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Bubberstation/code/modules/mapping/map_specific_code/Tramstation.dm
SkyratBot b1bd40e760 [MIRROR] [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition> [MDB IGNORE] (#15362)
* [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition>

* Fixes merge conflicts and compilation errors, alongside fixing the joker card to make it fully functional again

* Fixed a bunch of info variables in map files

* Alright this is why I wanted this merged yesterday

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-04 15:50:15 +01:00

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/obj/modular_map_root/tramstation
config_file = "strings/modular_maps/Tramstation.toml"
/obj/item/paper/fluff/genpop_instructions
name = "Genpop - Inmate Processing and You"
desc = "A nicely folded paper explaining how to use the Genpop locker and brigging system."
default_raw_text = @{"
<center><b>INSTRUCTIONAL GUIDE TO PROCESSING NEW INMATES</center>
</b> <br>
<br> To process inmates through this genpop system, please see the below described lists to proper processing procedures:
<br> 1. Swipe new prisoner ID on a genpop locker to link them together. Store the inmate's equipment in this locker.
<br> 2. Swipe your ID on the prisoner ID and assign a time for their sentencing. Attach ID to inmate.
<br> 3. Process inmate through the labeled security gate, either willingly or by force. This will activate the timer on their card and start their sentencing.
<br> 4. Once their sentence is over, their ID will allow them to pass through the gate once again and they will be able to freely collect their belongings.
<br> 5. Escort the newly ex-inmate out through the front brig doors back out into the station.
"}