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Fixes #86784
## About The Pull Request
Although some of the issues found were a direct result from #86692
(c698196766), there was still 40% of
length-related issues that wouldn't be covered anyways that are fixed in
this PR. I.E.:
* Name inputs without `MAX_NAME_LEN`
* Desc inputs without `MAX_DESC_LEN`
* Plaque inputs without `MAX_PLAQUE_LEN`
* Some people just screwed up the arguments so it would prefill
something like "40" in the `default` var because they didn't name their
vars.
To help me audit I added a lot of `max_length` named arguments to help
people understand it better. I think it might be kinder to have a
wrapper that handles adding `MAX_MESSAGE_LEN` in a lot of these cases
but I think there is some reason for a coder to be cognitive about input
texts? Let me know what you think. I didn't update anything
admin-related from what I can recall, let me know if anything needs to
be unlimited again.
## Why It's Good For The Game
The change to `INFINITY` notwithstanding, there were still an abundance
of issues that we needed to check up on. A lot of these are filtered on
down the line but it is clear that there needs to be something to catch
these issues. Maybe we could lint to make `max_length` a mandatory
argument? I don't know if that's necessary at all but I think that the
limit should be set by the invoker due to the wide arrangement of cases
that this proc could be used in.
This could all be a big nothingburger if the aforementioned PR is
reverted but a big chunk of cases fixed in this PR need to be fixed
regardless of that since people could put in 1024 character names for
stuff like guardians (or more now with the change). Consider this
"revert agnostic".
## Changelog
🆑
fix: A lot of instances where you could fill in 1024-character names
(normal limit is 42) have been patched out, along with too-long plaque
names, too-long descriptions, and more.
/🆑
213 lines
7.6 KiB
Plaintext
213 lines
7.6 KiB
Plaintext
/obj/item/book
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name = "book"
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desc = "Crack it open, inhale the musk of its pages, and learn something new."
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icon = 'icons/obj/service/library.dmi'
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icon_state ="book"
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worn_icon_state = "book"
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
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attack_verb_continuous = list("bashes", "whacks", "educates")
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attack_verb_simple = list("bash", "whack", "educate")
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resistance_flags = FLAMMABLE
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drop_sound = 'sound/items/handling/book_drop.ogg'
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pickup_sound = 'sound/items/handling/book_pickup.ogg'
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/// Maximum icon state number
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var/maximum_book_state = 8
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/// Game time in 1/10th seconds
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var/due_date = 0
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/// false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified
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var/unique = FALSE
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/// whether or not we have been carved out
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var/carved = FALSE
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/// The initial title, for use in var editing and such
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var/starting_title
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/// The initial author, for use in var editing and such
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var/starting_author
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/// The initial bit of content, for use in var editing and such
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var/starting_content
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/// The packet of information that describes this book
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var/datum/book_info/book_data
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/obj/item/book/Initialize(mapload)
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. = ..()
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book_data = new(starting_title, starting_author, starting_content)
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AddElement(/datum/element/falling_hazard, damage = 5, wound_bonus = 0, hardhat_safety = TRUE, crushes = FALSE, impact_sound = drop_sound)
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/obj/item/book/examine(mob/user)
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. = ..()
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if(carved)
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. += span_notice("[src] has been hollowed out.")
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/obj/item/book/ui_static_data(mob/user)
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var/list/data = list()
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data["author"] = book_data.get_author()
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data["title"] = book_data.get_title()
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data["content"] = book_data.get_content()
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return data
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/obj/item/book/ui_interact(mob/living/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "MarkdownViewer", name)
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ui.open()
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/// Proc that handles sending the book information to the user, as well as some housekeeping stuff.
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/obj/item/book/proc/display_content(mob/living/user)
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credit_book_to_reader(user)
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ui_interact(user)
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/// Proc that checks if the user is capable of reading the book, for UI interactions and otherwise. Returns TRUE if they can, FALSE if they can't.
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/obj/item/book/proc/can_read_book(mob/living/user)
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if(user.is_blind())
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to_chat(user, span_warning("You are blind and can't read anything!"))
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return FALSE
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if(!user.can_read(src))
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return FALSE
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if(carved)
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balloon_alert(user, "book is carved out!")
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return FALSE
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if(!length(book_data.get_content()))
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balloon_alert(user, "book is blank!")
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return FALSE
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return TRUE
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/// Proc that adds the book to a list on the user's mind so we know what works of art they've been catching up on.
