no longer logged in)[in_round].")
var/reconnecting = FALSE
if(GLOB.player_details[ckey])
reconnecting = TRUE
player_details = GLOB.player_details[ckey]
player_details.byond_version = full_version
else
player_details = new(ckey)
player_details.byond_version = full_version
GLOB.player_details[ckey] = player_details
. = ..() //calls mob.Login()
if (length(GLOB.stickybanadminexemptions))
GLOB.stickybanadminexemptions -= ckey
if (!length(GLOB.stickybanadminexemptions))
restore_stickybans()
if (byond_version >= 512)
if (!byond_build || byond_build < 1386)
message_admins(span_adminnotice("[key_name(src)] has been detected as spoofing their byond version. Connection rejected."))
add_system_note("Spoofed-Byond-Version", "Detected as using a spoofed byond version.")
log_suspicious_login("Failed Login: [key] - Spoofed byond version")
qdel(src)
if (num2text(byond_build) in GLOB.blacklisted_builds)
log_access("Failed login: [key] - blacklisted byond version")
to_chat(src, span_userdanger("Your version of byond is blacklisted."))
to_chat(src, span_danger("Byond build [byond_build] ([byond_version].[byond_build]) has been blacklisted for the following reason: [GLOB.blacklisted_builds[num2text(byond_build)]]."))
to_chat(src, span_danger("Please download a new version of byond. If [byond_build] is the latest, you can go to <a href=\"https://secure.byond.com/download/build\">BYOND's website</a> to download other versions."))
if(connecting_admin)
to_chat(src, "As an admin, you are being allowed to continue using this version, but please consider changing byond versions")
else
qdel(src)
return
if(SSinput.initialized)
set_macros()
// Initialize stat panel
stat_panel.initialize(
inline_html = file("html/statbrowser.html"),
inline_js = file("html/statbrowser.js"),
inline_css = file("html/statbrowser.css"),
)
addtimer(CALLBACK(src, .proc/check_panel_loaded), 30 SECONDS)
// Initialize tgui panel
tgui_panel.initialize()
tgui_say.initialize()
if(alert_mob_dupe_login && !holder)
var/dupe_login_message = "Your ComputerID has already logged in with another key this round, please log out of this one NOW or risk being banned!"
if (alert_admin_multikey)
dupe_login_message += "\nAdmins have been informed."
message_admins(span_danger("<B>MULTIKEYING: </B></span><span class='notice'>[key_name_admin(src)] has a matching CID+IP with another player and is clearly multikeying. They have been warned to leave the server or risk getting banned."))
log_admin_private("MULTIKEYING: [key_name(src)] has a matching CID+IP with another player and is clearly multikeying. They have been warned to leave the server or risk getting banned.")
spawn(0.5 SECONDS) //needs to run during world init, do not convert to add timer
alert(mob, dupe_login_message) //players get banned if they don't see this message, do not convert to tgui_alert (or even tg_alert) please.
to_chat(mob, span_danger(dupe_login_message))
connection_time = world.time
connection_realtime = world.realtime
connection_timeofday = world.timeofday
winset(src, null, "command=\".configure graphics-hwmode on\"")
var/cev = CONFIG_GET(number/client_error_version)
var/ceb = CONFIG_GET(number/client_error_build)
var/cwv = CONFIG_GET(number/client_warn_version)
if (byond_version < cev || (byond_version == cev && byond_build < ceb)) //Out of date client.
to_chat(src, span_danger("<b>Your version of BYOND is too old:</b>"))
to_chat(src, CONFIG_GET(string/client_error_message))
to_chat(src, "Your version: [byond_version].[byond_build]")
to_chat(src, "Required version: [cev].[ceb] or later")
to_chat(src, "Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.")
if (connecting_admin)
to_chat(src, "Because you are an admin, you are being allowed to walk past this limitation, But it is still STRONGLY suggested you upgrade")
else
qdel(src)
return
else if (byond_version < cwv) //We have words for this client.
if(CONFIG_GET(flag/client_warn_popup))
var/msg = "<b>Your version of byond may be getting out of date:</b><br>"
msg += CONFIG_GET(string/client_warn_message) + "<br><br>"
msg += "Your version: [byond_version]<br>"
msg += "Required version to remove this message: [cwv] or later<br>"
msg += "Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.<br>"
src << browse(msg, "window=warning_popup")
else
to_chat(src, span_danger("<b>Your version of byond may be getting out of date:</b>"))
to_chat(src, CONFIG_GET(string/client_warn_message))
to_chat(src, "Your version: [byond_version]")
to_chat(src, "Required version to remove this message: [cwv] or later")
to_chat(src, "Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.")
if (connection == "web" && !connecting_admin)
if (!CONFIG_GET(flag/allow_webclient))
to_chat(src, "Web client is disabled")
qdel(src)
return
if (CONFIG_GET(flag/webclient_only_byond_members) && !IsByondMember())
to_chat(src, "Sorry, but the web client is restricted to byond members only.")
