Files
Bubberstation/modular_zubbers/code/modules/research/designs/nerd_designs.dm
BurgerLUA 6208af2ee1 Adds the DOTA suit and various extras (#1275)
## About The Pull Request

Adds the DOTA suit. A special armored science lathe printable hardsuit
that gives you morphine whenever you are affected by a wound. Also does
other stuff I guess, such as:
- Morphine
- More Morphine
- Emag into giving stimulants (and Morphine)
- Has a cool professionally voiced AI
- Prevents you from talking like a true silent protagonist.
- Built in Geiger counter.

Also adds

- Nerd glasses that give you the "Nice Shot" trait, making your firearms
more accurate. How else are you supposed to explain the military
training by HEV suit users?
- Fast attacking lightweight crowbar. Beat the shit out of objects. Or
your coworkers.
- Physics Manipulation Tool from another PR. I should probably require
it to use a bluespace core maybe.

All this is researchable with the correct research.


## Why It's Good For The Game

idk

## Proof Of Testing


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/f774baa3-f667-482f-bc09-d4518409423e)


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/bfa5ab91-f439-4c39-908d-b19ffc66167e)


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/29b6c2ac-240f-4a30-a819-85d143fa0edb)


## Changelog

🆑 BurgerBB
add: Adds the DOTA suit and various extras to research.
/🆑

---------

Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: Swift <jackwars4@gmail.com>
2024-04-30 04:14:15 -05:00

73 lines
2.1 KiB
Plaintext

//Nerd
/datum/design/nerd_suit
name = "D.O.T.A. Suit"
id = "nerd_suit"
build_type = PROTOLATHE
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
build_path = /obj/item/clothing/suit/armor/nerd
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*20,
/datum/material/silver = SHEET_MATERIAL_AMOUNT*5,
/datum/material/gold = SHEET_MATERIAL_AMOUNT*5,
/datum/material/diamond=SHEET_MATERIAL_AMOUNT*3,
/datum/material/uranium=SHEET_MATERIAL_AMOUNT,
/datum/material/bluespace=SHEET_MATERIAL_AMOUNT
)
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
construction_time = 100
/datum/design/nerd_glases
name = "Ultra Nerd Glasses"
id = "nerd_glases"
build_type = PROTOLATHE
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
build_path = /obj/item/clothing/glasses/regular/hipster/nerd
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT,
/datum/material/diamond=SHEET_MATERIAL_AMOUNT*2,
/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*2
)
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
construction_time = 50
//Advanced Nerd
/datum/design/fast_crowbar
name = "Physicist's Crowbar"
id = "fast_crowbar"
build_type = PROTOLATHE
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
build_path = /obj/item/crowbar/large/heavy/science
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*5,
/datum/material/uranium=SHEET_MATERIAL_AMOUNT,
/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*2 //Bluespace makes it go faster :^)
)
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
construction_time = 50
/datum/design/physgun
name = "Physics Manipulation Tool"
id = "physgun"
build_type = PROTOLATHE
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
build_path = /obj/item/physic_manipulation_tool
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*10,
/datum/material/uranium=SHEET_MATERIAL_AMOUNT*5,
/datum/material/diamond=SHEET_MATERIAL_AMOUNT*3,
/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*5
)
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
construction_time = 100