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Bubberstation/code/modules/mapping/reader.dm
SkyratBot ab5a4d0f99 [MIRROR] split area.contained_turfs up by zlevel, make init 10 seconds faster (#26161)
* split area.contained_turfs up by zlevel, make init 10 seconds faster (#80941)

## About The Pull Request

Situation: areas have a list of all turfs in their area.

Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs
that has to be traversed for every turf we need to remove from it. This
can take multiple byond ticks just to preform this action for a single
space rune

Solution: split the list by zlevel, and only search the right zlevel
list when removing turfs from areas.

replaces `area.get_contained_turfs()` with a few new procs:

* `get_highest_zlevel()` - returns the highest zlevel the area contains
turfs in. useful for use with `get_turfs_by_zlevel`
* `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in
a given zlevel. Useful for code that only cares about a specific zlevel
or changes behavior based on zlevel like lighting init.
* `get_turfs_from_all_zlevels()` - the replacement for
`get_contained_turfs()`, renamed as such so anybody copying/cargo
culting code gets a hint that a zlevel specific version might exist.
Still used in for loops that type checked so byond would do that all at
once
* `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists
but only for non-empty zlevels. very useful for for loops.

The area contents unit test has been rewritten to ensure any improper
data triggers failures or runtimes by not having it use the helpers
above (some of which ensure a list is always returned) and access the
lists directly.

* split area.contained_turfs up by zlevel, make init 10 seconds faster

* eeyes

* Update area_spawn_subsystem.dm

* Unshits turf contain code slightly (#81023)

Literally just implements my reviews from #80941 
I am frankly a smidge pissed that the pr was merged without them being
handled. No code is worth merging past known issues, and if the author
is just gonna dip then that's life.
I don't like privileging mso on stuff like this, especially because
frankly I'm kinda mad at him rn but also because when a pr is made the
onus on finishing it falls to the person who made it.

Should not need to clean up after someone as a maintainer, and shouldn't
normalize doing it. I'm not like mad at zypher directly mind he offered
to do this too, just the idea he was espousing here.