qdel(src)
return
if( (world.address == address || !address) && !GLOB.host )
GLOB.host = key
world.update_status()
if(holder)
add_admin_verbs()
var/memo_message = get_message_output("memo")
if(memo_message)
to_chat(src, memo_message)
adminGreet()
if (mob && reconnecting)
var/stealth_admin = mob.client?.holder?.fakekey
var/announce_leave = mob.client?.prefs?.read_preference(/datum/preference/toggle/broadcast_login_logout)
if (!stealth_admin)
deadchat_broadcast(" has reconnected.", "<b>[mob][mob.get_realname_string()]</b>", follow_target = mob, turf_target = get_turf(mob), message_type = DEADCHAT_LOGIN_LOGOUT, admin_only=!announce_leave)
add_verbs_from_config()
// This needs to be before the client age from db is updated as it'll be updated by then.
var/datum/db_query/query_last_connected = SSdbcore.NewQuery(
"SELECT lastseen FROM [format_table_name("player")] WHERE ckey = :ckey",
list("ckey" = ckey)
)
if(query_last_connected.warn_execute() && length(query_last_connected.rows))
query_last_connected.NextRow()
var/time_stamp = query_last_connected.item[1]
var/unread_notes = get_message_output("note", ckey, FALSE, time_stamp)
if(unread_notes)
to_chat(src, unread_notes)
qdel(query_last_connected)
var/cached_player_age = set_client_age_from_db(tdata) //we have to cache this because other shit may change it and we need it's current value now down below.
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
player_age = 0
var/nnpa = CONFIG_GET(number/notify_new_player_age)
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
if (nnpa >= 0)
message_admins("New user: [key_name_admin(src)] is connecting here for the first time.")
if (CONFIG_GET(flag/irc_first_connection_alert))
send2tgs_adminless_only("New-user", "[key_name(src)] is connecting for the first time!")
else if (isnum(cached_player_age) && cached_player_age < nnpa)
message_admins("New user: [key_name_admin(src)] just connected with an age of [cached_player_age] day[(player_age==1?"":"s")]")
if(CONFIG_GET(flag/use_account_age_for_jobs) && account_age >= 0)
player_age = account_age
if(account_age >= 0 && account_age < nnpa)
message_admins("[key_name_admin(src)] (IP: [address], ID: [computer_id]) is a new BYOND account [account_age] day[(account_age==1?"":"s")] old, created on [account_join_date].")
if (CONFIG_GET(flag/irc_first_connection_alert))
send2tgs_adminless_only("new_byond_user", "[key_name(src)] (IP: [address], ID: [computer_id]) is a new BYOND account [account_age] day[(account_age==1?"":"s")] old, created on [account_join_date].")
get_message_output("watchlist entry", ckey)
check_ip_intel()
validate_key_in_db()
// If we aren't already generating a ban cache, fire off a build request
// This way hopefully any users of request_ban_cache will never need to yield
if(!ban_cache_start && SSban_cache?.query_started)
INVOKE_ASYNC(GLOBAL_PROC, /proc/build_ban_cache, src)
send_resources()
apply_clickcatcher()
if(prefs.lastchangelog != GLOB.changelog_hash) //bolds the changelog button on the interface so we know there are updates.
to_chat(src, span_info("You have unread updates in the changelog."))
if(CONFIG_GET(flag/aggressive_changelog))
changelog()
else
winset(src, "infowindow.changelog", "font-style=bold")
if(ckey in GLOB.clientmessages)
for(var/message in GLOB.clientmessages[ckey])
to_chat(src, message)
GLOB.clientmessages.Remove(ckey)
if(CONFIG_GET(flag/autoconvert_notes))
convert_notes_sql(ckey)
var/user_messages = get_message_output("message", ckey)
if(user_messages)
to_chat(src, user_messages)
if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
to_chat(src, span_warning("Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you."))
update_ambience_pref()
//This is down here because of the browse() calls in tooltip/New()
if(!tooltips)
tooltips = new /datum/tooltip(src)
if (!interviewee)
initialize_menus()
view_size = new(src, getScreenSize(prefs.read_preference(/datum/preference/toggle/widescreen)))
view_size.resetFormat()
view_size.setZoomMode()
Master.UpdateTickRate()
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_CLIENT_CONNECT, src)
fully_created = TRUE
//////////////
//DISCONNECT//
//////////////
/client/Del()
if(!gc_destroyed)
// Yes this is the same as what's found in qdel(). Yes it does need to be here
// Get off my back
SEND_SIGNAL(src, COMSIG_PARENT_QDELETING, TRUE)
Destroy() //Clean up signals and timers.
return ..()
/client/Destroy()
if(mob)
var/stealth_admin = mob.client?.holder?.fakekey
var/announce_join = mob.client?.prefs?.read_preference(/datum/preference/toggle/broadcast_login_logout)
if (!stealth_admin)
deadchat_broadcast(" has disconnected.", "<b>[mob][mob.get_realname_string()]</b>", follow_target = mob, turf_target = get_turf(mob), message_type = DEADCHAT_LOGIN_LOGOUT, admin_only=!announce_join)
mob.become_uncliented()
GLOB.clients -= src
GLOB.directory -= ckey
log_access("Logout: [key_name(src)]")
GLOB.ahelp_tickets.ClientLogout(src)
GLOB.interviews.client_logout(src)
GLOB.requests.client_logout(src)
SSserver_maint.UpdateHubStatus()
if(credits)
QDEL_LIST(credits)
if(obj_window)
QDEL_NULL(obj_window)
if(holder)
adminGreet(1)
holder.owner = null
GLOB.admins -= src
if (!GLOB.admins.len && SSticker.IsRoundInProgress()) //Only report this stuff if we are currently playing.
