## About The Pull Request
I noticed when we moved Light Eater to use interaction it looked
dogwater when attacking light fixtures.
So I went through and tweaked it slightly.
- Lights no longer mysteriously vanish with no visual feedback. (Makes
it do the affect effect it *used* to do)
- Attacking un-attackable objects also does an attack animation when you
consume a light from it
## Why It's Good For The Game
Like it looked seriously bad before. This also gives more visual
feedback for what is actually happening.
## Changelog
🆑 Melbert
qol: Light Eater now displays a quick attack animation when quenching
un-attackable objects (like lamps, flashlights)
fix: Light Eater animation for attacking light fixtures has been
restored
/🆑