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2024-01-21 03:34:23 +00:00

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///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
// We support two different map formats
// It is kinda possible to process them together, but if we split them up
// I can make optimization decisions more easily
/**
* DMM SPEC:
* DMM is split into two parts. First we have strings of text linked to lists of paths and their modifications (I will call this the cache)
* We call these strings "keys" and the things they point to members. Keys have a static length
*
* The second part is a list of locations matched to a string of keys. (I'll be calling this the grid)
* These are used to lookup the cache we built earlier.
* We store location lists as grid_sets. the lines represent different things depending on the spec
*
* In standard DMM (which you can treat as the base case, since it also covers weird modifications) each line
* represents an x file, and there's typically only one grid set per z level.
* The meme is you can look at a DMM formatted map and literally see what it should roughly look like
* This differs in TGM, and we can pull some performance from this
*
* Any restrictions here also apply to TGM
*
* /tg/ Restrictions:
* Paths have a specified order. First atoms in the order in which they should be loaded, then a single turf, then the area of the cell
* DMM technically supports turf stacking, but this is deprecated for all formats
*/
#define MAP_DMM "dmm"
/**
* TGM SPEC:
* TGM is a derevation of DMM, with restrictions placed on it
* to make it easier to parse and to reduce merge conflicts/ease their resolution
*
* Requirements:
* Each "statement" in a key's details ends with a new line, and wrapped in (...)
* All paths end with either a comma or occasionally a {, then a new line
* Excepting the area, who is listed last and ends with a ) to mark the end of the key
*
* {} denotes a list of variable edits applied to the path that came before the first {
* the final } is followed by a comma, and then a new line
* Variable edits have the form \tname = value;\n
* Except the last edit, which has no final ;, and just ends in a newline
* No extra padding is permitted
* Many values are supported. See parse_constant()
* Strings must be wrapped in "...", files in '...', and lists in list(...)
* Files are kinda susy, and may not actually work. buyer beware
* Lists support assoc values as expected
* These constants can be further embedded into lists
*
* There can be no padding in front of, or behind a path
*
* Therefore:
* "key" = (
* /path,
* /other/path{
* var = list("name" = 'filepath');
* other_var = /path
* },
* /turf,
* /area)
*
*/
#define MAP_TGM "tgm"
#define MAP_UNKNOWN "unknown"
/datum/grid_set
var/xcrd
var/ycrd
var/zcrd
var/gridLines
/datum/parsed_map
var/original_path
var/map_format
/// The length of a key in this file. This is promised by the standard to be static
var/key_len = 0
/// The length of a line in this file. Not promised by dmm but standard dmm uses it, so we can trust it
var/line_len = 0
/// If we've expanded world.maxx
var/expanded_y = FALSE
/// If we've expanded world.maxy
var/expanded_x = FALSE
var/list/grid_models = list()
var/list/gridSets = list()
/// List of area types we've loaded AS A PART OF THIS MAP
/// We do this to allow non unique areas, so we'll only load one per map
var/list/area/loaded_areas = list()
var/list/modelCache
/// Unoffset bounds. Null on parse failure.
var/list/parsed_bounds
/// Offset bounds. Same as parsed_bounds until load().
var/list/bounds
///any turf in this list is skipped inside of build_coordinate. Lazy assoc list
var/list/turf_blacklist
// raw strings used to represent regexes more accurately
// '' used to avoid confusing syntax highlighting
var/static/regex/dmm_regex = new(@'"([a-zA-Z]+)" = (?:\(\n|\()((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}', "g")
/// Matches key formats in TMG (IE: newline after the \()
var/static/regex/matches_tgm = new(@'^"[A-z]*"[\s]*=[\s]*\([\s]*\n', "m")
/// Pulls out key value pairs for TGM
var/static/regex/var_edits_tgm = new(@'^\t([A-z]*) = (.*?);?$')
/// Pulls out model paths for DMM
var/static/regex/model_path = new(@'(\/[^\{]*?(?:\{.*?\})?)(?:,|$)', "g")
/// If we are currently loading this map
var/loading = FALSE
#ifdef TESTING
var/turfsSkipped = 0
#endif
/datum/parsed_map/proc/copy()
// Avoids duped work just in case
build_cache()
var/datum/parsed_map/newfriend = new()
newfriend.original_path = original_path
newfriend.map_format = map_format
newfriend.key_len = key_len
newfriend.line_len = line_len
newfriend.grid_models = grid_models.Copy()
newfriend.gridSets = gridSets.Copy()
newfriend.modelCache = modelCache.Copy()
newfriend.parsed_bounds = parsed_bounds.Copy()
// Copy parsed bounds to reset to initial values
newfriend.bounds = parsed_bounds.Copy()
newfriend.turf_blacklist = turf_blacklist?.Copy()
return newfriend
//text trimming (both directions) helper macro
#define TRIM_TEXT(text) (trim_reduced(text))
/**
* Helper and recommened way to load a map file
* - dmm_file: The path to the map file
* - x_offset: The x offset to load the map at
* - y_offset: The y offset to load the map at
* - z_offset: The z offset to load the map at
* - crop_map: If true, the map will be cropped to the world bounds
* - measure_only: If true, the map will not be loaded, but the bounds will be calculated
* - no_changeturf: If true, the map will not call /turf/AfterChange
* - x_lower: The minimum x coordinate to load
* - x_upper: The maximum x coordinate to load
* - y_lower: The minimum y coordinate to load