var/cheesy_message = pick(
"I have no admins online!",\
"I'm all alone :(",\
"I'm feeling lonely :(",\
"I'm so lonely :(",\
"Why does nobody love me? :(",\
"I want a man :(",\
"Where has everyone gone?",\
"I need a hug :(",\
"Someone come hold me :(",\
"I need someone on me :(",\
"What happened? Where has everyone gone?",\
"Forever alone :("\
)
send2adminchat("Server", "[cheesy_message] (No admins online)")
QDEL_LIST_ASSOC_VAL(char_render_holders)
active_mousedown_item = null
SSambience.remove_ambience_client(src)
SSmouse_entered.hovers -= src
SSping.currentrun -= src
QDEL_NULL(view_size)
QDEL_NULL(void)
QDEL_NULL(tooltips)
seen_messages = null
Master.UpdateTickRate()
..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening
return QDEL_HINT_HARDDEL_NOW
/client/proc/set_client_age_from_db(connectiontopic)
if (is_guest_key(src.key))
return
if(!SSdbcore.Connect())
return
var/datum/db_query/query_get_related_ip = SSdbcore.NewQuery(
"SELECT ckey FROM [format_table_name("player")] WHERE ip = INET_ATON(:address) AND ckey != :ckey",
list("address" = address, "ckey" = ckey)
)
if(!query_get_related_ip.Execute())
qdel(query_get_related_ip)
return
related_accounts_ip = ""
while(query_get_related_ip.NextRow())
related_accounts_ip += "[query_get_related_ip.item[1]], "
qdel(query_get_related_ip)
var/datum/db_query/query_get_related_cid = SSdbcore.NewQuery(
"SELECT ckey FROM [format_table_name("player")] WHERE computerid = :computerid AND ckey != :ckey",
list("computerid" = computer_id, "ckey" = ckey)
)
if(!query_get_related_cid.Execute())
qdel(query_get_related_cid)
return
related_accounts_cid = ""
while (query_get_related_cid.NextRow())
related_accounts_cid += "[query_get_related_cid.item[1]], "
qdel(query_get_related_cid)
var/admin_rank = holder?.rank_names() || "Player"
if (!holder && !GLOB.deadmins[ckey] && check_randomizer(connectiontopic))
return
var/new_player
var/datum/db_query/query_client_in_db = SSdbcore.NewQuery(
"SELECT 1 FROM [format_table_name("player")] WHERE ckey = :ckey",
list("ckey" = ckey)
)
if(!query_client_in_db.Execute())
qdel(query_client_in_db)
return
var/client_is_in_db = query_client_in_db.NextRow()
// If we aren't an admin, and the flag is set (the panic bunker is enabled).
if(CONFIG_GET(flag/panic_bunker) && !holder && !GLOB.deadmins[ckey])
// The amount of hours needed to bypass the panic bunker.
var/living_recs = CONFIG_GET(number/panic_bunker_living)
// This relies on prefs existing, but this proc is only called after that occurs, so we're fine.
var/minutes = get_exp_living(pure_numeric = TRUE)
// Check to see if our client should be rejected.
// If interviews are on, we should let anyone through, ideally.
if(!CONFIG_GET(flag/panic_bunker_interview))
// If we don't have panic_bunker_living set and the client is not in the DB, reject them.
// Otherwise, if we do have a panic_bunker_living set, check if they have enough minutes played.
if((!living_recs && !client_is_in_db) || living_recs >= minutes)
var/reject_message = "Failed Login: [key] - [client_is_in_db ? "":"New "]Account attempting to connect during panic bunker, but\
[living_recs == -1 ? " was rejected due to no prior connections to game servers (no database entry)":" they do not have the required living time [minutes]/[living_recs]"]."
log_access(reject_message)
message_admins(span_adminnotice("[reject_message]"))
var/message = CONFIG_GET(string/panic_bunker_message)
message = replacetext(message, "%minutes%", living_recs)
to_chat(src, message)
var/list/connectiontopic_a = params2list(connectiontopic)
var/list/panic_addr = CONFIG_GET(string/panic_server_address)
if(panic_addr && !connectiontopic_a["redirect"])
var/panic_name = CONFIG_GET(string/panic_server_name)
to_chat(src, span_notice("Sending you to [panic_name ? panic_name : panic_addr]."))
