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## About The Pull Request Whenever you equip or unequip a piece of clothing (or change the appearance of a chameleon item while wearing it), the game checks to see if your sprite needs to update the parts of your body that are obscured by that clothing. However, it only actually updates your sprite if the item covers a part of your body that is relevant to your sprite. If you equip an item that hides a part of your body (such as a chameleon helmet set to something that hides your hair), then transform that item into a form that no longer covers anything, it will see that the item covers nothing important and skip trying to update your appearance. Removing this check will cause update_body() calls to occur slightly more often, but in the cases where it actually shouldn't update, the sprite update code will detect that the rendering key for each limb has not changed and exit without making any sprite changes, so the performance hit will be minimal. Similar situation with face-covering chameleon items and sec huds: You could equip a face-covering chameleon item to make your sec hud arrest status disappear, change the item to something that does not cover your face, and then remove it, and your sec hud arrest status would not update. ## Why It's Good For The Game ## Changelog 🆑 fix: Fixed chameleon clothing sometimes making you bald or hiding other parts of your sprite. /🆑 Fixes #83570 # Conflicts: # code/modules/mob/living/carbon/human/human_update_icons.dm
591 lines
18 KiB
Plaintext
591 lines
18 KiB
Plaintext
/*
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* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds)
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hud.add_atom_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds)
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hud.remove_atom_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(STATUS_HUD, HEALTH_HUD, DNR_HUD) // SKYRAT EDIT ADDITION - DNR_HUD
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H))
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return FALSE
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U))
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return FALSE
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if(U.has_sensor < HAS_SENSORS)
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return FALSE
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if(U.sensor_mode <= SENSOR_VITALS)
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return FALSE
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return TRUE
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/datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_atom_to_hud(H) : remove_atom_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD, WANTED_HUD, PERMIT_HUD, DNR_HUD) //SKYRAT EDIT ADDITION - PERMIT_HUD, DNR_HUD
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/datum/atom_hud/data/human/fan_hud
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hud_icons = list(FAN_HUD)
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/datum/atom_hud/data/diagnostic
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_CAMERA_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD)
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/datum/atom_hud/data/bot_path
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hud_icons = list(DIAG_PATH_HUD)
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/datum/atom_hud/data/bot_path/private
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uses_global_hud_category = FALSE
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/datum/atom_hud/sentient_disease
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hud_icons = list(SENTIENT_DISEASE_HUD)
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/datum/atom_hud/ai_detector
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hud_icons = list(AI_DETECT_HUD)
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/datum/atom_hud/ai_detector/show_to(mob/new_viewer)
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..()
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if(!new_viewer || hud_users.len != 1)
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return
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for(var/mob/camera/ai_eye/eye as anything in GLOB.aiEyes)
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eye.update_ai_detect_hud()
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/datum/atom_hud/data/malf_apc
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hud_icons = list(MALF_APC_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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var/threat
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var/severity
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if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM))
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severity = DISEASE_SEVERITY_MEDIUM
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threat = get_disease_severity_value(severity)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon
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threat = get_disease_severity_value(D.severity)
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severity = D.severity
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return severity
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
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return "health-100" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(90.625 to 100)
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return "health93.75"
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if(84.375 to 90.625)
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return "health87.5"
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if(78.125 to 84.375)
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return "health81.25"
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if(71.875 to 78.125)
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return "health75"
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if(65.625 to 71.875)
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return "health68.75"
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if(59.375 to 65.625)
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return "health62.5"
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if(53.125 to 59.375)
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return "health56.25"
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if(46.875 to 53.125)
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return "health50"
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if(40.625 to 46.875)
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return "health43.75"
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if(34.375 to 40.625)
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return "health37.5"
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if(28.125 to 34.375)
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return "health31.25"
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if(21.875 to 28.125)
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return "health25"
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if(15.625 to 21.875)
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return "health18.75"
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if(9.375 to 15.625)
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return "health12.5"
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if(1 to 9.375)
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return "health6.25"
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if(-50 to 1)
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return "health0"
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if(-85 to -50)
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return "health-50"
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if(-99 to -85)
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return "health-85"