* - y_upper: The maximum y coordinate to load
* - z_lower: The minimum z coordinate to load
* - z_upper: The maximum z coordinate to load
* - place_on_top: Whether to use /turf/proc/PlaceOnTop rather than /turf/proc/ChangeTurf
* - new_z: If true, a new z level will be created for the map
*/
/proc/load_map(
dmm_file,
x_offset = 0,
y_offset = 0,
z_offset = 0,
crop_map = FALSE,
measure_only = FALSE,
no_changeturf = FALSE,
x_lower = -INFINITY,
x_upper = INFINITY,
y_lower = -INFINITY,
y_upper = INFINITY,
z_lower = -INFINITY,
z_upper = INFINITY,
place_on_top = FALSE,
new_z = FALSE,
)
if(!(dmm_file in GLOB.cached_maps))
GLOB.cached_maps[dmm_file] = new /datum/parsed_map(dmm_file)
var/datum/parsed_map/parsed_map = GLOB.cached_maps[dmm_file]
parsed_map = parsed_map.copy()
if(!measure_only && !isnull(parsed_map.bounds))
parsed_map.load(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
return parsed_map
/// Parse a map, possibly cropping it.
/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper=INFINITY, z_lower = -INFINITY, z_upper=INFINITY, measureOnly=FALSE)
// This proc sleeps for like 6 seconds. why?
// Is it file accesses? if so, can those be done ahead of time, async to save on time here? I wonder.
// Love ya :)
if(isfile(tfile))
original_path = "[tfile]"
tfile = file2text(tfile)
else if(isnull(tfile))
// create a new datum without loading a map
return
src.bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
if(findtext(tfile, matches_tgm))
map_format = MAP_TGM
else
map_format = MAP_DMM // Fallback
// lists are structs don't you know :)
var/list/bounds = src.bounds
var/list/grid_models = src.grid_models
var/key_len = src.key_len
var/line_len = src.line_len
var/stored_index = 1
var/list/regexOutput
//multiz lool
while(dmm_regex.Find(tfile, stored_index))
stored_index = dmm_regex.next
// Datum var lookup is expensive, this isn't
regexOutput = dmm_regex.group
// "aa" = (/type{vars=blah})
if(regexOutput[1]) // Model
var/key = regexOutput[1]
if(grid_models[key]) // Duplicate model keys are ignored in DMMs
continue
if(key_len != length(key))
if(!key_len)
key_len = length(key)
else
CRASH("Inconsistent key length in DMM")
if(!measureOnly)
grid_models[key] = regexOutput[2]
// (1,1,1) = {"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"}
else if(regexOutput[3]) // Coords
if(!key_len)
CRASH("Coords before model definition in DMM")
var/curr_x = text2num(regexOutput[3])
if(curr_x < x_lower || curr_x > x_upper)
continue
var/curr_y = text2num(regexOutput[4])
if(curr_y < y_lower || curr_y > y_upper)
continue
var/curr_z = text2num(regexOutput[5])
if(curr_z < z_lower || curr_z > z_upper)
continue
var/datum/grid_set/gridSet = new
gridSet.xcrd = curr_x
gridSet.ycrd = curr_y
gridSet.zcrd = curr_z
bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_y)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z)
var/list/gridLines = splittext(regexOutput[6], "\n")
gridSet.gridLines = gridLines
var/leadingBlanks = 0
while(leadingBlanks < length(gridLines) && gridLines[++leadingBlanks] == "")
if(leadingBlanks > 1)
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
if(!length(gridLines)) // Skip it if only blank lines exist.
continue
gridSets += gridSet
if(gridLines[length(gridLines)] == "")
gridLines.Cut(length(gridLines)) // Remove only one blank line at the end.
bounds[MAP_MINY] = min(bounds[MAP_MINY], gridSet.ycrd)
gridSet.ycrd += length(gridLines) - 1 // Start at the top and work down
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd)
if(!line_len)
line_len = length(gridLines[1])
var/maxx = curr_x
if(length(gridLines)) //Not an empty map
maxx = max(maxx, curr_x + line_len / key_len - 1)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx)
CHECK_TICK
// Indicate failure to parse any coordinates by nulling bounds
if(bounds[1] == 1.#INF)
src.bounds = null
else
// Clamp all our mins and maxes down to the proscribed limits
bounds[MAP_MINX] = clamp(bounds[MAP_MINX], x_lower, x_upper)
bounds[MAP_MAXX] = clamp(bounds[MAP_MAXX], x_lower, x_upper)
bounds[MAP_MINY] = clamp(bounds[MAP_MINY], y_lower, y_upper)
bounds[MAP_MAXY] = clamp(bounds[MAP_MAXY], y_lower, y_upper)
bounds[MAP_MINZ] = clamp(bounds[MAP_MINZ], z_lower, z_upper)
bounds[MAP_MAXZ] = clamp(bounds[MAP_MAXZ], z_lower, z_upper)
parsed_bounds = src.bounds
src.key_len = key_len
src.line_len = line_len
/// Iterates over all grid sets and returns ones with z values within the given bounds. Inclusive
/datum/parsed_map/proc/filter_grid_sets_based_on_z_bounds(lower_z, upper_z)
var/list/filtered_sets = list()
for(var/datum/grid_set/grid_set as anything in gridSets)
if(grid_set.zcrd < lower_z)
continue
if(grid_set.zcrd > upper_z)
continue
filtered_sets += grid_set
return filtered_sets
/// Load the parsed map into the world. You probably want [/proc/load_map]. Keep the signature the same.
/datum/parsed_map/proc/load(x_offset = 0, y_offset = 0, z_offset = 0, crop_map = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, place_on_top = FALSE, new_z = FALSE)
//How I wish for RAII
Master.StartLoadingMap()
. = _load_impl(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
Master.StopLoadingMap()
#define MAPLOADING_CHECK_TICK \
if(TICK_CHECK) { \
if(loading) { \
SSatoms.map_loader_stop(REF(src)); \
stoplag(); \
SSatoms.map_loader_begin(REF(src)); \
} else { \
stoplag(); \
} \
}
// Do not call except via load() above.
/datum/parsed_map/proc/_load_impl(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
PRIVATE_PROC(TRUE)
// Tell ss atoms that we're doing maploading
// We'll have to account for this in the following tick_checks so it doesn't overflow
loading = TRUE
