Files
Bubberstation/code/modules/power/turbine/turbine.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

689 lines
26 KiB
Plaintext

#define MINIMUM_TURBINE_PRESSURE 0.01
#define PRESSURE_MAX(value)(max((value), MINIMUM_TURBINE_PRESSURE))
/obj/machinery/power/turbine
density = TRUE
resistance_flags = FIRE_PROOF
can_atmos_pass = ATMOS_PASS_DENSITY
processing_flags = NONE
///Checks if the machine is processing or not
var/active = FALSE
///The parts can be registered on the main one only when their panel is closed
var/can_connect = TRUE
///Reference to our turbine part
var/obj/item/turbine_parts/installed_part
///Path of the turbine part we can install
var/obj/item/turbine_parts/part_path
///The gas mixture this turbine part is storing
var/datum/gas_mixture/machine_gasmix
///Our overlay when active
var/active_overlay = ""
///Our overlay when off
var/off_overlay = ""
///Our overlay when open
var/open_overlay = ""
///Should we use emissive appearance?
var/emissive = FALSE
/obj/machinery/power/turbine/Initialize(mapload, gas_theoretical_volume)
. = ..()
machine_gasmix = new
machine_gasmix.volume = gas_theoretical_volume
if(mapload)
installed_part = new part_path(src)
air_update_turf(TRUE)
update_appearance()
register_context()
/obj/machinery/power/turbine/post_machine_initialize()
. = ..()
activate_parts()
/obj/machinery/power/turbine/Destroy()
air_update_turf(TRUE)
if(installed_part)
QDEL_NULL(installed_part)
if(machine_gasmix)
QDEL_NULL(machine_gasmix)
deactivate_parts()
return ..()
/**
* Handles all the calculations needed for the gases, work done, temperature increase/decrease
*
* Arguments
* * datum/gas_mixture/input_mix - the gas from the environment or from another part of the turbine
* * datum/gas_mixture/output_mix - the gas that got pumped into this part from the input mix.
* ideally should be same as input mix but varying texmperatur & pressures can cause varying results
* * work_amount_to_remove - the amount of work to subtract from the actual work done to pump in the input mixture.
* For e.g. if gas was transfered from the inlet compressor to the rotor we want to subtract the work done
* by the inlet from the rotor to get the true work done
* * intake_size - the percentage of gas to be fed into an turbine part, controlled by turbine computer for inlet compressor only
*/
/obj/machinery/power/turbine/proc/transfer_gases(datum/gas_mixture/input_mix, datum/gas_mixture/output_mix, work_amount_to_remove, intake_size = 1)
//pump gases. if no gases were transferred then no work was done
var/output_pressure = PRESSURE_MAX(output_mix.return_pressure())
var/datum/gas_mixture/transferred_gases = input_mix.pump_gas_to(output_mix, input_mix.return_pressure() * intake_size)
if(!transferred_gases)
return 0
//compute work done
var/work_done = QUANTIZE(transferred_gases.total_moles()) * R_IDEAL_GAS_EQUATION * transferred_gases.temperature * log((transferred_gases.volume * PRESSURE_MAX(transferred_gases.return_pressure())) / (output_mix.volume * output_pressure)) * TURBINE_WORK_CONVERSION_MULTIPLIER
if(work_amount_to_remove)
work_done = work_done - work_amount_to_remove
//compute temperature & work from temperature if that is a lower value
var/output_mix_heat_capacity = output_mix.heat_capacity()
if(!output_mix_heat_capacity)
return 0
work_done = min(work_done, (output_mix_heat_capacity * output_mix.temperature - output_mix_heat_capacity * TCMB) / TURBINE_HEAT_CONVERSION_MULTIPLIER)
output_mix.temperature = max((output_mix.temperature * output_mix_heat_capacity + work_done * TURBINE_HEAT_CONVERSION_MULTIPLIER) / output_mix_heat_capacity, TCMB)
return work_done
/obj/machinery/power/turbine/block_superconductivity()
return TRUE
/obj/machinery/power/turbine/add_context(atom/source, list/context, obj/item/held_item, mob/user)
if(isnull(held_item))
return NONE
if(panel_open && istype(held_item, part_path))
context[SCREENTIP_CONTEXT_CTRL_LMB] = "[installed_part ? "Replace" : "Install"] part"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_CTRL_LMB] = "[panel_open ? "Close" : "Open"] panel"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_WRENCH && panel_open)
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Rotate"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_CROWBAR)
if(installed_part)
context[SCREENTIP_CONTEXT_CTRL_RMB] = "Remove part"
if(panel_open)
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Deconstruct"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_MULTITOOL)
if(panel_open)
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Change cable layer"
else
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Link parts"
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/power/turbine/examine(mob/user)
. = ..()
if(installed_part)
. += span_notice("Currently at tier [installed_part.current_tier].")
if(installed_part.current_tier + 1 < installed_part.max_tier)
. += span_notice("Can be upgraded by using a tier [installed_part.current_tier + 1] part.")
