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* Radio Sounds (#85115) ## About The Pull Request Now talking into radio and hearing radio messages produces a sound. Using LOUD-MODE makes a unique sound. https://github.com/user-attachments/assets/891d9b9a-5313-4aac-9fef-56d0a7286bf1 https://github.com/user-attachments/assets/112a3587-46ea-413e-89e4-2da7b54c3d62 **YOU CAN DISABLE IT IN THE GAME PREFERENCES** ## Why It's Good For The Game People REALLY tend to miss radio messages, especially from the heads. This makes it so they can hear when some interesting or important chatter is going on. Unless all of the heads of staff decide to dispute in the Common, subordinates will start noticing messages from their bosses in their channels more often. Also, these sounds are tickling my ears, in a good way. ## Changelog 🆑 DrDiasyl aka DrTuxedo sound: Hearing and talking into the radio now produces a sound. Heads get a special sound. /🆑 * Radio Sounds --------- Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
125 lines
4.2 KiB
Plaintext
125 lines
4.2 KiB
Plaintext
/// Controls hearing ambience
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/datum/preference/toggle/sound_ambience
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_ambience"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/toggle/sound_ambience/apply_to_client(client/client, value)
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client.update_ambience_pref(value)
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/datum/preference/toggle/sound_breathing
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_breathing"
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savefile_identifier = PREFERENCE_PLAYER
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/// Controls hearing announcement sounds
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/datum/preference/toggle/sound_announcements
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_announcements"
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savefile_identifier = PREFERENCE_PLAYER
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/// Controls hearing the combat mode toggle sound
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/datum/preference/toggle/sound_combatmode
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_combatmode"
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savefile_identifier = PREFERENCE_PLAYER
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/// Controls hearing round end sounds
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/datum/preference/toggle/sound_endofround
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_endofround"
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savefile_identifier = PREFERENCE_PLAYER
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/// Controls hearing instruments
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/datum/preference/toggle/sound_instruments
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_instruments"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/choiced/sound_tts
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_tts"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/choiced/sound_tts/init_possible_values()
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return list(TTS_SOUND_ENABLED, TTS_SOUND_BLIPS, TTS_SOUND_OFF)
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/datum/preference/choiced/sound_tts/create_default_value()
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return TTS_SOUND_ENABLED
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/datum/preference/numeric/sound_tts_volume
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_tts_volume"
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savefile_identifier = PREFERENCE_PLAYER
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minimum = 0
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maximum = 100
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/datum/preference/numeric/sound_tts_volume/create_default_value()
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return maximum
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/datum/preference/choiced/sound_achievement
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_achievement"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/choiced/sound_achievement/init_possible_values()
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return list(CHEEVO_SOUND_PING, CHEEVO_SOUND_JINGLE, CHEEVO_SOUND_TADA, CHEEVO_SOUND_OFF)
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/datum/preference/choiced/sound_achievement/create_default_value()
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return CHEEVO_SOUND_PING
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/datum/preference/choiced/sound_achievement/apply_to_client_updated(client/client, value)
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var/sound/sound_to_send = LAZYACCESS(GLOB.achievement_sounds, value)
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if(sound_to_send)
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SEND_SOUND(client.mob, sound_to_send)
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/// Controls hearing dance machines
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/datum/preference/toggle/sound_jukebox
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_jukebox"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/toggle/sound_jukebox/apply_to_client_updated(client/client, value)
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if (!value)
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client.mob.stop_sound_channel(CHANNEL_JUKEBOX)
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/// Controls hearing lobby music
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/datum/preference/toggle/sound_lobby
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_lobby"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/toggle/sound_lobby/apply_to_client_updated(client/client, value)
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if (value && isnewplayer(client.mob))
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client.playtitlemusic()
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else
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client.mob.stop_sound_channel(CHANNEL_LOBBYMUSIC)
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/// Controls hearing admin music
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/datum/preference/toggle/sound_midi
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_midi"
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savefile_identifier = PREFERENCE_PLAYER
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/// Controls hearing ship ambience
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/datum/preference/toggle/sound_ship_ambience
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_ship_ambience"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/toggle/sound_ship_ambience/apply_to_client_updated(client/client, value)
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client.mob.refresh_looping_ambience()
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/// Controls hearing elevator music
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/datum/preference/toggle/sound_elevator
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_elevator"
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savefile_identifier = PREFERENCE_PLAYER
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/// Controls hearing radio noise
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/datum/preference/toggle/radio_noise
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "sound_radio_noise"
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savefile_identifier = PREFERENCE_PLAYER
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