## About The Pull Request Added new settings for the manipulator: 0. Added item in claw overlay. Now you see what object manipulator is using. 1. Type to take. Manipulator can take items and crates(also livings but with emag). https://github.com/user-attachments/assets/8d0a557f-339e-44c5-a48d-5c81c20ca611 2. Modes. Manipulator now have drop/use/throw mode that change manipulate process with object in claws: - Drop: Can drop item in floor/storage (selected by priority). - Use: Will try to use item in claws on living/structures/machinery (selected by priority). Need tasting. - Throw: Just throwing the item away!!! Throw range can be modified. https://github.com/user-attachments/assets/71a204c5-2816-4826-9540-9fcb9699046b https://github.com/user-attachments/assets/d38c80cc-3018-45bd-92d3-d1e693e4d586 https://github.com/user-attachments/assets/0b745fe6-df3b-4682-8f21-91d87feae84a 3. Priorities. Now you can configure what types of objects the manipulator will work. Manipulator will choose which object to work with using a priority list: selects the type with the lowest number. If manipulator cannot find an item from priority 1, he will look from priority 2 and so on. can be disabled by clicking on the only 1 priority button. In this case, the manipulator will not finish its work and will wait until the desired type of object appears. 4. Emag act. Now manipulator can be emaged. In this case he will have the opportunity to take living mobs and drop em or THROW AWAY!!!! https://github.com/user-attachments/assets/27d8b710-ec59-4931-9ca4-4770e929ea7b If you find secret functions that I didn’t write about, it means I forgot about them. ## Why It's Good For The Game  As many have said, Manipulator has too few functions. Adds more options for building -death traps- logistics networks and other automated manipulation capabilities. ## Changelog 🆑 add: Manipulator now shows what objects he is dragging. add: Manipulator now can take more then just items. add: Manipulator now have 3 modes to choice: drop/use/throw. add: Manipulator now have priorities. add: Manipulator now can be emaged. /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
Bubberstation (TG Downstream)
| Website | Link |
|---|---|
| Git / GitHub cheatsheet | https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833 |
| Guide to Modularization | ./modular_skyrat/readme.md |
| Website | https://wiki.bubberstation.org/index.php?title=Main_Page |
| Code | https://github.com/Bubberstation/Bubberstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://skyrat-ss13.github.io/Skyrat-tg/ |
| Bubberstation Discord | https://discord.gg/x4CVEHy6u7 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is Bubberstation's fork of TG. Originally forked from Skyrat.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Contribution Rules and Guidelines
1. Do Not Be A Dick
- The Bubberstation main repository is maintained by and contributed to by volunteers and hobbiests. You are not entitled to our time and energy. We reserve the right to permanently remove anyone who does not show both our contributor's and maintainer's common decency.
- Bubberstation does not operate a strict "goodboy" points system or have defined goals, and anyone is welcome to contribute to this project. That being said, the maintainers of this project are free to curate comments as seen fit to uphold a respectful environment.
2. The Licensing is Non-negotiable
- You are free to take, redistribute, modify, and readapt any code or commit found on this repository.
- All code files are under GNU AGPL V3
- All asset files (images and sound) are CC-BY-SA 3.0 unless otherwise stated
- The license information, including the MIT license and its exceptions, can be found at the bottom of this readme.
- What does this mean to our contributors? The GNU AGPL V3 licensing on this codebase is non-negotiable and irrevocable the moment you open a PR. We are incapable of privatizing this codebase and you are incapable of restricting your code contributions even if you close the PR. Do not open a contribution if you do not feel comfortable with your code being permanent across the entirety of the community. All contributions are preserved in commit history
- What does this mean to our spriters and sound designers? CC-BY-SA 3.0 is the only license that this project will accept
- It is prohibited to use the attribution requirement to suggest that you endorse or support a particular use of your assets.
- You are entitled to credit yourself with comments and you are entitled to waive the attribution requirement choosing not to be identified as the creator if you wish.
- If you do not like how your assets were modified or used, it is required that the other person remove the attribution information upon request.
- Modifications or adaptions must disclose the source, the author, and any changes you've made.
- Goonstation code is incompatible with this codebase and will not be accepted.
Credit: Goonstation contribution guidelines
Modularization and codedocs note
As of our recent split from Skyrat, a lot of codedocs/modularization guides need to be rewritten. Until it is done expect some wait time with larger refactors. You are also free to edit any Skyrat files
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server.
DOWNLOADING
Maps and Away Missions Maps and Away Missions
Compilation
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
TG Guide Contributors
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license. The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