SSatoms.map_loader_begin(REF(src))
// Loading used to be done in this proc
// We make the assumption that if the inner procs runtime, we WANT to do cleanup on them, but we should stil tell our parents we failed
// Since well, we did
var/sucessful = FALSE
switch(map_format)
if(MAP_TGM)
sucessful = _tgm_load(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
else
sucessful = _dmm_load(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
// And we are done lads, call it off
SSatoms.map_loader_stop(REF(src))
loading = FALSE
if(new_z)
for(var/z_index in bounds[MAP_MINZ] to bounds[MAP_MAXZ])
SSmapping.build_area_turfs(z_index)
if(!no_changeturf)
var/list/turfs = block(
locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]))
for(var/turf/T as anything in turfs)
//we do this after we load everything in. if we don't, we'll have weird atmos bugs regarding atmos adjacent turfs
T.AfterChange(CHANGETURF_IGNORE_AIR)
if(expanded_x || expanded_y)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_EXPANDED_WORLD_BOUNDS, expanded_x, expanded_y)
#ifdef TESTING
if(turfsSkipped)
testing("Skipped loading [turfsSkipped] default turfs")
#endif
return sucessful
// Wanna clear something up about maps, talking in 255x255 here
// In the tgm format, each gridset contains 255 lines, each line representing one tile, with 255 total gridsets
// In the dmm format, each gridset contains 255 lines, each line representing one row of tiles, containing 255 * line length characters, with one gridset per z
// You can think of dmm as storing maps in rows, whereas tgm stores them in columns
/datum/parsed_map/proc/_tgm_load(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
// setup
var/list/modelCache = build_cache(no_changeturf)
var/space_key = modelCache[SPACE_KEY]
var/list/bounds
src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
// Building y coordinate ranges
var/y_relative_to_absolute = y_offset - 1
var/x_relative_to_absolute = x_offset - 1
// Ok so like. something important
// We talk in "relative" coords here, so the coordinate system of the map datum
// This is so we can do offsets, but it is NOT the same as positions in game
// That's why there's some uses of - y_relative_to_absolute here, to turn absolute positions into relative ones
// TGM maps process in columns, so the starting y will always be the max size
// We know y starts at 1
var/datum/grid_set/first_column = gridSets[1]
var/relative_y = first_column.ycrd
var/highest_y = relative_y + y_relative_to_absolute
if(!crop_map && highest_y > world.maxy)
if(new_z)
// Need to avoid improperly loaded area/turf_contents
world.increase_max_y(highest_y, map_load_z_cutoff = z_offset - 1)
else
world.increase_max_y(highest_y)
expanded_y = TRUE
// Skip Y coords that are above the smallest of the three params
// So maxy and y_upper get to act as thresholds, and relative_y can play
var/y_skip_above = min(world.maxy - y_relative_to_absolute, y_upper, relative_y)
// How many lines to skip because they'd be above the y cuttoff line
var/y_starting_skip = relative_y - y_skip_above
highest_y -= y_starting_skip
// Y is the LOWEST it will ever be here, so we can easily set a threshold for how low to go
var/line_count = length(first_column.gridLines)
var/lowest_y = relative_y - (line_count - 1) // -1 because we decrement at the end of the loop, not the start
var/y_ending_skip = max(max(y_lower, 1 - y_relative_to_absolute) - lowest_y, 0)
// X setup
var/x_delta_with = x_upper
if(crop_map)
// Take our smaller crop threshold yes?
x_delta_with = min(x_delta_with, world.maxx)
// We're gonna skip all the entries above the upper x, or maxx if cropMap is set
// The last column is guarenteed to have the highest x value we;ll encounter
// Even if z scales, this still works
var/datum/grid_set/last_column = gridSets[length(gridSets)]
var/final_x = last_column.xcrd + x_relative_to_absolute
if(final_x > x_delta_with)
// If our relative x is greater then X upper, well then we've gotta limit our expansion
var/delta = max(final_x - x_delta_with, 0)
final_x -= delta
if(final_x > world.maxx && !crop_map)
if(new_z)
// Need to avoid improperly loaded area/turf_contents
world.increase_max_x(final_x, map_load_z_cutoff = z_offset - 1)
else
world.increase_max_x(final_x)
expanded_x = TRUE
var/lowest_x = max(x_lower, 1 - x_relative_to_absolute)
// Amount we offset the grid zcrd to get the true zcrd
var/grid_z_offset = z_offset - 1
var/z_upper_set = z_upper < INFINITY
var/z_lower_set = z_lower > -INFINITY
// We make the assumption that the last block of turfs will have the highest embedded z in it
// true max zcrd
var/map_bounds_z_max = last_column.zcrd
var/z_upper_parsed = map_bounds_z_max + z_offset - 1
if(z_upper_set)
z_upper_parsed -= map_bounds_z_max - z_upper
if(z_lower_set)
var/offset_amount = z_lower - 1
z_upper_parsed -= offset_amount
grid_z_offset -= offset_amount
var/list/target_grid_sets = gridSets
if(z_lower_set || z_upper_set) // bounds are set, filter out gridsets for z levels we don't want
target_grid_sets = filter_grid_sets_based_on_z_bounds(z_lower, z_upper)
var/z_threshold = world.maxz
if(z_upper_parsed > z_threshold && crop_map)
for(var/i in z_threshold + 1 to z_upper_parsed) //create a new z_level if needed
world.incrementMaxZ()
if(!no_changeturf)
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called")
for(var/datum/grid_set/gset as anything in target_grid_sets)
var/true_xcrd = gset.xcrd + x_relative_to_absolute
// any cutoff of x means we just shouldn't iterate this gridset
if(final_x < true_xcrd || lowest_x > gset.xcrd)
continue
var/zcrd = gset.zcrd + grid_z_offset