. += span_notice("The [installed_part.name] can be [EXAMINE_HINT("pried")] out.")
else
. += span_warning("Is missing a [initial(part_path.name)].")
. += span_notice("Its maintainence panel can be [EXAMINE_HINT("screwed")] [panel_open ? "closed" : "open"].")
if(panel_open)
. += span_notice("It can rotated with a [EXAMINE_HINT("wrench")]")
. += span_notice("The full machine can be [EXAMINE_HINT("pried")] apart")
/obj/machinery/power/turbine/update_overlays()
. = ..()
if(panel_open)
. += open_overlay
if(active)
. += active_overlay
if(emissive)
. += emissive_appearance(icon, active_overlay, src)
else
. += off_overlay
/obj/machinery/power/turbine/screwdriver_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(active)
balloon_alert(user, "turn it off!")
return
if(!anchored)
balloon_alert(user, "anchor first!")
return
tool.play_tool_sound(src, 50)
toggle_panel_open()
if(panel_open)
deactivate_parts(user)
else
activate_parts(user)
update_appearance()
return ITEM_INTERACT_SUCCESS
/obj/machinery/power/turbine/wrench_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(default_change_direction_wrench(user, tool))
return ITEM_INTERACT_SUCCESS
/obj/machinery/power/turbine/crowbar_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(default_deconstruction_crowbar(tool))
return ITEM_INTERACT_SUCCESS
/obj/machinery/power/turbine/on_deconstruction(disassembled)
installed_part?.forceMove(loc)
return ..()
/obj/machinery/power/turbine/crowbar_act_secondary(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(!panel_open)
balloon_alert(user, "panel is closed!")
return
if(!installed_part)
balloon_alert(user, "no rotor installed!")
return
if(active)
balloon_alert(user, "[src] is on!")
return
user.put_in_hands(installed_part)
return ITEM_INTERACT_SUCCESS
/**
* Allow easy enabling of each machine for connection to the main controller
*
* Arguments
* * mob/user - the player who activated the parts
* * check_only - if TRUE it will not activate the machine but will only check if it can be activated
*/
/obj/machinery/power/turbine/proc/activate_parts(mob/user, check_only = FALSE)
can_connect = TRUE
/**
* Allow easy disabling of each machine from the main controller
*
* Arguments
* * mob/user - the player who deactivated the parts
*/
/obj/machinery/power/turbine/proc/deactivate_parts(mob/user)
can_connect = FALSE
/obj/machinery/power/turbine/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
. = ..()
set_panel_open(TRUE)
update_appearance()
deactivate_parts()
air_update_turf(TRUE)
/obj/machinery/power/turbine/Exited(atom/movable/gone, direction)
. = ..()
if(gone == installed_part)
installed_part = null
/obj/machinery/power/turbine/attackby(obj/item/turbine_parts/object, mob/user, params)
//not the correct part
if(!istype(object, part_path))
return ..()
//not in a state to accep the part. return TRUE so we don't bash the machine and damage it
if(active)
balloon_alert(user, "turn off the machine first!")
return TRUE
if(!panel_open)
balloon_alert(user, "open the maintenance hatch first!")
return TRUE
//install the part
if(!do_after(user, 2 SECONDS, src))
return TRUE
if(installed_part)
user.put_in_hands(installed_part)
balloon_alert(user, "replaced part with the one in hand")
else
balloon_alert(user, "installed new part")
user.transferItemToLoc(object, src)
installed_part = object
return TRUE
/// Gets the efficiency of the installed part, returns 0 if no part is installed
/obj/machinery/power/turbine/proc/get_efficiency()
return installed_part?.part_efficiency || 0
/obj/machinery/power/turbine/inlet_compressor
name = "inlet compressor"
desc = "The input side of a turbine generator, contains the compressor."
