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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
205 lines
8.9 KiB
Plaintext
205 lines
8.9 KiB
Plaintext
ADMIN_VERB(admin_explosion, R_ADMIN|R_FUN, "Explosion", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, atom/orignator as obj|mob|turf)
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var/devastation = input(user, "Range of total devastation. -1 to none", "Input") as num|null
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if(devastation == null)
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return
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var/heavy = input(user, "Range of heavy impact. -1 to none", "Input") as num|null
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if(heavy == null)
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return
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var/light = input(user, "Range of light impact. -1 to none", "Input") as num|null
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if(light == null)
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return
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var/flash = input(user, "Range of flash. -1 to none", "Input") as num|null
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if(flash == null)
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return
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var/flames = input(user, "Range of flames. -1 to none", "Input") as num|null
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if(flames == null)
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return
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if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
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if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
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if (tgui_alert(user, "Are you sure you want to do this? It will laaag.", "Confirmation", list("Yes", "No")) == "No")
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return
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explosion(orignator, devastation, heavy, light, flames, flash, explosion_cause = user.mob)
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log_admin("[key_name(user)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(orignator)]")
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message_admins("[key_name_admin(user)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(orignator)]")
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BLACKBOX_LOG_ADMIN_VERB("Explosion")
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ADMIN_VERB(admin_emp, R_ADMIN|R_FUN, "EM Pulse", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, atom/orignator as obj|mob|turf)
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var/heavy = input(user, "Range of heavy pulse.", "Input") as num|null
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if(heavy == null)
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return
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var/light = input(user, "Range of light pulse.", "Input") as num|null
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if(light == null)
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return
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if (heavy || light)
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empulse(orignator, heavy, light)
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log_admin("[key_name(user)] created an EM Pulse ([heavy],[light]) at [AREACOORD(orignator)]")
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message_admins("[key_name_admin(user)] created an EM Pulse ([heavy],[light]) at [AREACOORD(orignator)]")
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BLACKBOX_LOG_ADMIN_VERB("EM Pulse")
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ADMIN_VERB(gib_them, R_ADMIN, "Gib", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/victim in GLOB.mob_list)
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var/confirm = tgui_alert(user, "Drop a brain?", "Confirm", list("Yes", "No","Cancel")) || "Cancel"
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if(confirm == "Cancel")
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return
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//Due to the delay here its easy for something to have happened to the mob
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if(isnull(victim))
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return
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log_admin("[key_name(user)] has gibbed [key_name(victim)]")
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message_admins("[key_name_admin(user)] has gibbed [key_name_admin(victim)]")
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if(isobserver(victim))
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new /obj/effect/gibspawner/generic(get_turf(victim))
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return
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var/mob/living/living_victim = victim
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if (istype(living_victim))
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living_victim.investigate_log("has been gibbed by an admin.", INVESTIGATE_DEATHS)
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if(confirm == "Yes")
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living_victim.gib(DROP_ALL_REMAINS)
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else
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living_victim.gib(DROP_ORGANS|DROP_BODYPARTS)
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BLACKBOX_LOG_ADMIN_VERB("Gib")
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ADMIN_VERB(gib_self, R_ADMIN, "Gibself", "Give yourself the same treatment you give others.", ADMIN_CATEGORY_FUN)
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var/confirm = tgui_alert(user, "You sure?", "Confirm", list("Yes", "No"))
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if(confirm != "Yes")
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return
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log_admin("[key_name(user)] used gibself.")
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message_admins(span_adminnotice("[key_name_admin(user)] used gibself."))
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BLACKBOX_LOG_ADMIN_VERB("Gib Self")
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var/mob/living/ourself = user.mob
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if (istype(ourself))
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ourself.gib()
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ADMIN_VERB(everyone_random, R_SERVER, "Make Everyone Random", "Make everyone have a random appearance.", ADMIN_CATEGORY_FUN)
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if(SSticker.HasRoundStarted())
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to_chat(user, "Nope you can't do this, the game's already started. This only works before rounds!", confidential = TRUE)
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return
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var/frn = CONFIG_GET(flag/force_random_names)
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if(frn)
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CONFIG_SET(flag/force_random_names, FALSE)
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message_admins("Admin [key_name_admin(user)] has disabled \"Everyone is Special\" mode.")
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to_chat(user, "Disabled.", confidential = TRUE)
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return
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var/notifyplayers = tgui_alert(user, "Do you want to notify the players?", "Options", list("Yes", "No", "Cancel")) || "Cancel"
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if(notifyplayers == "Cancel")
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return
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log_admin("Admin [key_name(user)] has forced the players to have random appearances.")
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message_admins("Admin [key_name_admin(user)] has forced the players to have random appearances.")
