Files
Bubberstation/code/controllers/subsystem/title.dm
Watermelon914 6c017cf1e1 Refactors subsystems to use dependency-ordering to determine init order. Subsystems can now declare their own dependencies. (#90268)
## About The Pull Request
As the title says.
`init_order` is no more, subsystems ordering now depends on their
declared dependencies.
Subsystems can now declare which other subsystems need to init before
them using a list and the subsystem's typepath
I.e.
```dm
dependencies = list(
    /datum/controller/subsystem/atoms,
    /datum/controller/subsystem/mapping
)
```
The reverse can also be done, if a subsystem must initialize after your
own:
```dm
dependents = list(
    /datum/controller/subsystem/atoms
)
```
Cyclical dependencies are not allowed and will throw an error on
initialization if one is found.
There's also a debug tool to visualize the dependency graph, although
it's a bit basic:

![image](https://github.com/user-attachments/assets/80c854d9-c2a5-4f2f-92db-a031e9a8e257)

Subsystem load ordering can still be controlled using `init_stage`, some
subsystems use this in cases where they must initialize first or last
regardless of dependencies. An error will be thrown if a subsystem has
an `init_stage` before one of their dependencies.

## Why It's Good For The Game
Makes dealing with subsystem dependencies easier, and reduces the chance
of making a dependency error when needing to shift around subsystem
inits.

## Changelog
🆑
refactor: Refactored subsystem initialization
/🆑
2025-04-03 17:04:30 -04:00

69 lines
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SUBSYSTEM_DEF(title)
name = "Title Screen"
flags = SS_NO_FIRE
init_stage = INITSTAGE_EARLY
var/file_path
var/icon/icon
var/icon/previous_icon
var/turf/closed/indestructible/splashscreen/splash_turf
/datum/controller/subsystem/title/Initialize()
if(file_path && icon)
return SS_INIT_SUCCESS
if(fexists("data/previous_title.dat"))
var/previous_path = file2text("data/previous_title.dat")
if(istext(previous_path))
previous_icon = new(previous_icon)
fdel("data/previous_title.dat")
var/list/provisional_title_screens = flist("[global.config.directory]/title_screens/images/")
var/list/title_screens = list()
var/use_rare_screens = prob(1)
for(var/S in provisional_title_screens)
var/list/L = splittext(S,"+")
if((L.len == 1 && (L[1] != "exclude" && L[1] != "blank.png")) || (L.len > 1 && ((use_rare_screens && LOWER_TEXT(L[1]) == "rare") || (LOWER_TEXT(L[1]) == LOWER_TEXT(SSmapping.current_map.map_name)))))
title_screens += S
if(length(title_screens))
file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
if(!file_path)
file_path = "icons/runtime/default_title.dmi"
ASSERT(fexists(file_path))
icon = new(fcopy_rsc(file_path))
if(splash_turf)
splash_turf.icon = icon
splash_turf.handle_generic_titlescreen_sizes()
return SS_INIT_SUCCESS
/datum/controller/subsystem/title/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, icon))
if(splash_turf)
splash_turf.icon = icon
/datum/controller/subsystem/title/Shutdown()
if(file_path)
var/F = file("data/previous_title.dat")
WRITE_FILE(F, file_path)
for(var/thing in GLOB.clients)
if(!thing)
continue
var/atom/movable/screen/splash/S = new(null, thing, FALSE)
S.Fade(FALSE,FALSE)
/datum/controller/subsystem/title/Recover()
icon = SStitle.icon
splash_turf = SStitle.splash_turf
file_path = SStitle.file_path
previous_icon = SStitle.previous_icon