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* Makes set_basalt_light local (#85134) ## About The Pull Request - Converts set_basalt_light() from a global proc to an object proc - Adds defines for basalt light levels to ensure consistency across real and fake basalt turfs - Replaces non local usage of set_basalt_light with switches that utilize the light defines ## Why It's Good For The Game Global namespace should be reserved for things that truly need it. This isn't one of them. Helps reduces global namespace pollution. Tested it and confirmed it works on all turfs that were modified ## Changelog 🆑 refactor: refactored global set_basalt_light proc into object proc /🆑 * Makes set_basalt_light local --------- Co-authored-by: Jackriip <97582790+Jackriip@users.noreply.github.com>
216 lines
5.8 KiB
Plaintext
216 lines
5.8 KiB
Plaintext
/turf/open/floor/holofloor
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icon_state = "floor"
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holodeck_compatible = TRUE
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thermal_conductivity = 0
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flags_1 = NONE
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var/direction = SOUTH
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/turf/open/floor/holofloor/attackby(obj/item/I, mob/living/user)
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return // HOLOFLOOR DOES NOT GIVE A FUCK
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/turf/open/floor/holofloor/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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return ITEM_INTERACT_BLOCKING // Fuck you
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/turf/open/floor/holofloor/crowbar_act(mob/living/user, obj/item/I)
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return NONE // Fuck you
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/turf/open/floor/holofloor/burn_tile()
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return //you can't burn a hologram!
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/turf/open/floor/holofloor/break_tile()
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return //you can't break a hologram!
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/turf/open/floor/holofloor/plating
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name = "holodeck projector floor"
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icon_state = "engine"
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/turf/open/floor/holofloor/chapel
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name = "chapel floor"
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icon_state = "chapel"
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/turf/open/floor/holofloor/chapel/bottom_left
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direction = WEST
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/turf/open/floor/holofloor/chapel/top_right
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direction = EAST
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/turf/open/floor/holofloor/chapel/bottom_right
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/turf/open/floor/holofloor/chapel/top_left
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direction = NORTH
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/turf/open/floor/holofloor/chapel/Initialize(mapload)
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. = ..()
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if (direction != SOUTH)
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setDir(direction)
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/turf/open/floor/holofloor/white
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name = "white floor"
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icon_state = "white"
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/turf/open/floor/holofloor/pure_white
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name = "white floor"
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desc = "Hey look, it's the inside of a greytiders mind!"
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icon_state = "pure_white"
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/turf/open/floor/holofloor/plating/burnmix
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name = "burn-mix floor"
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initial_gas_mix = BURNMIX_ATMOS
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/turf/open/floor/holofloor/grass
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gender = PLURAL
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name = "lush grass"
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desc = "Looking at the lushious field, you suddenly feel homesick."
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icon_state = "grass0"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/grass/Initialize(mapload)
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. = ..()
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icon_state = "grass[rand(0,3)]"
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/turf/open/floor/holofloor/beach
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gender = PLURAL
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name = "sand"
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desc = "This is better than a vacation, since you're still getting paid."
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icon = 'icons/turf/sand.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/beach/coast
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gender = NEUTER
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name = "coastline"
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icon = 'icons/turf/beach.dmi'
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icon_state = "beach"
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/turf/open/floor/holofloor/beach/coast/corner
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icon_state = "beach-corner"
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/turf/open/floor/holofloor/beach/water
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name = "water"
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desc = "Gives the impression you can walk on water. Chaplains love it."
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icon = 'icons/turf/beach.dmi'
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icon_state = "water"
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bullet_sizzle = TRUE
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/turf/open/floor/holofloor/beach/water/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/fishing_spot, /datum/fish_source/holographic)
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/turf/open/floor/holofloor/asteroid
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gender = PLURAL
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name = "asteroid sand"
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desc = "The sand crunches beneath your feet, though it feels soft to the touch."
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icon_state = "asteroid"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/asteroid/Initialize(mapload)
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icon_state = "asteroid[rand(0, 12)]"
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. = ..()
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/turf/open/floor/holofloor/basalt
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gender = PLURAL
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name = "basalt"
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desc = "You still feel hot, despite the cool walls of the holodeck."
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icon_state = "basalt0"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/basalt/Initialize(mapload)
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. = ..()
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if(prob(15))
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icon_state = "basalt[rand(0, 12)]"
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switch(icon_state)
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if("basalt1", "basalt2", "basalt3")
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set_light(BASALT_LIGHT_RANGE_BRIGHT, BASALT_LIGHT_POWER, LIGHT_COLOR_LAVA)
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if("basalt5", "basalt9")
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set_light(BASALT_LIGHT_RANGE_DIM, BASALT_LIGHT_POWER, LIGHT_COLOR_LAVA)
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/turf/open/floor/holofloor/space
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name = "\proper space"
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desc = "Space-looking floor. Thankfully, the deadly aspects of space are not emulated here."
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icon = 'icons/turf/space.dmi'
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icon_state = "space"
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layer = SPACE_LAYER
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plane = PLANE_SPACE
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/turf/open/floor/holofloor/hyperspace
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name = "\proper hyperspace"
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desc = "Gives the impression of moving at hyper-speed, without moving. May induce motion sickness."
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/hyperspace/Initialize(mapload)
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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. = ..()
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/turf/open/floor/holofloor/hyperspace/ns/Initialize(mapload)
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. = ..()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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/turf/open/floor/holofloor/carpet
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name = "carpet"
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desc = "Electrically inviting."
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icon = 'icons/turf/floors/carpet.dmi'
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icon_state = "carpet-255"
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base_icon_state = "carpet"
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floor_tile = /obj/item/stack/tile/carpet
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET
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canSmoothWith = SMOOTH_GROUP_CARPET
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/carpet/Initialize(mapload)
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. = ..()
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom/, update_appearance)), 0.1 SECONDS)
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/turf/open/floor/holofloor/carpet/update_icon(updates=ALL)
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. = ..()
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if((updates & UPDATE_SMOOTHING) && overfloor_placed && smoothing_flags & USES_SMOOTHING)
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QUEUE_SMOOTH(src)
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/turf/open/floor/holofloor/wood
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icon_state = "wood"
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desc = "Makes you feel at home."
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/snow
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gender = PLURAL
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name = "snow"
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desc = "The puffy snow clumps together to make a solid-looking floor, though it sinks beneath your feet."
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/dark
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icon_state = "darkfull"
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desc = "The surrounding enviroment is so dark you can hardly see yourself."
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/turf/open/floor/holofloor/stairs
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name = "stairs"
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icon_state = "stairs"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/stairs/left
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icon_state = "stairs-l"
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/turf/open/floor/holofloor/stairs/medium
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icon_state = "stairs-m"
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/turf/open/floor/holofloor/stairs/right
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icon_state = "stairs-r"
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/turf/open/floor/holofloor/chess_white
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icon_state = "white_large"
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color = "#eeeed2"
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/turf/open/floor/holofloor/chess_black
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icon_state = "white_large"
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color = "#93b570"
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