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* Admin Verb Datums MkIII | Now with functional command bar (#82511) * Modular stuffs * Put some admin jump verbs back into the context menu | sorts area jump list again (#82647) ## About The Pull Request See title. ## Why It's Good For The Game Some admins wanted all the jump verbs back, aswell as making them not AGhost you. Also make the Jump To Area verb use a sorted list again * Hey what if admins were allowed to use the player panel (#82682) Re-adds the player panel verb to the verb panel. * Controller Overview UI (#82739) * Fixes a minor spelling mistake on the admin panel/verb list (#82747) ## About The Pull Request Corrects `inisimin` to `invisimin`. This addresses #82728, but only fixes one of the two issues mentioned ## Why It's Good For The Game -1 spelling mistake ## Changelog 🆑 spellcheck: 'inisimin' verb corrected to 'invisimin' /🆑 * Player Panel-age (#82757) * Admin Forced Mob Rename and Preference Update (#82715) --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: chel <64568243+iliyaxox@users.noreply.github.com>
77 lines
2.5 KiB
Plaintext
77 lines
2.5 KiB
Plaintext
// Clickable stat() button.
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/obj/effect/statclick
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name = "Initializing..."
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blocks_emissive = EMISSIVE_BLOCK_NONE
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var/target
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INITIALIZE_IMMEDIATE(/obj/effect/statclick)
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/obj/effect/statclick/Initialize(mapload, text, target)
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. = ..()
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name = text
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src.target = target
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if(isdatum(target)) //Harddel man bad
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RegisterSignal(target, COMSIG_QDELETING, PROC_REF(cleanup))
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/obj/effect/statclick/Destroy()
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target = null
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return ..()
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/obj/effect/statclick/proc/cleanup()
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SIGNAL_HANDLER
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qdel(src)
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/obj/effect/statclick/proc/update(text)
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name = text
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return src
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/obj/effect/statclick/debug
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var/class
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/obj/effect/statclick/debug/Click()
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if(!usr.client.holder || !target)
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return
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if(!class)
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if(istype(target, /datum/controller/subsystem))
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class = "subsystem"
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else if(istype(target, /datum/controller))
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class = "controller"
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else if(isdatum(target))
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class = "datum"
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else
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class = "unknown"
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usr.client.debug_variables(target)
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message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
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ADMIN_VERB(restart_controller, R_DEBUG, "Restart Controller", "Restart one of the various periodic loop controllers for the game (be careful!)", ADMIN_CATEGORY_DEBUG, controller in list("Master", "Failsafe"))
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switch(controller)
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if("Master")
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Recreate_MC()
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BLACKBOX_LOG_ADMIN_VERB("Restart Master Controller")
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if("Failsafe")
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new /datum/controller/failsafe()
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BLACKBOX_LOG_ADMIN_VERB("Restart Failsafe Controller")
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message_admins("Admin [key_name_admin(user)] has restarted the [controller] controller.")
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ADMIN_VERB(debug_controller, R_DEBUG, "Debug Controller", "Debug the various periodic loop controllers for the game (be careful!)", ADMIN_CATEGORY_DEBUG)
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var/list/controllers = list()
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var/list/controller_choices = list()
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for (var/datum/controller/controller in world)
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if (istype(controller, /datum/controller/subsystem))
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continue
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controllers["[controller] (controller.type)"] = controller //we use an associated list to ensure clients can't hold references to controllers
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controller_choices += "[controller] (controller.type)"
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var/datum/controller/controller_string = input("Select controller to debug", "Debug Controller") as null|anything in controller_choices
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var/datum/controller/controller = controllers[controller_string]
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if (!istype(controller))
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return
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SSadmin_verbs.dynamic_invoke_verb(user, /datum/admin_verb/debug_variables, controller)
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BLACKBOX_LOG_ADMIN_VERB("Debug Controller")
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message_admins("Admin [key_name_admin(user)] is debugging the [controller] controller.")
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