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else
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return "health-100"
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//HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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var/image/holder = hud_list?[HEALTH_HUD]
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if (isnull(holder))
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return
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holder.icon_state = "hud[RoundHealth(src)]"
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - ICON_SIZE_Y
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//for carbon suit sensors
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/mob/living/carbon/med_hud_set_health()
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..()
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/proc/med_hud_set_status()
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var/image/holder = hud_list?[STATUS_HUD]
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if (isnull(holder))
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return
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - ICON_SIZE_Y
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if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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/mob/living/carbon/med_hud_set_status()
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var/image/holder = hud_list?[STATUS_HUD]
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if (isnull(holder))
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return
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var/icon/I = icon(icon, icon_state, dir)
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var/virus_threat = check_virus()
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holder.pixel_y = I.Height() - ICON_SIZE_Y
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if(HAS_TRAIT(src, TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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if(HAS_TRAIT(src, TRAIT_MIND_TEMPORARILY_GONE) || can_defib_client())
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holder.icon_state = "huddefib"
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else
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holder.icon_state = "huddead"
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else
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switch(virus_threat)
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if(DISEASE_SEVERITY_UNCURABLE)
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holder.icon_state = "hudill6"
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if(DISEASE_SEVERITY_BIOHAZARD)
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holder.icon_state = "hudill5"
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if(DISEASE_SEVERITY_DANGEROUS)
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holder.icon_state = "hudill4"
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if(DISEASE_SEVERITY_HARMFUL)
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holder.icon_state = "hudill3"
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if(DISEASE_SEVERITY_MEDIUM)
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holder.icon_state = "hudill2"
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if(DISEASE_SEVERITY_MINOR)
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holder.icon_state = "hudill1"
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if(DISEASE_SEVERITY_NONTHREAT)
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holder.icon_state = "hudill0"
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if(DISEASE_SEVERITY_POSITIVE)
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holder.icon_state = "hudbuff"
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if(null)
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holder.icon_state = "hudhealthy"
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if(ishuman(src))
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var/mob/living/carbon/human/crew = src
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var/obj/item/clothing/under/uniform = crew.w_uniform
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if(uniform && uniform.has_sensor == BROKEN_SENSORS)
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holder.icon_state = "hudnosensor"
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/***********************************************
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FAN HUDs! For identifying other fans on-sight.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/fan_hud_set_fandom()
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var/image/holder = hud_list[FAN_HUD]
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var/icon/hud_icon = icon(icon, icon_state, dir)
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holder.pixel_y = hud_icon.Height() - ICON_SIZE_Y
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holder.icon_state = "hudfan_no"
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var/obj/item/clothing/under/undershirt = w_uniform
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if(!istype(undershirt))
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set_hud_image_inactive(FAN_HUD)
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return
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for(var/accessory in undershirt.attached_accessories)
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if(istype(accessory, /obj/item/clothing/accessory/mime_fan_pin))
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holder.icon_state = "mime_fan_pin"
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break
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if(istype(accessory, /obj/item/clothing/accessory/clown_enjoyer_pin))
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holder.icon_state = "clown_enjoyer_pin"
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break
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set_hud_image_active(FAN_HUD)
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return
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - ICON_SIZE_Y
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var/sechud_icon_state = wear_id?.get_sechud_job_icon_state()
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if(!sechud_icon_state || HAS_TRAIT(src, TRAIT_UNKNOWN))
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sechud_icon_state = "hudno_id"
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holder.icon_state = sechud_icon_state
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sec_hud_set_security_status()
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//SKYRAT EDIT START
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var/image/permit_holder = hud_list[PERMIT_HUD]
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permit_holder.pixel_y = I.Height() - world.icon_size
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var/permit_icon_state = wear_id?.get_gun_permit_iconstate()
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if(!permit_icon_state)
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permit_icon_state = "hudfan_no"
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permit_holder.icon_state = permit_icon_state
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//SKYRAT EDIT END
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/mob/living/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in (list(IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD) & hud_list))
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holder = hud_list[i]
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holder.icon_state = null
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set_hud_image_inactive(i)
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var/security_slot = 1 //Which of the two security hud slots are we putting found security implants in?
