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* Refactors how humans receive damage from xenomorphs, monkeys & slimes (#55389) melee_damager_lower and melee_damage_lower has been moved from living/simple_animal to living. Humans receive damage from xenomorphs, monkeys and slimes via random math between these two variables instead of hardcoded values. * Refactors how humans receive damage from xenomorphs, monkeys & slimes Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>