Files
Bubberstation/code/modules/wiremod/shell/module.dm
T
Leland Kemble 49d2f1f3c9 Adds the Modular Suit (Or Portable Suit) (#93776)
## About The Pull Request

First, boring stuff.
The "Modsuit equipment" techweb node has been split into two nodes, with
the additional node containing the more civilian MODules (And the new
plating), and costing 20 points.
A new "Perfumer" MODule has been added(not printable anywhere, but in
the new suit by default) that just cleans you.
The MODsuit being added has been added to the LawDrobe's premium
section, for 300 credits.

Now, the real addition.

This adds a MODsuit that is a modular suit, that is to say, a suit, tie,
shoes and glasses. The glasses aren't actually real flash-proof
sunglasses by default, but the welding protection module can be added.
The suit is obviously not space-proof, and offers no protection to
anything but biohazards. The suit has 10 complexity max, due to the fact
that most modules don't have a point on it. This is subject to change.

The pre-made one also has the stamp and paper dispenser MODules
pre-installed, which are both now activateable via the neck slot.

The suit control unit is the tie. 

## Why It's Good For The Game

Have you ever been called to court, but you didn't have a nice suit, so
the judge holds you in contempt and sends you to jail? Well, never
again. Gone are the days that you cause two innocent boys to almost be
executed for a crime they didn't commit simply because you don't have a
nice suit. With the Moonraker Conglomerate's newest export in your
hands, you'll never be the less formal one ever again. No matter the
occasion, you're never more than a few moments away from
self-representing.

Video of the fit:



https://github.com/user-attachments/assets/44d08ca8-9ae1-4887-81e6-cec11792132e

It's the same look as a suit jacket, white tie, sunglasses and laceup
shoes. You must get a matching jumpsuit of your own.

I think it's neat, and it's a damn shame that there's not a single
MODsuit that isn't just head gloves suit shoes. All these MODules which
are activateable from head, mask or glasses, and no suits that allow it.
Missed opportunity, I'd say.

Also, lawyer buff. Need I say more?

## Changelog
🆑

add: Added a modular SUIT, a deployable, one-piece three-piece suit.
Purchasable from the LawDrobe.
balance: The MODsuit equipment techweb node has been split in two, with
an offshoot for civilian MODules.

/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
2025-12-02 17:42:15 -07:00