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/obj/item/book/proc/credit_book_to_reader(mob/living/user)
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if(!isliving(user) || isnull(user.mind))
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return
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LAZYINITLIST(user.mind.book_titles_read)
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if(starting_title in user.mind.book_titles_read)
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return
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user.add_mood_event("book_nerd", /datum/mood_event/book_nerd)
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user.mind.book_titles_read[starting_title] = TRUE
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/obj/item/book/attack_self(mob/user)
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if(!can_read_book(user))
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return
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user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently."))
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display_content(user)
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/obj/item/book/attackby(obj/item/attacking_item, mob/living/user, params)
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if(burn_paper_product_attackby_check(attacking_item, user))
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return
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if(IS_WRITING_UTENSIL(attacking_item))
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if(!user.can_perform_action(src) || !user.can_write(attacking_item))
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return
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if(user.is_blind())
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to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!"))
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return
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if(unique)
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to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it."))
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return
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if(carved)
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to_chat(user, span_warning("The book has been carved out! There is nothing to be vandalized."))
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return
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var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel"))
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if(isnull(choice))
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return
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if(!user.can_perform_action(src) || !user.can_write(attacking_item))
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return
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switch(choice)
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if("Title")
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var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30))
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if(!user.can_perform_action(src) || !user.can_write(attacking_item))
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return
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if (length_char(newtitle) > 30)
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to_chat(user, span_warning("That title won't fit on the cover!"))
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return
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if(!newtitle)
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to_chat(user, span_warning("That title is invalid."))
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return
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name = newtitle
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book_data.set_title(html_decode(newtitle)) //Don't want to double encode here
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if("Contents")
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var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", max_length = MAX_PAPER_LENGTH, multiline = TRUE)
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if(!user.can_perform_action(src) || !user.can_write(attacking_item))
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return
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if(!content)
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to_chat(user, span_warning("The content is invalid."))
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return
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book_data.set_content(html_decode(content))
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if("Author")
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var/author = tgui_input_text(user, "Write the author's name", "Author Name", max_length = MAX_NAME_LEN)
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if(!user.can_perform_action(src) || !user.can_write(attacking_item))
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return
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if(!author)
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to_chat(user, span_warning("The name is invalid."))
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return
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book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up
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else if(istype(attacking_item, /obj/item/barcodescanner))
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var/obj/item/barcodescanner/scanner = attacking_item
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var/obj/machinery/computer/libraryconsole/bookmanagement/computer = scanner.computer_ref?.resolve()
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if(!computer)
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user.balloon_alert(user, "not connected to computer!")
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return
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switch(scanner.scan_mode)
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if(BARCODE_SCANNER_CHECKIN)
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var/list/checkouts = computer.checkouts
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for(var/checkout_ref in checkouts)
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var/datum/borrowbook/maybe_ours = checkouts[checkout_ref]
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if(!book_data.compare(maybe_ours.book_data))
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continue
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checkouts -= checkout_ref
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computer.checkout_update()
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user.balloon_alert(user, "book checked in")
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playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
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return
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user.balloon_alert(user, "book not checked out!")
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return
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if(BARCODE_SCANNER_INVENTORY)
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var/datum/book_info/our_copy = book_data.return_copy()
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computer.inventory[ref(our_copy)] = our_copy
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computer.inventory_update()
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user.balloon_alert(user, "book added to inventory")
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playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
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else if(try_carve(attacking_item, user, params))
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return
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return ..()
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/// Generates a random icon state for the book
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/obj/item/book/proc/gen_random_icon_state()
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icon_state = "book[rand(1, maximum_book_state)]"
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/// Called when user attempts to carve the book with an item
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/obj/item/book/proc/try_carve(obj/item/carving_item, mob/living/user, params)
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if(carved)
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return FALSE
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if(!user.combat_mode)
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return FALSE
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//special check for wirecutter's because they don't have a sharp edge
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if((carving_item.sharpness & SHARP_EDGED) || (carving_item.tool_behaviour == TOOL_WIRECUTTER))
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balloon_alert(user, "carving out...")
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if(!do_after(user, 3 SECONDS, target = src))
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balloon_alert(user, "interrupted!")
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return FALSE
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carve_out(carving_item, user)
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return TRUE
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return FALSE
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/// Called when the book gets carved successfully
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/obj/item/book/proc/carve_out(obj/item/carving_item, mob/living/user)
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if(user)
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balloon_alert(user, "carved out")
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playsound(src, 'sound/effects/cloth_rip.ogg', vol = 75, vary = TRUE)
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carved = TRUE
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create_storage(max_slots = 1)
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return TRUE
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