// If we're using changeturf, we disable it if we load into a z level we JUST created
var/no_afterchange = no_changeturf || zcrd > z_threshold
// We're gonna track the first and last pairs of coords we find
// Since x is always incremented in steps of 1, we only need to deal in y
// The first x is guarenteed to be the lowest, the first y the highest, and vis versa
// This is faster then doing mins and maxes inside the hot loop below
var/first_found = FALSE
var/first_y = 0
var/last_y = 0
var/ycrd = highest_y
// Everything following this line is VERY hot.
for(var/i in 1 + y_starting_skip to line_count - y_ending_skip)
if(gset.gridLines[i] == space_key && no_afterchange)
#ifdef TESTING
++turfsSkipped
#endif
ycrd--
MAPLOADING_CHECK_TICK
continue
var/list/cache = modelCache[gset.gridLines[i]]
if(!cache)
SSatoms.map_loader_stop(REF(src))
CRASH("Undefined model key in DMM: [gset.gridLines[i]]")
build_coordinate(cache, locate(true_xcrd, ycrd, zcrd), no_afterchange, place_on_top, new_z)
// only bother with bounds that actually exist
if(!first_found)
first_found = TRUE
first_y = ycrd
last_y = ycrd
ycrd--
MAPLOADING_CHECK_TICK
// The x coord never changes, so not tracking first x is safe
// If no ycrd is found, we assume this row is totally empty and just continue on
if(first_found)
bounds[MAP_MINX] = min(bounds[MAP_MINX], true_xcrd)
bounds[MAP_MINY] = min(bounds[MAP_MINY], last_y)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], true_xcrd)
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], first_y)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
return TRUE
/// Stanrdard loading, not used in production
/// Doesn't take advantage of any tgm optimizations, which makes it slower but also more general
/// Use this if for some reason your map format is messy
/datum/parsed_map/proc/_dmm_load(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
// setup
var/list/modelCache = build_cache(no_changeturf)
var/space_key = modelCache[SPACE_KEY]
var/list/bounds
var/key_len = src.key_len
src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/y_relative_to_absolute = y_offset - 1
var/x_relative_to_absolute = x_offset - 1
var/line_len = src.line_len
// Amount we offset the grid zcrd to get the true zcrd
var/grid_z_offset = z_offset - 1
var/z_upper_set = z_upper < INFINITY
var/z_lower_set = z_lower > -INFINITY
// we now need to find the maximum z, fun!
var/map_bounds_z_max = 1
for(var/datum/grid_set/grid_set as anything in gridSets)
map_bounds_z_max = max(map_bounds_z_max, grid_set.zcrd)
var/z_upper_parsed = map_bounds_z_max + z_offset - 1
if(z_upper_set)
z_upper_parsed -= map_bounds_z_max - z_upper
if(z_lower_set)
var/offset_amount = z_lower - 1
z_upper_parsed -= offset_amount
grid_z_offset -= offset_amount
var/list/target_grid_sets = gridSets
if(z_lower_set || z_upper_set) // bounds are set, filter out gridsets for z levels we don't want
target_grid_sets = filter_grid_sets_based_on_z_bounds(z_lower, z_upper)
for(var/datum/grid_set/gset as anything in target_grid_sets)
var/relative_x = gset.xcrd
var/relative_y = gset.ycrd
var/true_xcrd = relative_x + x_relative_to_absolute
var/ycrd = relative_y + y_relative_to_absolute
var/zcrd = gset.zcrd + grid_z_offset
if(!crop_map && ycrd > world.maxy)
if(new_z)
// Need to avoid improperly loaded area/turf_contents
world.increase_max_y(ycrd, map_load_z_cutoff = z_offset - 1)
else
world.increase_max_y(ycrd)
expanded_y = TRUE
var/zexpansion = zcrd > world.maxz
var/no_afterchange = no_changeturf
if(zexpansion)
if(crop_map)
continue
else
while (zcrd > world.maxz) //create a new z_level if needed
world.incrementMaxZ()
if(!no_changeturf)
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called")
no_afterchange = TRUE
// Ok so like. something important
// We talk in "relative" coords here, so the coordinate system of the map datum
// This is so we can do offsets, but it is NOT the same as positions in game
// That's why there's some uses of - y_relative_to_absolute here, to turn absolute positions into relative ones
// Skip Y coords that are above the smallest of the three params
// So maxy and y_upper get to act as thresholds, and relative_y can play
var/y_skip_above = min(world.maxy - y_relative_to_absolute, y_upper, relative_y)
// How many lines to skip because they'd be above the y cuttoff line
var/y_starting_skip = relative_y - y_skip_above
ycrd += y_starting_skip
// Y is the LOWEST it will ever be here, so we can easily set a threshold for how low to go
var/line_count = length(gset.gridLines)
var/lowest_y = relative_y - (line_count - 1) // -1 because we decrement at the end of the loop, not the start
var/y_ending_skip = max(max(y_lower, 1 - y_relative_to_absolute) - lowest_y, 0)
// Now we're gonna precompute the x thresholds
// We skip all the entries below the lower x, or 1
var/starting_x_delta = max(max(x_lower, 1 - x_relative_to_absolute) - relative_x, 0)
// The x loop counts by key length, so we gotta multiply here
var/x_starting_skip = starting_x_delta * key_len
true_xcrd += starting_x_delta
// We're gonna skip all the entries above the upper x, or maxx if cropMap is set
var/x_target = line_len - key_len + 1
var/x_step_count = ROUND_UP(x_target / key_len)
var/final_x = relative_x + (x_step_count - 1)
var/x_delta_with = x_upper
if(crop_map)
// Take our smaller crop threshold yes?
x_delta_with = min(x_delta_with, world.maxx)
if(final_x > x_delta_with)
// If our relative x is greater then X upper, well then we've gotta limit our expansion
var/delta = max(final_x - x_delta_with, 0)
x_step_count -= delta
final_x -= delta
x_target = x_step_count * key_len
if(final_x > world.maxx && !crop_map)
if(new_z)
