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## About The Pull Request This fixes a bug that was hard to troubleshoot. While I was testing my other PR, I noticed that I was getting inconsistent atmos readouts while using a gas sensor hooked to an air alarm. Sometimes I would get the readout from the tile of the air alarm, and other times it would give me the readout of the gas sensor... I tracked it down and the root cause was the `COMSIG_TURF_EXPOSE` signal not being properly reassigned when a gas sensor was connected. My fix is to transfer the signal from the air alarm to the air sensor and vice versa when they are connected/disconnected. I also added some redundancies in place to limit air sensors to be only connected to one air alarm at a time. I threw in a mapping check to make sure one air alarm isn't linked to multiple sensors to catch some accidents. Another small fix is that air alarms now can be relinked to other air sensors if the sensor is reset. This was a problem for round-start linked air alarms that were paired with sensors since you could turn off or break a sensor and then the air alarm would have it's link severed without being able to link to any new sensors. ## Why It's Good For The Game Air alarms are becoming more robust! ## Changelog 🆑 fix: Fix air alarms to work correctly while connected to a gas sensor fix: Fix paired air alarms and sensors to be able to relink to other devices if turned off, reset, or destroyed. /🆑
The code in this module originally evolved from dmm_suite and has since been specialized for SS13 and otherwise tweaked to fit /tg/station's needs. dmm_suite version 1.0 Released January 30th, 2011. NOTE: Map saving functionality removed defines the object /dmm_suite - Provides the proc load_map() - Loads the specified map file onto the specified z-level. - provides the proc write_map() - Returns a text string of the map in dmm format ready for output to a file. - provides the proc save_map() - Returns a .dmm file if map is saved - Returns FALSE if map fails to save The dmm_suite provides saving and loading of map files in BYOND's native DMM map format. It approximates the map saving and loading processes of the Dream Maker and Dream Seeker programs so as to allow editing, saving, and loading of maps at runtime. ------------------------ To save a map at runtime, create an instance of /dmm_suite, and then call write_map(), which accepts three arguments: - A turf representing one corner of a three dimensional grid (Required). - Another turf representing the other corner of the same grid (Required). - Any, or a combination, of several bit flags (Optional, see documentation). The order in which the turfs are supplied does not matter, the /dmm_writer will determine the grid containing both, in much the same way as DM's block() function. write_map() will then return a string representing the saved map in dmm format; this string can then be saved to a file, or used for any other purose. ------------------------ To load a map at runtime, create an instance of /dmm_suite, and then call load_map(), which accepts two arguments: - A .dmm file to load (Required). - A number representing the z-level on which to start loading the map (Optional). The /dmm_suite will load the map file starting on the specified z-level. If no z-level was specified, world.maxz will be increased so as to fit the map. Note that if you wish to load a map onto a z-level that already has objects on it, you will have to handle the removal of those objects. Otherwise the new map will simply load the new objects on top of the old ones. Also note that all type paths specified in the .dmm file must exist in the world's code, and that the /dmm_reader trusts that files to be loaded are in fact valid .dmm files. Errors in the .dmm format will cause runtime errors.