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## About The Pull Request Adds the DOTA suit. A special armored science lathe printable hardsuit that gives you morphine whenever you are affected by a wound. Also does other stuff I guess, such as: - Morphine - More Morphine - Emag into giving stimulants (and Morphine) - Has a cool professionally voiced AI - Prevents you from talking like a true silent protagonist. - Built in Geiger counter. Also adds - Nerd glasses that give you the "Nice Shot" trait, making your firearms more accurate. How else are you supposed to explain the military training by HEV suit users? - Fast attacking lightweight crowbar. Beat the shit out of objects. Or your coworkers. - Physics Manipulation Tool from another PR. I should probably require it to use a bluespace core maybe. All this is researchable with the correct research. ## Why It's Good For The Game idk ## Proof Of Testing    ## Changelog 🆑 BurgerBB add: Adds the DOTA suit and various extras to research. /🆑 --------- Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com> Co-authored-by: Swift <jackwars4@gmail.com>
73 lines
2.1 KiB
Plaintext
73 lines
2.1 KiB
Plaintext
//Nerd
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/datum/design/nerd_suit
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name = "D.O.T.A. Suit"
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id = "nerd_suit"
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build_type = PROTOLATHE
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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build_path = /obj/item/clothing/suit/armor/nerd
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*20,
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/datum/material/silver = SHEET_MATERIAL_AMOUNT*5,
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/datum/material/gold = SHEET_MATERIAL_AMOUNT*5,
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/datum/material/diamond=SHEET_MATERIAL_AMOUNT*3,
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/datum/material/uranium=SHEET_MATERIAL_AMOUNT,
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/datum/material/bluespace=SHEET_MATERIAL_AMOUNT
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)
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
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)
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construction_time = 100
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/datum/design/nerd_glases
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name = "Ultra Nerd Glasses"
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id = "nerd_glases"
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build_type = PROTOLATHE
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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build_path = /obj/item/clothing/glasses/regular/hipster/nerd
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT,
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/datum/material/diamond=SHEET_MATERIAL_AMOUNT*2,
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/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*2
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)
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
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)
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construction_time = 50
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//Advanced Nerd
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/datum/design/fast_crowbar
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name = "Physicist's Crowbar"
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id = "fast_crowbar"
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build_type = PROTOLATHE
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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build_path = /obj/item/crowbar/large/heavy/science
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*5,
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/datum/material/uranium=SHEET_MATERIAL_AMOUNT,
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/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*2 //Bluespace makes it go faster :^)
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)
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
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)
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construction_time = 50
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/datum/design/physgun
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name = "Physics Manipulation Tool"
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id = "physgun"
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build_type = PROTOLATHE
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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build_path = /obj/item/physic_manipulation_tool
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*10,
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/datum/material/uranium=SHEET_MATERIAL_AMOUNT*5,
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/datum/material/diamond=SHEET_MATERIAL_AMOUNT*3,
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/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*5
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)
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
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)
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construction_time = 100
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