winset(src, null, "command=.options")
src << link("[panic_addr]?redirect=1")
qdel(query_client_in_db)
qdel(src)
return
if(!client_is_in_db)
new_player = 1
account_join_date = findJoinDate()
var/datum/db_query/query_add_player = SSdbcore.NewQuery({"
INSERT INTO [format_table_name("player")] (`ckey`, `byond_key`, `firstseen`, `firstseen_round_id`, `lastseen`, `lastseen_round_id`, `ip`, `computerid`, `lastadminrank`, `accountjoindate`)
VALUES (:ckey, :key, Now(), :round_id, Now(), :round_id, INET_ATON(:ip), :computerid, :adminrank, :account_join_date)
"}, list("ckey" = ckey, "key" = key, "round_id" = GLOB.round_id, "ip" = address, "computerid" = computer_id, "adminrank" = admin_rank, "account_join_date" = account_join_date || null))
if(!query_add_player.Execute())
qdel(query_client_in_db)
qdel(query_add_player)
return
qdel(query_add_player)
if(!account_join_date)
account_join_date = "Error"
account_age = -1
qdel(query_client_in_db)
var/datum/db_query/query_get_client_age = SSdbcore.NewQuery(
"SELECT firstseen, DATEDIFF(Now(),firstseen), accountjoindate, DATEDIFF(Now(),accountjoindate) FROM [format_table_name("player")] WHERE ckey = :ckey",
list("ckey" = ckey)
)
if(!query_get_client_age.Execute())
qdel(query_get_client_age)
return
if(query_get_client_age.NextRow())
player_join_date = query_get_client_age.item[1]
player_age = text2num(query_get_client_age.item[2])
if(!account_join_date)
account_join_date = query_get_client_age.item[3]
account_age = text2num(query_get_client_age.item[4])
if(!account_age)
account_join_date = findJoinDate()
if(!account_join_date)
account_age = -1
else
var/datum/db_query/query_datediff = SSdbcore.NewQuery(
"SELECT DATEDIFF(Now(), :account_join_date)",
list("account_join_date" = account_join_date)
)
if(!query_datediff.Execute())
qdel(query_datediff)
qdel(query_get_client_age)
return
if(query_datediff.NextRow())
account_age = text2num(query_datediff.item[1])
qdel(query_datediff)
qdel(query_get_client_age)
if(!new_player)
var/datum/db_query/query_log_player = SSdbcore.NewQuery(
"UPDATE [format_table_name("player")] SET lastseen = Now(), lastseen_round_id = :round_id, ip = INET_ATON(:ip), computerid = :computerid, lastadminrank = :admin_rank, accountjoindate = :account_join_date WHERE ckey = :ckey",
list("round_id" = GLOB.round_id, "ip" = address, "computerid" = computer_id, "admin_rank" = admin_rank, "account_join_date" = account_join_date || null, "ckey" = ckey)
)
if(!query_log_player.Execute())
qdel(query_log_player)
return
qdel(query_log_player)
if(!account_join_date)
account_join_date = "Error"
var/datum/db_query/query_log_connection = SSdbcore.NewQuery({"
INSERT INTO `[format_table_name("connection_log")]` (`id`,`datetime`,`server_ip`,`server_port`,`round_id`,`ckey`,`ip`,`computerid`)
VALUES(null,Now(),INET_ATON(:internet_address),:port,:round_id,:ckey,INET_ATON(:ip),:computerid)
"}, list("internet_address" = world.internet_address || "0", "port" = world.port, "round_id" = GLOB.round_id, "ckey" = ckey, "ip" = address, "computerid" = computer_id))
query_log_connection.Execute()
qdel(query_log_connection)
SSserver_maint.UpdateHubStatus()
if(new_player)
player_age = -1
. = player_age
/client/proc/findJoinDate()
var/list/http = world.Export("http://byond.com/members/[ckey]?format=text")
if(!http)
log_world("Failed to connect to byond member page to age check [ckey]")
return
var/F = file2text(http["CONTENT"])
if(F)
var/regex/R = regex("joined = \"(\\d{4}-\\d{2}-\\d{2})\"")
if(R.Find(F))
. = R.group[1]
else
CRASH("Age check regex failed for [src.ckey]")
/client/proc/validate_key_in_db()
var/sql_key
var/datum/db_query/query_check_byond_key = SSdbcore.NewQuery(
"SELECT byond_key FROM [format_table_name("player")] WHERE ckey = :ckey",
list("ckey" = ckey)
)
if(!query_check_byond_key.Execute())
qdel(query_check_byond_key)
return
if(query_check_byond_key.NextRow())
sql_key = query_check_byond_key.item[1]
qdel(query_check_byond_key)
if(key != sql_key)
var/list/http = world.Export("http://byond.com/members/[ckey]?format=text")
if(!http)
log_world("Failed to connect to byond member page to get changed key for [ckey]")
return
var/F = file2text(http["CONTENT"])
if(F)
var/regex/R = regex("\\tkey = \"(.+)\"")
if(R.Find(F))
var/web_key = R.group[1]
var/datum/db_query/query_update_byond_key = SSdbcore.NewQuery(
"UPDATE [format_table_name("player")] SET byond_key = :byond_key WHERE ckey = :ckey",
list("byond_key" = web_key, "ckey" = ckey)
)
query_update_byond_key.Execute()
qdel(query_update_byond_key)
else
CRASH("Key check regex failed for [ckey]")
/client/proc/check_randomizer(topic)
. = FALSE
if (connection != "seeker")
return
topic = params2list(topic)
if (!CONFIG_GET(flag/check_randomizer))
return
var/static/cidcheck = list()
var/static/tokens = list()
var/static/cidcheck_failedckeys = list() //to avoid spamming the admins if the same guy keeps trying.