// Need to avoid improperly loaded area/turf_contents
world.increase_max_x(final_x, map_load_z_cutoff = z_offset - 1)
else
world.increase_max_x(final_x)
expanded_x = TRUE
// We're gonna track the first and last pairs of coords we find
// The first x is guarenteed to be the lowest, the first y the highest, and vis versa
// This is faster then doing mins and maxes inside the hot loop below
var/first_found = FALSE
var/first_x = 0
var/first_y = 0
var/last_x = 0
var/last_y = 0
// Everything following this line is VERY hot. How hot depends on the map format
// (Yes this does mean dmm is technically faster to parse. shut up)
for(var/i in 1 + y_starting_skip to line_count - y_ending_skip)
var/line = gset.gridLines[i]
var/xcrd = true_xcrd
for(var/tpos in 1 + x_starting_skip to x_target step key_len)
var/model_key = copytext(line, tpos, tpos + key_len)
if(model_key == space_key && no_afterchange)
#ifdef TESTING
++turfsSkipped
#endif
MAPLOADING_CHECK_TICK
++xcrd
continue
var/list/cache = modelCache[model_key]
if(!cache)
SSatoms.map_loader_stop(REF(src))
CRASH("Undefined model key in DMM: [model_key]")
build_coordinate(cache, locate(xcrd, ycrd, zcrd), no_afterchange, place_on_top, new_z)
// only bother with bounds that actually exist
if(!first_found)
first_found = TRUE
first_x = xcrd
first_y = ycrd
last_x = xcrd
last_y = ycrd
MAPLOADING_CHECK_TICK
++xcrd
ycrd--
MAPLOADING_CHECK_TICK
bounds[MAP_MINX] = min(bounds[MAP_MINX], first_x)
bounds[MAP_MINY] = min(bounds[MAP_MINY], last_y)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], last_x)
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], first_y)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
return TRUE
GLOBAL_LIST_EMPTY(map_model_default)
/datum/parsed_map/proc/build_cache(no_changeturf, bad_paths)
if(map_format == MAP_TGM)
return tgm_build_cache(no_changeturf, bad_paths)
return dmm_build_cache(no_changeturf, bad_paths)
/datum/parsed_map/proc/tgm_build_cache(no_changeturf, bad_paths=null)
if(modelCache && !bad_paths)
return modelCache
. = modelCache = list()
var/list/grid_models = src.grid_models
var/set_space = FALSE
// Use where a list is needed, but where it will not be modified
// Used here to remove the cost of needing to make a new list for each fields entry when it's set manually later
var/static/list/default_list = GLOB.map_model_default // It's stupid, but it saves += list(list)
var/static/list/wrapped_default_list = list(default_list) // It's stupid, but it saves += list(list)
var/static/regex/var_edits = var_edits_tgm
var/path_to_init = ""
// Reference to the attributes list we're currently filling, if any
var/list/current_attributes
// If we are currently editing a path or not
var/editing = FALSE
for(var/model_key in grid_models)
// We're going to split models by newline
// This guarentees that each entry will be of interest to us
// Then we'll process them step by step
// Hopefully this reduces the cost from read_list that we'd otherwise have
var/list/lines = splittext(grid_models[model_key], "\n")
// Builds list of path/edits for later
// Of note: we cannot preallocate them to save time in list expansion later
// But fortunately lists allocate at least 8 entries normally anyway, and
// We are unlikely to have more then that many members
//will contain all members (paths) in model (in our example : /turf/unsimulated/wall)
var/list/members = list()
//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
var/list/members_attributes = list()
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
// string representation of the path to init
for(var/line in lines)
// We do this here to avoid needing to check at each return statement
// No harm in it anyway
MAPLOADING_CHECK_TICK
switch(line[length(line)])
if(";") // Var edit, we'll apply it
// Var edits look like \tname = value;
// I'm gonna try capturing them with regex, since it ought to be the fastest here
// Should hand back key = value
var_edits.Find(line)
var/value = parse_constant(var_edits.group[2])
if(istext(value))
value = apply_text_macros(value)
current_attributes[var_edits.group[1]] = value
continue // Keep on keeping on brother
if("{") // Start of an edit, and so also the start of a path
editing = TRUE
current_attributes = list() // Init the list we'll be filling
members_attributes += list(current_attributes)
path_to_init = copytext(line, 1, -1)
if(",") // Either the end of a path, or the end of an edit
if(editing) // it was the end of a path
editing = FALSE
continue
members_attributes += wrapped_default_list // We know this is a path, and we also know it has no vv's. so we'll just set this to the default list
// Drop the last char mind
path_to_init = copytext(line, 1, -1)
if("}") // Gotta be the end of an area edit, let's check to be sure
if(editing) // it was the end of an area edit (shouldn't do those anyhow)
editing = FALSE
continue
stack_trace("ended a line on JUST a }, with no ongoing edit. What? Area shit?")
else // If we're editing, this is a var edit entry. the last one in a stack, cause god hates me. Otherwise, it's an area
if(editing) // I want inline I want inline I want inline
// Var edits look like \tname = value;
// I'm gonna try capturing them with regex, since it ought to be the fastest here
// Should hand back key = value
var_edits.Find(line)
var/value = parse_constant(var_edits.group[2])
if(istext(value))
value = apply_text_macros(value)
current_attributes[var_edits.group[1]] = value
continue // Keep on keeping on brother
members_attributes += wrapped_default_list // We know this is a path, and we also know it has no vv's. so we'll just set this to the default list
path_to_init = line