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if(notifyplayers == "Yes")
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to_chat(world, span_adminnotice("Admin [user.key] has forced the players to have completely random identities!"), confidential = TRUE)
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to_chat(user, "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>.", confidential = TRUE)
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CONFIG_SET(flag/force_random_names, TRUE)
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BLACKBOX_LOG_ADMIN_VERB("Make Everyone Random")
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ADMIN_VERB(mass_zombie_infection, R_ADMIN, "Mass Zombie Infection", "Infects all humans with a latent organ that will zombify them on death.", ADMIN_CATEGORY_FUN)
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var/confirm = tgui_alert(user, "Please confirm you want to add latent zombie organs in all humans?", "Confirm Zombies", list("Yes", "No"))
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if(confirm != "Yes")
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return
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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new /obj/item/organ/internal/zombie_infection/nodamage(H)
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message_admins("[key_name_admin(user)] added a latent zombie infection to all humans.")
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log_admin("[key_name(user)] added a latent zombie infection to all humans.")
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BLACKBOX_LOG_ADMIN_VERB("Mass Zombie Infection")
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ADMIN_VERB(mass_zombie_cure, R_ADMIN, "Mass Zombie Cure", "Removes the zombie infection from all humans, returning them to normal.", ADMIN_CATEGORY_FUN)
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var/confirm = tgui_alert(user, "Please confirm you want to cure all zombies?", "Confirm Zombie Cure", list("Yes", "No"))
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if(confirm != "Yes")
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return
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for(var/obj/item/organ/internal/zombie_infection/nodamage/I in GLOB.zombie_infection_list)
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qdel(I)
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message_admins("[key_name_admin(user)] cured all zombies.")
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log_admin("[key_name(user)] cured all zombies.")
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BLACKBOX_LOG_ADMIN_VERB("Mass Zombie Cure")
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ADMIN_VERB(polymorph_all, R_ADMIN, "Polymorph All", "Applies the effects of the bolt of change to every single mob.", ADMIN_CATEGORY_FUN)
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var/confirm = tgui_alert(user, "Please confirm you want polymorph all mobs?", "Confirm Polymorph", list("Yes", "No"))
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if(confirm != "Yes")
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return
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var/list/mobs = shuffle(GLOB.alive_mob_list.Copy()) // might change while iterating
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var/who_did_it = key_name_admin(user)
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message_admins("[key_name_admin(user)] started polymorphed all living mobs.")
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log_admin("[key_name(user)] polymorphed all living mobs.")
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BLACKBOX_LOG_ADMIN_VERB("Polymorph All")
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for(var/mob/living/M in mobs)
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CHECK_TICK
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if(!M)
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continue
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M.audible_message(span_hear("...wabbajack...wabbajack..."))
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playsound(M.loc, 'sound/effects/magic/staff_change.ogg', 50, TRUE, -1)
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M.wabbajack()
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message_admins("Mass polymorph started by [who_did_it] is complete.")
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ADMIN_VERB_AND_CONTEXT_MENU(admin_smite, R_ADMIN|R_FUN, "Smite", "Smite a player with divine power.", ADMIN_CATEGORY_FUN, mob/living/target in world)
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var/punishment = tgui_input_list(user, "Choose a punishment", "DIVINE SMITING", GLOB.smites)
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if(QDELETED(target) || !punishment)
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return
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var/smite_path = GLOB.smites[punishment]
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var/datum/smite/smite = new smite_path
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var/configuration_success = smite.configure(user)
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if (configuration_success == FALSE)
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return
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smite.effect(user, target)
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/// "Turns" people into objects. Really, we just add them to the contents of the item.
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/proc/objectify(atom/movable/target, path)
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var/atom/tomb = new path(get_turf(target))
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target.forceMove(tomb)
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target.AddComponent(/datum/component/itembound, tomb)
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/**
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* firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
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*
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* Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo
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*
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* Arguments:
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* * target- guy we're shooting obviously
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* * source_turf- where the bullet begins, preferably on a turf next to the target
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* * body_zone- which bodypart we're aiming for, if there is one there
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* * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one
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* * damage- the damage we're assigning to the bullet, since we don't care about the base one
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*/
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/proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage)
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if(!target.get_bodypart(body_zone))
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return
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playsound(target, 'sound/items/weapons/gun/revolver/shot.ogg', 100)
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var/obj/projectile/bullet/smite/divine_wrath = new(source_turf)
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divine_wrath.damage = damage
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divine_wrath.wound_bonus = wound_bonus
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divine_wrath.original = target
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divine_wrath.def_zone = body_zone
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divine_wrath.spread = 0
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divine_wrath.preparePixelProjectile(target, source_turf)
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divine_wrath.fire()
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/client/proc/punish_log(whom, punishment)
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var/msg = "[key_name_admin(src)] punished [key_name_admin(whom)] with [punishment]."
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message_admins(msg)
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admin_ticket_log(whom, msg)
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log_admin("[key_name(src)] punished [key_name(whom)] with [punishment].")
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