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for(var/obj/item/implant/current_implant in implants)
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if(current_implant.implant_flags & IMPLANT_TYPE_SECURITY)
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switch(security_slot)
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if(1)
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holder = hud_list[IMPSEC_FIRST_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - ICON_SIZE_Y
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holder.icon_state = current_implant.hud_icon_state
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set_hud_image_active(IMPSEC_FIRST_HUD)
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security_slot++
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if(2) //Theoretically if we somehow get multiple sec implants, whatever the most recently implanted implant is will take over the 2nd position
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holder = hud_list[IMPSEC_SECOND_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - ICON_SIZE_Y
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holder.pixel_x = initial(holder.pixel_x) + (ICON_SIZE_X / 4 - 1) //Adds an offset that mirrors the hud blip to the other side of the mob.
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holder.icon_state = current_implant.hud_icon_state
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set_hud_image_active(IMPSEC_SECOND_HUD)
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if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - ICON_SIZE_Y
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holder.icon_state = "hud_imp_loyal"
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set_hud_image_active(IMPLOYAL_HUD)
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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if(!hud_list)
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// We haven't finished initializing yet, huds will be updated once we are
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return
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var/image/holder = hud_list[WANTED_HUD]
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var/icon/sec_icon = icon(icon, icon_state, dir)
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holder.pixel_y = sec_icon.Height() - ICON_SIZE_Y
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if (HAS_TRAIT(src, TRAIT_ALWAYS_WANTED))
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holder.icon_state = "hudwanted"
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set_hud_image_active(WANTED_HUD)
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return
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var/perp_name = get_face_name(get_id_name(""))
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if(!perp_name || !GLOB.manifest)
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holder.icon_state = null
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set_hud_image_inactive(WANTED_HUD)
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return
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var/datum/record/crew/target = find_record(perp_name)
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if(!target || target.wanted_status == WANTED_NONE)
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holder.icon_state = null
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set_hud_image_inactive(WANTED_HUD)
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return
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switch(target.wanted_status)
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if(WANTED_ARREST)
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holder.icon_state = "hudwanted"
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if(WANTED_PRISONER)
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holder.icon_state = "hudincarcerated"
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if(WANTED_SUSPECT)
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holder.icon_state = "hudsuspected"
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if(WANTED_PAROLE)
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holder.icon_state = "hudparolled"
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if(WANTED_DISCHARGED)
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holder.icon_state = "huddischarged"
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set_hud_image_active(WANTED_HUD)
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//Utility functions
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/**
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* Updates the visual security huds on all mobs in GLOB.human_list that match the name passed to it.
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*/
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/proc/update_matching_security_huds(perp_name)
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for (var/mob/living/carbon/human/h as anything in GLOB.human_list)
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if (h.get_face_name(h.get_id_name("")) == perp_name)
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h.sec_hud_set_security_status()
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/**
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* Updates the visual security huds on all mobs in GLOB.human_list
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*/
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/proc/update_all_security_huds()
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for(var/mob/living/carbon/human/h as anything in GLOB.human_list)
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h.sec_hud_set_security_status()
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - ICON_SIZE_Y
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - ICON_SIZE_Y
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS, HARD_CRIT)
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holder.icon_state = "hudoffline"
|
|
else
|
|
holder.icon_state = "huddead2"
|
|
|
|
//Borgie battery tracking!