var/static/cidcheck_spoofckeys = list()
var/datum/db_query/query_cidcheck = SSdbcore.NewQuery(
"SELECT computerid FROM [format_table_name("player")] WHERE ckey = :ckey",
list("ckey" = ckey)
)
query_cidcheck.Execute()
var/lastcid
if (query_cidcheck.NextRow())
lastcid = query_cidcheck.item[1]
qdel(query_cidcheck)
var/oldcid = cidcheck[ckey]
if (oldcid)
if (!topic || !topic["token"] || !tokens[ckey] || topic["token"] != tokens[ckey])
if (!cidcheck_spoofckeys[ckey])
message_admins(span_adminnotice("[key_name(src)] appears to have attempted to spoof a cid randomizer check."))
cidcheck_spoofckeys[ckey] = TRUE
cidcheck[ckey] = computer_id
tokens[ckey] = cid_check_reconnect()
sleep(15 SECONDS) //Longer sleep here since this would trigger if a client tries to reconnect manually because the inital reconnect failed
//we sleep after telling the client to reconnect, so if we still exist something is up
log_access("Forced disconnect: [key] [computer_id] [address] - CID randomizer check")
qdel(src)
return TRUE
if (oldcid != computer_id && computer_id != lastcid) //IT CHANGED!!!
cidcheck -= ckey //so they can try again after removing the cid randomizer.
to_chat(src, span_userdanger("Connection Error:"))
to_chat(src, span_danger("Invalid ComputerID(spoofed). Please remove the ComputerID spoofer from your byond installation and try again."))
if (!cidcheck_failedckeys[ckey])
message_admins(span_adminnotice("[key_name(src)] has been detected as using a cid randomizer. Connection rejected."))
send2tgs_adminless_only("CidRandomizer", "[key_name(src)] has been detected as using a cid randomizer. Connection rejected.")
cidcheck_failedckeys[ckey] = TRUE
note_randomizer_user()
log_suspicious_login("Failed Login: [key] [computer_id] [address] - CID randomizer confirmed (oldcid: [oldcid])")
qdel(src)
return TRUE
else
if (cidcheck_failedckeys[ckey])
message_admins(span_adminnotice("[key_name_admin(src)] has been allowed to connect after showing they removed their cid randomizer"))
send2tgs_adminless_only("CidRandomizer", "[key_name(src)] has been allowed to connect after showing they removed their cid randomizer.")
cidcheck_failedckeys -= ckey
if (cidcheck_spoofckeys[ckey])
message_admins(span_adminnotice("[key_name_admin(src)] has been allowed to connect after appearing to have attempted to spoof a cid randomizer check because it <i>appears</i> they aren't spoofing one this time"))
cidcheck_spoofckeys -= ckey
cidcheck -= ckey
else if (computer_id != lastcid)
cidcheck[ckey] = computer_id
tokens[ckey] = cid_check_reconnect()
sleep(5 SECONDS) //browse is queued, we don't want them to disconnect before getting the browse() command.
//we sleep after telling the client to reconnect, so if we still exist something is up
log_access("Forced disconnect: [key] [computer_id] [address] - CID randomizer check")
qdel(src)
return TRUE
/client/proc/cid_check_reconnect()
var/token = md5("[rand(0,9999)][world.time][rand(0,9999)][ckey][rand(0,9999)][address][rand(0,9999)][computer_id][rand(0,9999)]")
. = token
log_suspicious_login("Failed Login: [key] [computer_id] [address] - CID randomizer check")
var/url = winget(src, null, "url")
//special javascript to make them reconnect under a new window.
src << browse({"<a id='link' href="byond://[url]?token=[token]">byond://[url]?token=[token]</a><script type="text/javascript">document.getElementById("link").click();window.location="byond://winset?command=.quit"</script>"}, "border=0;titlebar=0;size=1x1;window=redirect")
to_chat(src, {"<a href="byond://[url]?token=[token]">You will be automatically taken to the game, if not, click here to be taken manually</a>"})
/client/proc/note_randomizer_user()
add_system_note("CID-Error", "Detected as using a cid randomizer.")
/client/proc/add_system_note(system_ckey, message)
//check to see if we noted them in the last day.
var/datum/db_query/query_get_notes = SSdbcore.NewQuery(
"SELECT id FROM [format_table_name("messages")] WHERE type = 'note' AND targetckey = :targetckey AND adminckey = :adminckey AND timestamp + INTERVAL 1 DAY < NOW() AND deleted = 0 AND (expire_timestamp > NOW() OR expire_timestamp IS NULL)",
list("targetckey" = ckey, "adminckey" = system_ckey)
)
if(!query_get_notes.Execute())
qdel(query_get_notes)
return
if(query_get_notes.NextRow())
qdel(query_get_notes)
return
qdel(query_get_notes)
//regardless of above, make sure their last note is not from us, as no point in repeating the same note over and over.