icon = 'icons/obj/machines/engine/turbine.dmi'
icon_state = "inlet_compressor"
circuit = /obj/item/circuitboard/machine/turbine_compressor
part_path = /obj/item/turbine_parts/compressor
active_overlay = "inlet_animation"
off_overlay = "inlet_off"
open_overlay = "inlet_open"
/// The rotor this inlet is linked to
var/obj/machinery/power/turbine/core_rotor/rotor
/// The turf from which it absorbs gases from
var/turf/open/input_turf
/// Work acheived during compression
var/compressor_work
/// Pressure of gases absorbed
var/compressor_pressure
///Ratio of gases going in the turbine
var/intake_regulator = 0.5
/obj/machinery/power/turbine/inlet_compressor/Initialize(mapload)
//Volume of gas mixture is 1000
return ..(mapload, gas_theoretical_volume = 1000)
/obj/machinery/power/turbine/inlet_compressor/deactivate_parts(mob/user)
. = ..()
if(!QDELETED(rotor))
rotor.deactivate_parts()
rotor = null
input_turf = null
/**
* transfers gases from its input turf to its internal gas mix
* Returns temperature of the gas mix absorbed only if some work was done
*/
/obj/machinery/power/turbine/inlet_compressor/proc/compress_gases()
compressor_work = 0
compressor_pressure = MINIMUM_TURBINE_PRESSURE
if(QDELETED(input_turf))
input_turf = get_step(loc, REVERSE_DIR(dir))
var/datum/gas_mixture/input_turf_mixture = input_turf.return_air()
if(!input_turf_mixture)
return 0
//the compressor compresses down the gases from 2500 L to 1000 L
//the temperature and pressure rises up, you can regulate this to increase/decrease the amount of gas moved in.
compressor_work = transfer_gases(input_turf_mixture, machine_gasmix, work_amount_to_remove = 0, intake_size = intake_regulator)
input_turf.air_update_turf(TRUE)
input_turf.update_visuals()
compressor_pressure = PRESSURE_MAX(machine_gasmix.return_pressure())
return input_turf_mixture.temperature
/obj/machinery/power/turbine/turbine_outlet
name = "turbine outlet"
desc = "The output side of a turbine generator, contains the turbine and the stator."
icon = 'icons/obj/machines/engine/turbine.dmi'
icon_state = "turbine_outlet"
circuit = /obj/item/circuitboard/machine/turbine_stator
part_path = /obj/item/turbine_parts/stator
active_overlay = "outlet_animation"
off_overlay = "outlet_off"
open_overlay = "outlet_open"
/// The rotor this outlet is linked to
var/obj/machinery/power/turbine/core_rotor/rotor
/// The turf to puch the gases out into
var/turf/open/output_turf
/obj/machinery/power/turbine/turbine_outlet/Initialize(mapload)
//Volume of gas mixture is 6000
return ..(mapload, gas_theoretical_volume = 6000)
/obj/machinery/power/turbine/turbine_outlet/deactivate_parts(mob/user)
. = ..()
if(!QDELETED(rotor))
rotor.deactivate_parts()
rotor = null
output_turf = null
/// push gases from its gas mix to output turf
/obj/machinery/power/turbine/turbine_outlet/proc/expel_gases()
if(QDELETED(output_turf))
output_turf = get_step(loc, dir)
//turf is blocked don't eject gases
if(!TURF_SHARES(output_turf))
return FALSE
//eject gases and update turf is any was ejected
var/datum/gas_mixture/ejected_gases = machine_gasmix.pump_gas_to(output_turf.air, machine_gasmix.return_pressure())
if(ejected_gases)
output_turf.air_update_turf(TRUE)
output_turf.update_visuals()
//return ejected gases
return ejected_gases
/obj/machinery/power/turbine/core_rotor
name = "core rotor"
desc = "The middle part of a turbine generator, contains the rotor and the main computer."