|
|
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
|
|
var/image/holder = hud_list[DIAG_BATT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(cell)
|
|
var/chargelvl = (cell.charge/cell.maxcharge)
|
|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
|
|
else
|
|
holder.icon_state = "hudnobatt"
|
|
|
|
//borg-AI shell tracking
|
|
/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
|
|
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(!shell) //Not an AI shell
|
|
holder.icon_state = null
|
|
set_hud_image_inactive(DIAG_TRACK_HUD)
|
|
return
|
|
else if(deployed) //AI shell in use by an AI
|
|
holder.icon_state = "hudtrackingai"
|
|
else //Empty AI shell
|
|
holder.icon_state = "hudtracking"
|
|
set_hud_image_active(DIAG_TRACK_HUD)
|
|
|
|
//AI side tracking of AI shell control
|
|
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
|
|
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(!deployed_shell)
|
|
holder.icon_state = null
|
|
set_hud_image_inactive(DIAG_TRACK_HUD)
|
|
else //AI is currently controlling a shell
|
|
holder.icon_state = "hudtrackingai"
|
|
set_hud_image_active(DIAG_TRACK_HUD)
|
|
|
|
/*~~~~~~~~~~~~~~~~~~~~
|
|
BIG STOMPY MECHS
|
|
~~~~~~~~~~~~~~~~~~~~~*/
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechhealth()
|
|
var/image/holder = hud_list[DIAG_MECH_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
holder.icon_state = "huddiag[RoundDiagBar(atom_integrity/max_integrity)]"
|
|
|
|
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechcell()
|
|
var/image/holder = hud_list[DIAG_BATT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(cell)
|
|
var/chargelvl = cell.charge/cell.maxcharge
|
|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
|
|
else
|
|
holder.icon_state = "hudnobatt"
|
|
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechstat()
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(internal_damage)
|
|
holder.icon_state = "hudwarn"
|
|
set_hud_image_active(DIAG_STAT_HUD)
|
|
return
|
|
holder.icon_state = null
|
|
set_hud_image_inactive(DIAG_STAT_HUD)
|
|
|
|
///Shows tracking beacons on the mech
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking()
|
|
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
|
|
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
|
|
if(T.ai_beacon) //Beacon with AI uplink
|
|
new_icon_state = "hudtrackingai"
|
|
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
|
|
else
|
|
new_icon_state = "hudtracking"
|
|
holder.icon_state = new_icon_state
|
|
|
|
///Shows inbuilt camera on the mech; if the camera's view range was affected by an EMP, shows a red blip while it's affected
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_camera()
|
|
var/image/holder = hud_list[DIAG_CAMERA_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(chassis_camera?.is_emp_scrambled)
|
|
holder.icon_state = "hudcamera_empd"
|
|
return
|
|
holder.icon_state = "hudcamera"
|
|
|
|
/*~~~~~~~~~
|
|
Bots!
|
|
~~~~~~~~~~*/
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
|
|
var/image/holder = hud_list[DIAG_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(bot_mode_flags & BOT_MODE_ON)
|
|
holder.icon_state = "hudstat"
|
|
else if(stat) //Generally EMP causes this
|
|
holder.icon_state = "hudoffline"
|
|
else //Bot is off
|
|
holder.icon_state = "huddead2"
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
|
|
var/image/holder = hud_list[DIAG_BOT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(client) //If the bot is player controlled, it will not be following mode logic!
|
|
holder.icon_state = "hudsentient"
|
|
return
|
|
|
|
switch(mode)
|
|
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
|
|
holder.icon_state = "hudcalled"
|
|
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
|
|
holder.icon_state = "hudworking"
|
|
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
|
|
holder.icon_state = "hudpatrol"
|
|
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
|
|
holder.icon_state = "hudalert"
|
|
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
|
|
holder.icon_state = "hudmove"
|
|
else
|
|
holder.icon_state = ""
|
|
|
|
/mob/living/simple_animal/bot/mulebot/proc/diag_hud_set_mulebotcell()
|
|
var/image/holder = hud_list[DIAG_BATT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - ICON_SIZE_Y
|
|
if(cell)
|
|
var/chargelvl = (cell.charge/cell.maxcharge)
|
|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
|
|
else
|
|
holder.icon_state = "hudnobatt"
|
|
/*~~~~~~~~~~~~
|
|
Airlocks!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
|
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
|
|
set_hud_image_inactive(DIAG_AIRLOCK_HUD)
|
|
return
|
|
|
|
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
|
holder.icon_state = "electrified"
|
|
set_hud_image_active(DIAG_AIRLOCK_HUD)
|
|
|
|
/// Applies hacked overlay for malf AIs
|
|
/obj/machinery/power/apc/proc/set_hacked_hud()
|
|
var/image/holder = hud_list[MALF_APC_HUD]
|
|
holder.loc = get_turf(src)
|
|
SET_PLANE(holder,ABOVE_LIGHTING_PLANE,src)
|
|
set_hud_image_active(MALF_APC_HUD)
|