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* Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) * Update nukeops.dm * Update clownops.dm * Modular fixes --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
70 lines
1.3 KiB
Plaintext
70 lines
1.3 KiB
Plaintext
// C3D (Borgs)
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/obj/projectile/bullet/c3d
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damage = 20
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// Mech LMG
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/obj/projectile/bullet/lmg
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damage = 20
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// Mech FNX-99
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/obj/projectile/bullet/incendiary/fnx99
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damage = 20
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// Turrets
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/obj/projectile/bullet/manned_turret
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damage = 20
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/obj/projectile/bullet/manned_turret/hmg
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icon_state = "redtrac"
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/obj/projectile/bullet/syndicate_turret
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damage = 20
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// 7mm (SAW)
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/obj/projectile/bullet/a7mm
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name = "7mm bullet"
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damage = 30
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armour_penetration = 5
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wound_bonus = -50
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wound_falloff_tile = 0
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/obj/projectile/bullet/a7mm/ap
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name = "7mm armor-piercing bullet"
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damage = 25
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armour_penetration = 75
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/obj/projectile/bullet/a7mm/hp
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name = "7mm hollow-point bullet"
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damage = 50
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sharpness = SHARP_EDGED
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weak_against_armour = TRUE
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wound_bonus = -40
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bare_wound_bonus = 30
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wound_falloff_tile = -8
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/obj/projectile/bullet/incendiary/a7mm
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name = "7mm incendiary bullet"
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damage = 15
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fire_stacks = 3
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/obj/projectile/bullet/a7mm/match
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name = "7mm match bullet"
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ricochets_max = 2
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ricochet_chance = 60
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ricochet_auto_aim_range = 4
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ricochet_incidence_leeway = 55
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/obj/projectile/bullet/a7mm/bouncy
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name = "7mm rubber bullet"
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damage = 20
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ricochets_max = 40
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ricochet_chance = 500 // will bounce off anything and everything, whether they like it or not
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ricochet_auto_aim_range = 4
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ricochet_incidence_leeway = 0
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ricochet_decay_chance = 0.9
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