icon = 'icons/obj/machines/engine/turbine.dmi'
icon_state = "core_rotor"
active_overlay = "core_light"
open_overlay = "core_open"
active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION
emissive = TRUE
can_change_cable_layer = TRUE
circuit = /obj/item/circuitboard/machine/turbine_rotor
part_path = /obj/item/turbine_parts/rotor
///ID to easily connect the main part of the turbine to the computer
var/mapping_id
///Reference to the compressor
var/obj/machinery/power/turbine/inlet_compressor/compressor
///Reference to the turbine
var/obj/machinery/power/turbine/turbine_outlet/turbine
///Rotation per minute the machine is doing
var/rpm
///Amount of power the machine is producing
var/produced_energy
///Check to see if all parts are connected to the core
var/all_parts_connected = FALSE
///Max rmp that the installed parts can handle, limits the rpms
var/max_allowed_rpm = 0
///Max temperature that the installed parts can handle, unlimited and causes damage to the machine
var/max_allowed_temperature = 0
///Amount of damage the machine has received
var/damage = 0
///Used to calculate the max damage received per tick and if the alarm should be called
var/damage_archived = 0
///Our internal radio
var/obj/item/radio/radio
COOLDOWN_DECLARE(turbine_damage_alert)
/obj/machinery/power/turbine/core_rotor/Initialize(mapload)
//Volume of gas mixture is 3000
. = ..(mapload, gas_theoretical_volume = 3000)
radio = new(src)
radio.keyslot = new /obj/item/encryptionkey/headset_eng
radio.set_listening(FALSE)
radio.recalculateChannels()
new /obj/item/paper/guides/jobs/atmos/turbine(loc)
/obj/machinery/power/turbine/core_rotor/Destroy()
QDEL_NULL(radio)
return ..()
/obj/machinery/power/turbine/core_rotor/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(. == NONE)
return
if(held_item.tool_behaviour == TOOL_MULTITOOL)
if(panel_open)
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Change cable layer"
else
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Link/Log parts"
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/power/turbine/core_rotor/examine(mob/user)
. = ..()
if(!panel_open)
. += span_notice("[EXAMINE_HINT("screw")] open its panel to change cable layer.")
if(!all_parts_connected)
. += span_warning("The parts need to be linked via a [EXAMINE_HINT("multitool")]")
/obj/machinery/power/turbine/core_rotor/cable_layer_act(mob/living/user, obj/item/tool)
if(!panel_open)
balloon_alert(user, "open panel first!")
return ITEM_INTERACT_BLOCKING
return ..()
/obj/machinery/power/turbine/core_rotor/multitool_act(mob/living/user, obj/item/tool)
//allow cable layer changing
if(panel_open)
return ..()
//failed checks
if(!activate_parts(user))
return ITEM_INTERACT_SUCCESS
//log rotor to link later to computer
balloon_alert(user, "all parts linked")
var/obj/item/multitool/multitool = tool
multitool.set_buffer(src)
to_chat(user, span_notice("You store linkage information in [tool]'s buffer."))
//success
return ITEM_INTERACT_SUCCESS
/obj/machinery/power/turbine/core_rotor/multitool_act_secondary(mob/living/user, obj/item/tool)
//allow cable layer changing
if(panel_open)
return ..()
//works same as regular left click
return multitool_act(user, tool)
/// convinience proc for balloon alert which returns if viewer is null
/obj/machinery/power/turbine/core_rotor/proc/feedback(mob/viewer, text)
if(isnull(viewer))
return
balloon_alert(viewer, text)
/**
* Called to activate the complete machine, checks for part presence, correct orientation and installed parts
* Registers the input/output turfs
*/
/obj/machinery/power/turbine/core_rotor/activate_parts(mob/user, check_only = FALSE)
//if this is not a checkup and all parts are connected then we have nothing to do
if(!check_only && all_parts_connected)
return TRUE
//locate compressor & turbine, when checking we simply check to see if they are still there
if(!check_only)
compressor = locate(/obj/machinery/power/turbine/inlet_compressor) in get_step(src, REVERSE_DIR(dir))
turbine = locate(/obj/machinery/power/turbine/turbine_outlet) in get_step(src, dir)
//maybe look for them the other way around. we want the rotor to allign with them either way for player convinience
if(!compressor && !turbine)
compressor = locate(/obj/machinery/power/turbine/inlet_compressor) in get_step(src, dir)
turbine = locate(/obj/machinery/power/turbine/turbine_outlet) in get_step(src, REVERSE_DIR(dir))
//sanity checks for compressor
if(QDELETED(compressor))
feedback(user, "missing compressor!")
return (all_parts_connected = FALSE)
if(compressor.dir != dir && compressor.dir != REVERSE_DIR(dir)) //make sure it's not perpendicular to the rotor
feedback(user, "compressor not aligned with rotor!")
return (all_parts_connected = FALSE)
if(!compressor.can_connect)
feedback(user, "close compressor panel!")
return (all_parts_connected = FALSE)
if(!compressor.installed_part)
feedback(user, "compressor has a missing part!")
return (all_parts_connected = FALSE)
//sanity checks for turbine
if(QDELETED(turbine))
feedback(user, "missing turbine!")