query_get_notes = SSdbcore.NewQuery(
"SELECT adminckey FROM [format_table_name("messages")] WHERE targetckey = :targetckey AND deleted = 0 AND (expire_timestamp > NOW() OR expire_timestamp IS NULL) ORDER BY timestamp DESC LIMIT 1",
list("targetckey" = ckey)
)
if(!query_get_notes.Execute())
qdel(query_get_notes)
return
if(query_get_notes.NextRow())
if (query_get_notes.item[1] == system_ckey)
qdel(query_get_notes)
return
qdel(query_get_notes)
create_message("note", key, system_ckey, message, null, null, 0, 0, null, 0, 0)
/client/proc/check_ip_intel()
set waitfor = 0 //we sleep when getting the intel, no need to hold up the client connection while we sleep
if (CONFIG_GET(string/ipintel_email))
var/datum/ipintel/res = get_ip_intel(address)
if (res.intel >= CONFIG_GET(number/ipintel_rating_bad))
message_admins(span_adminnotice("Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN."))
ip_intel = res.intel
/client/Click(atom/object, atom/location, control, params)
if(click_intercept_time)
if(click_intercept_time >= world.time)
click_intercept_time = 0 //Reset and return. Next click should work, but not this one.
return
click_intercept_time = 0 //Just reset. Let's not keep re-checking forever.
var/ab = FALSE
var/list/modifiers = params2list(params)
var/dragged = LAZYACCESS(modifiers, DRAG)
if(dragged && !LAZYACCESS(modifiers, dragged)) //I don't know what's going on here, but I don't trust it
return
if (object && IS_WEAKREF_OF(object, middle_drag_atom_ref) && LAZYACCESS(modifiers, LEFT_CLICK))
ab = max(0, 5 SECONDS-(world.time-middragtime)*0.1)
var/mcl = CONFIG_GET(number/minute_click_limit)
if (!holder && mcl)
var/minute = round(world.time, 600)
if (!clicklimiter)
clicklimiter = new(LIMITER_SIZE)
if (minute != clicklimiter[CURRENT_MINUTE])
clicklimiter[CURRENT_MINUTE] = minute
clicklimiter[MINUTE_COUNT] = 0
clicklimiter[MINUTE_COUNT] += 1 + (ab)
if (clicklimiter[MINUTE_COUNT] > mcl)
var/msg = "Your previous click was ignored because you've done too many in a minute."
if (minute != clicklimiter[ADMINSWARNED_AT]) //only one admin message per-minute. (if they spam the admins can just boot/ban them)
clicklimiter[ADMINSWARNED_AT] = minute
msg += " Administrators have been informed."
if (ab)
log_game("[key_name(src)] is using the middle click aimbot exploit")
message_admins("[ADMIN_LOOKUPFLW(usr)] [ADMIN_KICK(usr)] is using the middle click aimbot exploit</span>")
add_system_note("aimbot", "Is using the middle click aimbot exploit")
log_game("[key_name(src)] Has hit the per-minute click limit of [mcl] clicks in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(usr)] [ADMIN_KICK(usr)] Has hit the per-minute click limit of [mcl] clicks in a given game minute")
to_chat(src, span_danger("[msg]"))
return
var/scl = CONFIG_GET(number/second_click_limit)
if (!holder && scl)
var/second = round(world.time, 10)
if (!clicklimiter)
clicklimiter = new(LIMITER_SIZE)
if (second != clicklimiter[CURRENT_SECOND])
clicklimiter[CURRENT_SECOND] = second
clicklimiter[SECOND_COUNT] = 0
clicklimiter[SECOND_COUNT] += 1 + (!!ab)
if (clicklimiter[SECOND_COUNT] > scl)
to_chat(src, span_danger("Your previous click was ignored because you've done too many in a second"))
return
//check if the server is overloaded and if it is then queue up the click for next tick
//yes having it call a wrapping proc on the subsystem is fucking stupid glad we agree unfortunately byond insists its reasonable
if(TRY_QUEUE_VERB(VERB_CALLBACK(object, /atom/proc/_Click, location, control, params), VERB_HIGH_PRIORITY_QUEUE_THRESHOLD, SSinput, control))
return
if (hotkeys)
// If hotkey mode is enabled, then clicking the map will automatically
// unfocus the text bar.
winset(src, null, "input.focus=false")
else
winset(src, null, "input.focus=true")
SEND_SIGNAL(src, COMSIG_CLIENT_CLICK, object, location, control, params, usr)
..()
/client/proc/add_verbs_from_config()
if (interviewee)
return
if(CONFIG_GET(flag/see_own_notes))
add_verb(src, /client/proc/self_notes)
if(CONFIG_GET(flag/use_exp_tracking))
add_verb(src, /client/proc/self_playtime)
#undef UPLOAD_LIMIT
//checks if a client is afk
//3000 frames = 5 minutes
/client/proc/is_afk(duration = CONFIG_GET(number/inactivity_period))
if(inactivity > duration)
return inactivity
return FALSE
/// Send resources to the client.
/// Sends both game resources and browser assets.
