* Refactors how humans receive damage from xenomorphs, monkeys & slimes (#55389)
melee_damager_lower and melee_damage_lower has been moved from living/simple_animal to living.
Humans receive damage from xenomorphs, monkeys and slimes via random math between these two variables instead of hardcoded values.
* Refactors how humans receive damage from xenomorphs, monkeys & slimes
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>