Files
Bubberstation/code/datums/components/anti_magic.dm
SkyratBot 490ea588e4 [MIRROR] Holy skateboard improvement + actually fixing space movement with hoverboards. (#28858)
* Holy skateboard improvement + actually fixing space movement with hoverboards. (#84790)

## About The Pull Request
Added anti-magic support for things that mob can buckle to, so that we
don't have to add the anti-magic component to the mob riding the holy
skateboard but the skateboard itself.

Also, made it possible for the holy skateboard to soar space and open
space with no support without falling, at the cost of a moderate
slowdown.

## Why It's Good For The Game
It's a first-time contributor that added this skateboard to the game,
and it looked like he couldn't find a solution to some of the issues I
brought on in my review. Plus the holy skateboard being usable in spess
has some real Space Jesus vibes to it.

## Changelog

🆑
fix: ACTUALLY fixed hoverboards being able to be used in space.
balance: However, you can soar space with the holy skateboard. at a
slower speed.
/🆑

* Holy skateboard improvement + actually fixing space movement with hoverboards.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-07-16 10:45:25 +05:30

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/// This provides different types of magic resistance on an object
/datum/component/anti_magic
/// A bitflag with the types of magic resistance on the object
var/antimagic_flags
/// The amount of times the object can protect the user from magic
/// Set to INFINITY to have, well, infinite charges.
var/charges
/// The inventory slot the object must be located at in order to activate
var/inventory_flags
/// The callback invoked when we have been drained a antimagic charge
var/datum/callback/drain_antimagic
/// The callback invoked when twe have been depleted of all charges
var/datum/callback/expiration
/// Whether we should, on equipping, alert the caster that this item can block any of their spells
/// This changes between true and false on equip and drop, don't set it outright to something
var/alert_caster_on_equip = TRUE
/**
* Adds magic resistances to an object
*
* Magic resistance will prevent magic from affecting the user if it has the correct resistance
* against the type of magic being used
*
* args:
* * antimagic_flags (optional) A bitflag with the types of magic resistance on the object
* * charges (optional) The amount of times the object can protect the user from magic
* * inventory_flags (optional) The inventory slot the object must be located at in order to activate
* * drain_antimagic (optional) The proc that is triggered when an object has been drained a antimagic charge
* * expiration (optional) The proc that is triggered when the object is depleted of charges
* *
* antimagic bitflags: (see code/__DEFINES/magic.dm)
* * MAGIC_RESISTANCE - Default magic resistance that blocks normal magic (wizard, spells, staffs)
* * MAGIC_RESISTANCE_MIND - Tinfoil hat magic resistance that blocks mental magic (telepathy, abductors, jelly people)
* * MAGIC_RESISTANCE_HOLY - Holy magic resistance that blocks unholy magic (revenant, cult, vampire, voice of god)
**/
/datum/component/anti_magic/Initialize(
antimagic_flags = MAGIC_RESISTANCE,
charges = INFINITY,
inventory_flags = ~ITEM_SLOT_BACKPACK, // items in a backpack won't activate, anywhere else is fine
datum/callback/drain_antimagic,
datum/callback/expiration,
)
var/atom/movable/movable = parent
if(!istype(movable))
return COMPONENT_INCOMPATIBLE
var/compatible = FALSE
if(isitem(movable))
RegisterSignal(movable, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
RegisterSignal(movable, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
RegisterSignals(movable, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_ATOM), PROC_REF(on_attack))
compatible = TRUE
else if(ismob(movable))
register_antimagic_signals(movable)
compatible = TRUE
if(movable.can_buckle)
RegisterSignal(movable, COMSIG_MOVABLE_BUCKLE, PROC_REF(on_buckle))
RegisterSignal(movable, COMSIG_MOVABLE_UNBUCKLE, PROC_REF(on_unbuckle))
compatible = TRUE
if(!compatible)
return COMPONENT_INCOMPATIBLE
src.antimagic_flags = antimagic_flags
src.charges = charges
src.inventory_flags = inventory_flags
src.drain_antimagic = drain_antimagic
src.expiration = expiration
/datum/component/anti_magic/Destroy(force)
drain_antimagic = null
expiration = null
return ..()
/datum/component/anti_magic/proc/register_antimagic_signals(datum/on_what)
RegisterSignal(on_what, COMSIG_MOB_RECEIVE_MAGIC, PROC_REF(block_receiving_magic), override = TRUE)
RegisterSignal(on_what, COMSIG_MOB_RESTRICT_MAGIC, PROC_REF(restrict_casting_magic), override = TRUE)
/datum/component/anti_magic/proc/unregister_antimagic_signals(datum/on_what)
UnregisterSignal(on_what, list(COMSIG_MOB_RECEIVE_MAGIC, COMSIG_MOB_RESTRICT_MAGIC))
/datum/component/anti_magic/proc/on_buckle(atom/movable/source, mob/living/bucklee)
SIGNAL_HANDLER
register_antimagic_signals(bucklee)
/datum/component/anti_magic/proc/on_unbuckle(atom/movable/source, mob/living/bucklee)
SIGNAL_HANDLER
unregister_antimagic_signals(bucklee)
/datum/component/anti_magic/proc/on_equip(atom/movable/source, mob/equipper, slot)
SIGNAL_HANDLER
if(!(inventory_flags & slot)) //Check that the slot is valid for antimagic
unregister_antimagic_signals(equipper)
return
register_antimagic_signals(equipper)
if(!alert_caster_on_equip)
return
// Check to see if we have any spells that are blocked due to antimagic
for(var/datum/action/cooldown/spell/magic_spell in equipper.actions)
if(!(magic_spell.spell_requirements & SPELL_REQUIRES_NO_ANTIMAGIC))
continue
if(!(antimagic_flags & magic_spell.antimagic_flags))
continue
to_chat(equipper, span_warning("[parent] is interfering with your ability to cast magic!"))
alert_caster_on_equip = FALSE
break
/datum/component/anti_magic/proc/on_drop(atom/movable/source, mob/user)
SIGNAL_HANDLER
// Reset alert
if(source.loc != user)
alert_caster_on_equip = TRUE
unregister_antimagic_signals(user)
/datum/component/anti_magic/proc/block_receiving_magic(mob/living/carbon/source, casted_magic_flags, charge_cost, list/antimagic_sources)
SIGNAL_HANDLER
// We do not block this type of magic, good day
if(!(casted_magic_flags & antimagic_flags))
return NONE
// We have already blocked this spell
if(parent in antimagic_sources)
return NONE
// Block success! Add this parent to the list of antimagic sources
antimagic_sources += parent
if((charges != INFINITY) && charge_cost > 0)
drain_antimagic?.Invoke(source, parent)
charges -= charge_cost
if(charges <= 0)
expiration?.Invoke(source, parent)
qdel(src) // no more antimagic
return COMPONENT_MAGIC_BLOCKED
/// cannot cast magic with the same type of antimagic present
/datum/component/anti_magic/proc/restrict_casting_magic(mob/user, magic_flags)
SIGNAL_HANDLER
if(magic_flags & antimagic_flags)
if(HAS_TRAIT(user, TRAIT_ANTIMAGIC_NO_SELFBLOCK)) // this trait bypasses magic casting restrictions
return NONE
return COMPONENT_MAGIC_BLOCKED
return NONE
/datum/component/anti_magic/proc/on_attack(atom/movable/source, atom/target, mob/user)
SIGNAL_HANDLER
SEND_SIGNAL(target, COMSIG_ATOM_HOLYATTACK, source, user, antimagic_flags)