// Alright, if we've gotten to this point, our string is a path
// Oh and we don't trim it, because we require no padding for these
// Saves like 1.5 deciseconds
var/atom_def = text2path(path_to_init) //path definition, e.g /obj/foo/bar
if(!ispath(atom_def, /atom)) // Skip the item if the path does not exist. Fix your crap, mappers!
if(bad_paths)
// Rare case, avoid the var to save time most of the time
LAZYOR(bad_paths[copytext(line, 1, -1)], model_key)
continue
// Index is already incremented either way, just gotta set the path and all
members += atom_def
//check and see if we can just skip this turf
//So you don't have to understand this horrid statement, we can do this if
// 1. the space_key isn't set yet
// 2. no_changeturf is set
// 3. there are exactly 2 members
// 4. with no attributes
// 5. and the members are world.turf and world.area
// Basically, if we find an entry like this: "XXX" = (/turf/default, /area/default)
// We can skip calling this proc every time we see XXX
if(!set_space \
&& no_changeturf \
&& members_attributes.len == 2 \
&& members.len == 2 \
&& members_attributes[1] == default_list \
&& members_attributes[2] == default_list \
&& members[2] == world.area \
&& members[1] == world.turf
)
set_space = TRUE
.[SPACE_KEY] = model_key
continue
.[model_key] = list(members, members_attributes)
return .
/// Builds key caches for general formats
/// Slower then the proc above, tho it could still be optimized slightly. it's just not a priority
/// Since we don't run DMM maps, ever.
/datum/parsed_map/proc/dmm_build_cache(no_changeturf, bad_paths=null)
if(modelCache && !bad_paths)
return modelCache
. = modelCache = list()
var/list/grid_models = src.grid_models
var/set_space = FALSE
// Use where a list is needed, but where it will not be modified
// Used here to remove the cost of needing to make a new list for each fields entry when it's set manually later
var/static/list/default_list = list(GLOB.map_model_default)
for(var/model_key in grid_models)
//will contain all members (paths) in model (in our example : /turf/unsimulated/wall)
var/list/members = list()
//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
var/list/members_attributes = list()
var/model = grid_models[model_key]
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
var/model_index = 1
while(model_path.Find(model, model_index))
var/variables_start = 0
var/member_string = model_path.group[1]
model_index = model_path.next
//findtext is a bit expensive, lets only do this if the last char of our string is a } (IE: we know we have vars)
//this saves about 25 miliseconds on my machine. Not a major optimization
if(member_string[length(member_string)] == "}")
variables_start = findtext(member_string, "{")
var/path_text = TRIM_TEXT(copytext(member_string, 1, variables_start))
var/atom_def = text2path(path_text) //path definition, e.g /obj/foo/bar
if(!ispath(atom_def, /atom)) // Skip the item if the path does not exist. Fix your crap, mappers!
if(bad_paths)
LAZYOR(bad_paths[path_text], model_key)
continue
members += atom_def
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
// OF NOTE: this could be made faster by replacing readlist with a progressive regex
// I'm just too much of a bum to do it rn, especially since we mandate tgm format for any maps in repo
var/list/fields = default_list
if(variables_start)//if there's any variable
member_string = copytext(member_string, variables_start + length(member_string[variables_start]), -length(copytext_char(member_string, -1))) //removing the last '}'
fields = list(readlist(member_string, ";"))
for(var/I in fields)
var/value = fields[I]
if(istext(value))
fields[I] = apply_text_macros(value)
//then fill the members_attributes list with the corresponding variables
members_attributes += fields
MAPLOADING_CHECK_TICK
//check and see if we can just skip this turf
//So you don't have to understand this horrid statement, we can do this if
// 1. the space_key isn't set yet
// 2. no_changeturf is set
// 3. there are exactly 2 members
// 4. with no attributes
// 5. and the members are world.turf and world.area
// Basically, if we find an entry like this: "XXX" = (/turf/default, /area/default)
// We can skip calling this proc every time we see XXX
if(!set_space \
&& no_changeturf \
&& members.len == 2 \
&& members_attributes.len == 2 \
&& length(members_attributes[1]) == 0 \
&& length(members_attributes[2]) == 0 \
&& (world.area in members) \
&& (world.turf in members))
set_space = TRUE
.[SPACE_KEY] = model_key
continue
.[model_key] = list(members, members_attributes)
return .
/datum/parsed_map/proc/build_coordinate(list/model, turf/crds, no_changeturf as num, placeOnTop as num, new_z)
// If we don't have a turf, nothing we will do next will actually acomplish anything, so just go back
// Note, this would actually drop area vvs in the tile, but like, why tho
if(!crds)
return
var/index
var/list/members = model[1]
var/list/members_attributes = model[2]
// We use static lists here because it's cheaper then passing them around
var/static/list/default_list = GLOB.map_model_default
////////////////
//Instanciation
////////////////
if(turf_blacklist?[crds])
return
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
//first instance the /area and remove it from the members list
index = members.len
var/area/old_area
if(members[index] != /area/template_noop)
if(members_attributes[index] != default_list)
world.preloader_setup(members_attributes[index], members[index])//preloader for assigning set variables on atom creation
var/area/area_instance = loaded_areas[members[index]]
if(!area_instance)
var/area_type = members[index]