return (all_parts_connected = FALSE)
if(turbine.dir != dir && turbine.dir != REVERSE_DIR(dir))
feedback(user, "turbine not aligned with rotor!")
return (all_parts_connected = FALSE)
if(!turbine.can_connect)
feedback(user, "turbine panel is either open or is misplaced!") //we say misplaced because can_connect becomes FALSE when this turbine is moved
return (all_parts_connected = FALSE)
if(!turbine.installed_part)
feedback(user, "turbine is missing stator part!")
return (all_parts_connected = FALSE)
//final sanity check to make sure turbine & compressor are facing the same direction. From an visual perspective they will appear facing away from each other actually. I know blame spriter's
if(compressor.dir != turbine.dir)
feedback(user, "turbine & compressor are not facing away from each other!")
return (all_parts_connected = FALSE)
//all checks successfull remember result
all_parts_connected = TRUE
if(check_only)
return TRUE
compressor.rotor = src
turbine.rotor = src
max_allowed_rpm = (compressor.installed_part.max_rpm + turbine.installed_part.max_rpm + installed_part.max_rpm) / 3
max_allowed_temperature = (compressor.installed_part.max_temperature + turbine.installed_part.max_temperature + installed_part.max_temperature) / 3
connect_to_network()
return TRUE
/**
* Allows to null the various machines and references from the main core
*/
/obj/machinery/power/turbine/core_rotor/deactivate_parts()
if(all_parts_connected)
power_off()
compressor?.rotor = null
compressor = null
turbine?.rotor = null
turbine = null
all_parts_connected = FALSE
disconnect_from_network()
SSair.stop_processing_machine(src)
/obj/machinery/power/turbine/core_rotor/on_deconstruction(disassembled)
deactivate_parts()
return ..()
/// Toggle power on and off, not safe
/obj/machinery/power/turbine/core_rotor/proc/toggle_power()
if(active)
power_off()
return
power_on()
/**
* Activate all three parts, not safe, it assumes the machine already connected and properly working
* It does a minimun check to ensure the parts still exist
*/
/obj/machinery/power/turbine/core_rotor/proc/power_on()
if(active || QDELETED(compressor) || QDELETED(turbine))
return
active = TRUE
compressor.active = TRUE
turbine.active = TRUE
call_parts_update_appearance()
SSair.start_processing_machine(src)
/// Calls all parts update appearance proc.
/obj/machinery/power/turbine/core_rotor/proc/call_parts_update_appearance()
update_appearance()
if(!QDELETED(compressor))
compressor.update_appearance()
if(!QDELETED(turbine))
turbine.update_appearance()
/**
* Deactivate all three parts, not safe, it assumes the machine already connected and properly working
* will try to turn off whatever components are left of this machine
*/
/obj/machinery/power/turbine/core_rotor/proc/power_off()
if(!active)
return
active = FALSE
if(!QDELETED(compressor))
compressor.active = FALSE
if(!QDELETED(turbine))
turbine.active = FALSE
call_parts_update_appearance()
SSair.stop_processing_machine(src)
/// Returns true if all parts have their panel closed
/obj/machinery/power/turbine/core_rotor/proc/all_parts_ready()
if(QDELETED(compressor))
return FALSE
if(QDELETED(turbine))
return FALSE
return !panel_open && !compressor.panel_open && !turbine.panel_open
/// Getter for turbine integrity, return the amount in %
/obj/machinery/power/turbine/core_rotor/proc/get_turbine_integrity()
var/integrity = damage / 500
integrity = max(round(100 - integrity * 100, 0.01), 0)
return integrity
/obj/machinery/power/turbine/core_rotor/process_atmos()
if(!active || !activate_parts(check_only = TRUE) || (machine_stat & BROKEN) || !powered(ignore_use_power = TRUE))
power_off()
return PROCESS_KILL
//use power to operate internal electronics & stuff
update_mode_power_usage(ACTIVE_POWER_USE, active_power_usage)
//===============COMPRESSOR WORKING========//
//Transfer gases from turf to compressor
var/temperature = compressor.compress_gases()
//Compute damage taken based on temperature
damage_archived = damage
var/temperature_difference = temperature - max_allowed_temperature
var/damage_done = round(log(90, max(temperature_difference, 1)), 0.5)
damage = max(damage + damage_done * 0.5, 0)
damage = min(damage_archived + TURBINE_MAX_TAKEN_DAMAGE, damage)
if(temperature_difference < 0)
damage = max(damage - TURBINE_DAMAGE_HEALING, 0)
//Apply damage if it passes threshold limits
if((damage - damage_archived >= 2 || damage > TURBINE_DAMAGE_ALARM_START) && COOLDOWN_FINISHED(src, turbine_damage_alert))
COOLDOWN_START(src, turbine_damage_alert, max(round(TURBINE_DAMAGE_ALARM_START - damage_done), 5) SECONDS)
//Boom!
