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Bubberstation/code/modules/projectiles/projectile/bullets/lmg.dm
SkyratBot 7c68b51b6c [MIRROR] Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) [MDB IGNORE] (#22937)
* Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes)

* Update nukeops.dm

* Update clownops.dm

* Modular fixes

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-08-08 12:38:40 -04:00

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// C3D (Borgs)
/obj/projectile/bullet/c3d
damage = 20
// Mech LMG
/obj/projectile/bullet/lmg
damage = 20
// Mech FNX-99
/obj/projectile/bullet/incendiary/fnx99
damage = 20
// Turrets
/obj/projectile/bullet/manned_turret
damage = 20
/obj/projectile/bullet/manned_turret/hmg
icon_state = "redtrac"
/obj/projectile/bullet/syndicate_turret
damage = 20
// 7mm (SAW)
/obj/projectile/bullet/a7mm
name = "7mm bullet"
damage = 30
armour_penetration = 5
wound_bonus = -50
wound_falloff_tile = 0
/obj/projectile/bullet/a7mm/ap
name = "7mm armor-piercing bullet"
damage = 25
armour_penetration = 75
/obj/projectile/bullet/a7mm/hp
name = "7mm hollow-point bullet"
damage = 50
sharpness = SHARP_EDGED
weak_against_armour = TRUE
wound_bonus = -40
bare_wound_bonus = 30
wound_falloff_tile = -8
/obj/projectile/bullet/incendiary/a7mm
name = "7mm incendiary bullet"
damage = 15
fire_stacks = 3
/obj/projectile/bullet/a7mm/match
name = "7mm match bullet"
ricochets_max = 2
ricochet_chance = 60
ricochet_auto_aim_range = 4
ricochet_incidence_leeway = 55
/obj/projectile/bullet/a7mm/bouncy
name = "7mm rubber bullet"
damage = 20
ricochets_max = 40
ricochet_chance = 500 // will bounce off anything and everything, whether they like it or not
ricochet_auto_aim_range = 4
ricochet_incidence_leeway = 0
ricochet_decay_chance = 0.9