/client/proc/send_resources()
#if (PRELOAD_RSC == 0)
var/static/next_external_rsc = 0
var/list/external_rsc_urls = CONFIG_GET(keyed_list/external_rsc_urls)
if(length(external_rsc_urls))
next_external_rsc = WRAP(next_external_rsc+1, 1, external_rsc_urls.len+1)
preload_rsc = external_rsc_urls[next_external_rsc]
#endif
spawn (10) //removing this spawn causes all clients to not get verbs.
//load info on what assets the client has
src << browse('code/modules/asset_cache/validate_assets.html', "window=asset_cache_browser")
//Precache the client with all other assets slowly, so as to not block other browse() calls
if (CONFIG_GET(flag/asset_simple_preload))
addtimer(CALLBACK(SSassets.transport, /datum/asset_transport.proc/send_assets_slow, src, SSassets.transport.preload), 5 SECONDS)
#if (PRELOAD_RSC == 0)
for (var/name in GLOB.vox_sounds)
var/file = GLOB.vox_sounds[name]
Export("##action=load_rsc", file)
stoplag()
#endif
//Hook, override it to run code when dir changes
//Like for /atoms, but clients are their own snowflake FUCK
/client/proc/setDir(newdir)
dir = newdir
/client/vv_edit_var(var_name, var_value)
switch (var_name)
if (NAMEOF(src, holder))
return FALSE
if (NAMEOF(src, ckey))
return FALSE
if (NAMEOF(src, key))
return FALSE
if(NAMEOF(src, view))
view_size.setDefault(var_value)
return TRUE
. = ..()
/client/proc/rescale_view(change, min, max)
view_size.setTo(clamp(change, min, max), clamp(change, min, max))
/client/proc/set_eye(new_eye)
if(new_eye == eye)
return
var/atom/old_eye = eye
eye = new_eye
SEND_SIGNAL(src, COMSIG_CLIENT_SET_EYE, old_eye, new_eye)
/**
* Updates the keybinds for special keys
*
* Handles adding macros for the keys that need it
* And adding movement keys to the clients movement_keys list
* At the time of writing this, communication(OOC, Say, IC) require macros
* Arguments:
* * direct_prefs - the preference we're going to get keybinds from
*/
/client/proc/update_special_keybinds(datum/preferences/direct_prefs)
var/datum/preferences/D = prefs || direct_prefs
if(!D?.key_bindings)
return
movement_keys = list()
for(var/kb_name in D.key_bindings)
for(var/key in D.key_bindings[kb_name])
switch(kb_name)
if("North")
movement_keys[key] = NORTH
if("East")
movement_keys[key] = EAST
if("West")
movement_keys[key] = WEST
if("South")
movement_keys[key] = SOUTH
if(SAY_CHANNEL)
var/say = tgui_say_create_open_command(SAY_CHANNEL)
winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[say]")
if(RADIO_CHANNEL)
var/radio = tgui_say_create_open_command(RADIO_CHANNEL)
winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[radio]")
if(ME_CHANNEL)
var/me = tgui_say_create_open_command(ME_CHANNEL)
winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[me]")
if(OOC_CHANNEL)
var/ooc = tgui_say_create_open_command(OOC_CHANNEL)
winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[ooc]")
/client/proc/change_view(new_size)
if (isnull(new_size))
CRASH("change_view called without argument.")
view = new_size
SEND_SIGNAL(src, COMSIG_VIEW_SET, new_size)
mob.hud_used.screentip_text.update_view()
apply_clickcatcher()
mob.reload_fullscreen()
if (isliving(mob))
var/mob/living/M = mob
M.update_damage_hud()
attempt_auto_fit_viewport()
/client/proc/generate_clickcatcher()
if(!void)
void = new()
if(!(void in screen))
screen += void
/client/proc/apply_clickcatcher()
generate_clickcatcher()
var/list/actualview = getviewsize(view)
void.UpdateGreed(actualview[1],actualview[2])
/client/proc/AnnouncePR(announcement)
if(prefs && prefs.chat_toggles & CHAT_PULLR)
to_chat(src, announcement)
///Redirect proc that makes it easier to call the unlock achievement proc. Achievement type is the typepath to the award, user is the mob getting the award, and value is an optional variable used for leaderboard value increments
/client/proc/give_award(achievement_type, mob/user, value = 1)
return player_details.achievements.unlock(achievement_type, user, value)
///Redirect proc that makes it easier to get the status of an achievement. Achievement type is the typepath to the award.
/client/proc/get_award_status(achievement_type, mob/user, value = 1)
return player_details.achievements.get_achievement_status(achievement_type)
///Gives someone hearted status for OOC, from behavior commendations
/client/proc/adjust_heart(duration = 24 HOURS)
var/new_duration = world.realtime + duration
if(prefs.hearted_until > new_duration)
return
to_chat(src, span_nicegreen("Someone awarded you a heart!"))