var/integrity = get_turbine_integrity()
if(integrity <= 0)
deactivate_parts()
if(rpm < 35000)
explosion(src, 0, 1, 4)
return PROCESS_KILL
if(rpm < 87500)
explosion(src, 0, 2, 6)
return PROCESS_KILL
if(rpm < 220000)
explosion(src, 1, 3, 7)
return PROCESS_KILL
if(rpm < 550000)
explosion(src, 2, 5, 7)
return PROCESS_KILL
radio.talk_into(src, "Warning, turbine at [get_area_name(src)] taking damage, current integrity at [integrity]%!", RADIO_CHANNEL_ENGINEERING)
playsound(src, 'sound/machines/engine_alert/engine_alert1.ogg', 100, FALSE, 30, 30, falloff_distance = 10)
//================ROTOR WORKING============//
//The Rotor moves the gases that expands from 1000 L to 3000 L, they cool down and both temperature and pressure lowers
var/rotor_work = transfer_gases(compressor.machine_gasmix, machine_gasmix, compressor.compressor_work)
//the turbine expands the gases more from 3000 L to 6000 L, cooling them down further.
var/turbine_work = transfer_gases(machine_gasmix, turbine.machine_gasmix, abs(rotor_work))
//================TURBINE WORKING============//
//Calculate final power generated based on how much gas was ejected from the turbine
var/datum/gas_mixture/ejected_gases = turbine.expel_gases()
if(!ejected_gases) //output turf was blocked with high pressure/temperature gases or by some structure so no power generated
rpm = 0
produced_energy = 0
return
var/work_done = QUANTIZE(ejected_gases.total_moles()) * R_IDEAL_GAS_EQUATION * ejected_gases.temperature * log(compressor.compressor_pressure / PRESSURE_MAX(ejected_gases.return_pressure()))
//removing the work needed to move the compressor but adding back the turbine work that is the one generating most of the power.
work_done = max(work_done - compressor.compressor_work * TURBINE_COMPRESSOR_STATOR_INTERACTION_MULTIPLIER - turbine_work, 0)
//calculate final acheived rpm
rpm = ((work_done * compressor.get_efficiency()) ** turbine.get_efficiency()) * get_efficiency() / TURBINE_RPM_CONVERSION
rpm = FLOOR(min(rpm, max_allowed_rpm), 1)
//add energy into the grid, also use part of it for turbine operation
produced_energy = rpm * TURBINE_ENERGY_RECTIFICATION_MULTIPLIER * TURBINE_RPM_CONVERSION
add_avail(produced_energy)
/obj/item/paper/guides/jobs/atmos/turbine
name = "paper- 'Quick guide on the new and improved turbine!'"
default_raw_text = "<B>How to operate the turbine</B><BR>\
-The new turbine is not much different from the old one, just put gases in the chamber, light them up and activate the machine from the nearby computer.\
-There is a new parameter that's visible within the turbine computer's UI, damage. The turbine will be damaged when the heat gets too high, according to the tiers of the parts used. Make sure it doesn't get too hot!<BR>\
-You can avoid the turbine critically failing by upgrading the parts of the machine, but not with stock parts as you might be used to. There are 3 all-new parts, one for each section of the turbine.<BR>\
-These items are: the compressor part, the rotor part and the stator part. All of them can be printed in any engi lathes (both proto and auto).<BR>\
-There are 4 tiers for these items, only the first tier can be printed. The next tier of each part can be made by using various materials on the part (clicking with the material in hand, on the part). The material required to reach the next tier is stated in the part's examine text, try shift clicking it!<BR>\
-Each tier increases the efficiency (more power), the max reachable RPM, and the max temperature that the machine can process without taking damage (up to fusion temperatures at the last tier!).<BR>\
-A word of warning, the machine is very inefficient in its gas consumption and many unburnt gases will pass through. If you want to be cheap you can either pre-burn the gases or add a filtering system to collect the unburnt gases and reuse them."
#undef PRESSURE_MAX
#undef MINIMUM_TURBINE_PRESSURE