Files
Bubberstation/code/modules/shuttle/assault_pod.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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/obj/docking_port/mobile/assault_pod
name = "assault pod"
shuttle_id = "steel_rain"
/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
return ..()
/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
. = ..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/explosion/explosion1.ogg',50,TRUE)
/obj/item/assault_pod
name = "Assault Pod Targeting Device"
icon = 'icons/obj/devices/remote.dmi'
icon_state = "designator_syndicate"
inhand_icon_state = "nukietalkie"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
desc = "Used to select a landing zone for assault pods."
var/shuttle_id = "steel_rain"
var/dwidth = 3
var/dheight = 0
var/width = 7
var/height = 7
var/lz_dir = 1
var/lzname = "assault_pod"
/obj/item/assault_pod/attack_self(mob/living/user)
var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs)
if(isnull(target_area))
return
if(isnull(GLOB.teleportlocs[target_area]))
return
var/area/picked_area = GLOB.teleportlocs[target_area]
if(!src || QDELETED(src))
return
var/list/turfs = get_area_turfs(picked_area)
if (!length(turfs))
return
var/turf/T = pick(turfs)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.shuttle_id = "[lzname]([REF(src)])"
landing_zone.port_destinations = "[lzname]([REF(src)])"
landing_zone.name = "Landing Zone"
landing_zone.dwidth = dwidth
landing_zone.dheight = dheight
landing_zone.width = width
landing_zone.height = height
landing_zone.setDir(lz_dir)
for(var/obj/machinery/computer/shuttle/S in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/shuttle))
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.shuttle_id]"
to_chat(user, span_notice("Landing zone set."))
qdel(src)
/obj/item/assault_pod/medieval //for the medieval pirates
name = "Shuttle placement designator"
icon = 'icons/obj/scrolls.dmi'
icon_state = "blueprints"
inhand_icon_state = null
desc = "A map of the station used to select where you want to land your shuttle."
shuttle_id = "pirate"
dwidth = 1
dheight = 1
width = 15
height = 9
lzname = "pirate"
/obj/item/assault_pod/medieval/Initialize(mapload)
. = ..()
var/counter = length(SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/shuttle/pirate))
if(counter != 1)
shuttle_id = "[shuttle_id]_[counter]"
lzname = "[lzname] [counter]"