prefs.hearted_until = new_duration
prefs.hearted = TRUE
prefs.save_preferences()
/// compiles a full list of verbs and sends it to the browser
/client/proc/init_verbs()
if(IsAdminAdvancedProcCall())
return
var/list/verblist = list()
var/list/verbstoprocess = verbs.Copy()
if(mob)
verbstoprocess += mob.verbs
for(var/atom/movable/thing as anything in mob.contents)
verbstoprocess += thing.verbs
panel_tabs.Cut() // panel_tabs get reset in init_verbs on JS side anyway
for(var/procpath/verb_to_init as anything in verbstoprocess)
if(!verb_to_init)
continue
if(verb_to_init.hidden)
continue
if(!istext(verb_to_init.category))
continue
panel_tabs |= verb_to_init.category
verblist[++verblist.len] = list(verb_to_init.category, verb_to_init.name)
src.stat_panel.send_message("init_verbs", list(panel_tabs = panel_tabs, verblist = verblist))
/client/proc/check_panel_loaded()
if(stat_panel.is_ready())
return
to_chat(src, span_userdanger("Statpanel failed to load, click <a href='?src=[REF(src)];reload_statbrowser=1'>here</a> to reload the panel "))
/**
* Initializes dropdown menus on client
*/
/client/proc/initialize_menus()
var/list/topmenus = GLOB.menulist[/datum/verbs/menu]
for (var/thing in topmenus)
var/datum/verbs/menu/topmenu = thing
var/topmenuname = "[topmenu]"
if (topmenuname == "[topmenu.type]")
var/list/tree = splittext(topmenuname, "/")
topmenuname = tree[tree.len]
winset(src, "[topmenu.type]", "parent=menu;name=[url_encode(topmenuname)]")
var/list/entries = topmenu.Generate_list(src)
for (var/child in entries)
winset(src, "[child]", "[entries[child]]")
if (!ispath(child, /datum/verbs/menu))
var/procpath/verbpath = child
if (verbpath.name[1] != "@")
new child(src)
// Place Help back at the end.
winset(src, "help-menu", "index=1000")
/client/proc/open_filter_editor(atom/in_atom)
if(holder)
holder.filteriffic = new /datum/filter_editor(in_atom)
holder.filteriffic.ui_interact(mob)
/client/proc/set_right_click_menu_mode(shift_only)
if(shift_only)
winset(src, "mapwindow.map", "right-click=true")
winset(src, "ShiftUp", "is-disabled=false")
winset(src, "Shift", "is-disabled=false")
else
winset(src, "mapwindow.map", "right-click=false")
winset(src, "default.Shift", "is-disabled=true")
winset(src, "default.ShiftUp", "is-disabled=true")
/client/proc/update_ambience_pref()
if(prefs.toggles & SOUND_AMBIENCE)
if(SSambience.ambience_listening_clients[src] > world.time)
return // If already properly set we don't want to reset the timer.
SSambience.ambience_listening_clients[src] = world.time + 10 SECONDS //Just wait 10 seconds before the next one aight mate? cheers.
else
SSambience.remove_ambience_client(src)
/**
* Handles incoming messages from the stat-panel TGUI.
*/
/client/proc/on_stat_panel_message(type, payload)
switch(type)
if("Update-Verbs")
init_verbs()
if("Remove-Tabs")
panel_tabs -= payload["tab"]
if("Send-Tabs")
panel_tabs |= payload["tab"]
if("Reset-Tabs")
panel_tabs = list()
if("Set-Tab")
stat_tab = payload["tab"]
SSstatpanels.immediate_send_stat_data(src)
/// Checks if this client has met the days requirement passed in, or if
/// they are exempt from it.
/// Returns the number of days left, or 0.
/client/proc/get_remaining_days(days_needed)
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
if(!isnum(player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
if(!isnum(days_needed))
return 0
return max(0, days_needed - player_age)
/// Attempts to make the client orbit the given object, for administrative purposes.
/// If they are not an observer, will try to aghost them.
/client/proc/admin_follow(atom/movable/target)
var/can_ghost = TRUE
if (!isobserver(mob))
can_ghost = admin_ghost()
if(!can_ghost)
return FALSE
var/mob/dead/observer/observer = mob
observer.ManualFollow(target)
/client/verb/stop_client_sounds()
set name = "Stop Sounds"
set category = "OOC"
set desc = "Stop Current Sounds"
SEND_SOUND(usr, sound(null))
tgui_panel?.stop_music()
SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Stop Self Sounds"))
/client/verb/toggle_fullscreen()
set name = "Toggle Fullscreen"
set category = "OOC"
fullscreen = !fullscreen
if (fullscreen)
winset(usr, "mainwindow", "on-size=")
winset(usr, "mainwindow", "titlebar=false")
winset(usr, "mainwindow", "can-resize=false")
winset(usr, "mainwindow", "menu=")
winset(usr, "mainwindow", "is-maximized=false")
winset(usr, "mainwindow", "is-maximized=true")
else
winset(usr, "mainwindow", "menu=menu")
winset(usr, "mainwindow", "titlebar=true")
winset(usr, "mainwindow", "can-resize=true")
winset(usr, "mainwindow", "is-maximized=false")
winset(usr, "mainwindow", "on-size=attempt_auto_fit_viewport")
/client/verb/toggle_status_bar()
set name = "Toggle Status Bar"
set category = "OOC"
show_status_bar = !show_status_bar
if (show_status_bar)
winset(usr, "mapwindow.status_bar", "is-visible=true")
else
winset(usr, "mapwindow.status_bar", "is-visible=false")