// If this parsed map doesn't have that area already, we check the global cache
area_instance = GLOB.areas_by_type[area_type]
// If the global list DOESN'T have this area it's either not a unique area, or it just hasn't been created yet
if (!area_instance)
area_instance = new area_type(null)
if(!area_instance)
CRASH("[area_type] failed to be new'd, what'd you do?")
loaded_areas[area_type] = area_instance
if(!new_z)
old_area = crds.loc
LISTASSERTLEN(old_area.turfs_to_uncontain_by_zlevel, crds.z, list())
LISTASSERTLEN(area_instance.turfs_by_zlevel, crds.z, list())
old_area.turfs_to_uncontain_by_zlevel[crds.z] += crds
area_instance.turfs_by_zlevel[crds.z] += crds
area_instance.contents.Add(crds)
if(GLOB.use_preloader)
world.preloader_load(area_instance)
// Index right before /area is /turf
index--
var/atom/instance
//then instance the /turf
//NOTE: this used to place any turfs before the last "underneath" it using .appearance and underlays
//We don't actually use this, and all it did was cost cpu, so we don't do this anymore
if(members[index] != /turf/template_noop)
if(members_attributes[index] != default_list)
world.preloader_setup(members_attributes[index], members[index])
// Note: we make the assertion that the last path WILL be a turf. if it isn't, this will fail.
if(placeOnTop)
instance = crds.load_on_top(members[index], CHANGETURF_DEFER_CHANGE | (no_changeturf ? CHANGETURF_SKIP : NONE))
else if(no_changeturf)
instance = create_atom(members[index], crds)//first preloader pass
else
instance = crds.ChangeTurf(members[index], null, CHANGETURF_DEFER_CHANGE)
if(GLOB.use_preloader && instance)//second preloader pass, for those atoms that don't ..() in New()
world.preloader_load(instance)
// If this isn't template work, we didn't change our turf and we changed area, then we've gotta handle area lighting transfer
else if(!no_changeturf && old_area)
// Don't do contain/uncontain stuff, this happens a few lines up when the area actally changes
crds.on_change_area(old_area, crds.loc)
MAPLOADING_CHECK_TICK
//finally instance all remainings objects/mobs
for(var/atom_index in 1 to index-1)
if(members_attributes[atom_index] != default_list)
world.preloader_setup(members_attributes[atom_index], members[atom_index])
// We make the assertion that only /atom s will be in this portion of the code. if that isn't true, this will fail
instance = create_atom(members[atom_index], crds)//first preloader pass
if(GLOB.use_preloader && instance)//second preloader pass, for those atoms that don't ..() in New()
world.preloader_load(instance)
MAPLOADING_CHECK_TICK
////////////////
//Helpers procs
////////////////
/datum/parsed_map/proc/create_atom(path, crds)
set waitfor = FALSE
. = new path (crds)
//find the position of the next delimiter,skipping whatever is comprised between opening_escape and closing_escape
//returns 0 if reached the last delimiter
/datum/parsed_map/proc/find_next_delimiter_position(text as text,initial_position as num, delimiter=",",opening_escape="\"",closing_escape="\"")
var/position = initial_position
var/next_delimiter = findtext(text,delimiter,position,0)
var/next_opening = findtext(text,opening_escape,position,0)
while((next_opening != 0) && (next_opening < next_delimiter))
position = findtext(text,closing_escape,next_opening + 1,0)+1
next_delimiter = findtext(text,delimiter,position,0)
next_opening = findtext(text,opening_escape,position,0)
return next_delimiter
//build a list from variables in text form (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
//return the filled list
/datum/parsed_map/proc/readlist(text as text, delimiter=",")
. = list()
if (!text)
return
var/position
var/old_position = 1
while(position != 0)
// find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
// check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
var/trim_left = TRIM_TEXT(copytext(text,old_position,(equal_position ? equal_position : position)))
var/left_constant = parse_constant(trim_left)
if(position)
old_position = position + length(text[position])
if(!left_constant) // damn newlines man. Exists to provide behavior consistency with the above loop. not a major cost becuase this path is cold
continue
if(equal_position && !isnum(left_constant))
// Associative var, so do the association.
// Note that numbers cannot be keys - the RHS is dropped if so.
var/trim_right = TRIM_TEXT(copytext(text, equal_position + length(text[equal_position]), position))
var/right_constant = parse_constant(trim_right)
.[left_constant] = right_constant
else // simple var
. += list(left_constant)
/datum/parsed_map/proc/parse_constant(text)
// number
var/num = text2num(text)
if(isnum(num))
return num
// string
if(text[1] == "\"")
// insert implied locate \" and length("\"") here
// It's a minimal timesave but it is a timesave
// Safe becuase we're guarenteed trimmed constants
return copytext(text, 2, -1)
// list
if(copytext(text, 1, 6) == "list(")//6 == length("list(") + 1
return readlist(copytext(text, 6, -1))
// typepath
var/path = text2path(text)
if(ispath(path))
return path
// file
if(text[1] == "'")
return file(copytext_char(text, 2, -1))
// null
if(text == "null")
return null
// not parsed:
// - pops: /obj{name="foo"}
// - new(), newlist(), icon(), matrix(), sound()
// fallback: string
return text
/datum/parsed_map/Destroy()
..()
SSatoms.map_loader_stop(REF(src)) // Just in case, I don't want to double up here
if(turf_blacklist)
turf_blacklist.Cut()
parsed_bounds.Cut()
bounds.Cut()
grid_models.Cut()
gridSets.Cut()
return QDEL_HINT_HARDDEL_NOW
#undef MAP_DMM
#undef MAP_TGM
#undef MAP_UNKNOWN
#undef TRIM_TEXT
#undef MAPLOADING_CHECK_TICK