308 lines
12 KiB
Plaintext

/obj/item/mod/module/circuit
name = "MOD circuit adapter module"
desc = "A module shell that allows a circuit to be inserted into, and interface with, a MODsuit."
module_type = MODULE_USABLE
complexity = 1
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.5
incompatible_modules = list(/obj/item/mod/module/circuit)
cooldown_time = 0.5 SECONDS
/// A reference to the shell component, used to access the shell and its attached circuit
var/datum/component/shell/shell
/// List of installed action components
var/list/obj/item/circuit_component/equipment_action/action_comps = list()
/obj/item/mod/module/circuit/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_CIRCUIT_ACTION_COMPONENT_REGISTERED, PROC_REF(action_comp_registered))
RegisterSignal(src, COMSIG_CIRCUIT_ACTION_COMPONENT_UNREGISTERED, PROC_REF(action_comp_unregistered))
shell = AddComponent(/datum/component/shell, \
list(new /obj/item/circuit_component/mod_adapter_core()), \
capacity = SHELL_CAPACITY_LARGE, \
)
/obj/item/mod/module/circuit/proc/override_power_usage(datum/source, amount)
SIGNAL_HANDLER
if(drain_power(amount))
. = COMPONENT_OVERRIDE_POWER_USAGE
/obj/item/mod/module/circuit/proc/action_comp_registered(datum/source, obj/item/circuit_component/equipment_action/action_comp)
SIGNAL_HANDLER
action_comps += action_comp
/obj/item/mod/module/circuit/proc/action_comp_unregistered(datum/source, obj/item/circuit_component/equipment_action/action_comp)
SIGNAL_HANDLER
action_comps -= action_comp
for(var/ref in action_comp.granted_to)
unpin_action(action_comp, locate(ref))
QDEL_LIST_ASSOC_VAL(action_comp.granted_to)
/obj/item/mod/module/circuit/on_install()
. = ..()
if(!shell?.attached_circuit)
return
RegisterSignal(shell?.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE, PROC_REF(override_power_usage))
/obj/item/mod/module/circuit/on_uninstall(deleting = FALSE)
. = ..()
if(!shell?.attached_circuit)
return
for(var/obj/item/circuit_component/equipment_action/action_comp in action_comps)
for(var/ref in action_comp.granted_to)
unpin_action(action_comp, locate(ref))
UnregisterSignal(shell?.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE)
/obj/item/mod/module/circuit/on_use()
. = ..()
if(!.)
return
if(!shell.attached_circuit)
return
shell.attached_circuit?.interact(mod.wearer)
/obj/item/mod/module/circuit/get_configuration(mob/user)
. = ..()
var/unnamed_action_index = 1
for(var/obj/item/circuit_component/equipment_action/action_comp in action_comps)
.[REF(action_comp)] = add_ui_configuration(action_comp.button_name.value || "Unnamed Action [unnamed_action_index++]", "pin", !!action_comp.granted_to[REF(user)])
/obj/item/mod/module/circuit/configure_edit(key, value)
. = ..()
var/obj/item/circuit_component/equipment_action/action_comp = locate(key) in action_comps
if(!istype(action_comp))
return
if(text2num(value))
pin_action(action_comp, usr)
else
unpin_action(action_comp, usr)
/obj/item/mod/module/circuit/proc/pin_action(obj/item/circuit_component/equipment_action/action_comp, mob/user)
if(!istype(user))
return
if(action_comp.granted_to[REF(user)]) // Sanity check - don't pin an action for a mob that has already pinned it
return
mod.add_item_action(new/datum/action/item_action/mod/pinnable/circuit(mod, user, src, action_comp))
/obj/item/mod/module/circuit/proc/unpin_action(obj/item/circuit_component/equipment_action/action_comp, mob/user)
var/datum/action/item_action/mod/pinnable/circuit/action = action_comp.granted_to[REF(user)]
if(!istype(action))
return
qdel(action)
/datum/action/item_action/mod/pinnable/circuit
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "bci_blank"
/// A reference to the module containing this action's component
var/obj/item/mod/module/circuit/module
/// A reference to the component this action triggers.
var/obj/item/circuit_component/equipment_action/circuit_component
/datum/action/item_action/mod/pinnable/circuit/New(Target, mob/user, obj/item/mod/module/circuit/linked_module, obj/item/circuit_component/equipment_action/action_comp)
. = ..()
module = linked_module
action_comp.granted_to[REF(user)] = src
circuit_component = action_comp
name = action_comp.button_name.value
button_icon_state = "bci_[replacetextEx(LOWER_TEXT(action_comp.icon_options.value), " ", "_")]"
/datum/action/item_action/mod/pinnable/circuit/Destroy()
circuit_component.granted_to -= REF(pinner)
circuit_component = null
return ..()
/datum/action/item_action/mod/pinnable/circuit/do_effect(trigger_flags)
. = ..()
if(!.)
return
var/obj/item/mod/control/mod = module.mod
if(!istype(mod))
return FALSE
if(!mod.active || mod.activating)
if(mod.wearer)
module.balloon_alert(mod.wearer, "not active!")
return FALSE
circuit_component.user.set_output(owner)
circuit_component.signal.set_output(COMPONENT_SIGNAL)
/// If the guy whose UI we are pinned to got deleted
/datum/action/item_action/mod/pinnable/circuit/pinner_deleted()
module?.action_comps[circuit_component] -= REF(pinner)
. = ..()
/obj/item/circuit_component/mod_adapter_core
display_name = "MOD circuit adapter core"
desc = "Provides a reference to the MODsuit's occupant and allows the circuit to toggle the MODsuit."
/// The MODsuit module this circuit is associated with
var/obj/item/mod/module/attached_module
/// The name of the module to select
var/datum/port/input/option/module_to_select
/// The signal to toggle deployment of the modsuit
var/datum/port/input/toggle_deploy
/// The signal to toggle the suit
var/datum/port/input/toggle_suit
/// The signal to select a module
var/datum/port/input/select_module
/// A reference to the wearer of the MODsuit
var/datum/port/output/wearer
/// Whether or not the suit is deployed
var/datum/port/output/deployed
/// Whether or not the suit is activated
var/datum/port/output/activated
/// The name of the last selected module
var/datum/port/output/selected_module
/// A list of the names of all currently deployed parts
var/datum/port/output/deployed_parts
/// The signal that is triggered when a module is selected
var/datum/port/output/on_module_selected
/// The signal that is triggered when the suit is deployed by a signal
var/datum/port/output/on_deploy
/// The signal that is triggered when the suit has finished toggling itself after being activated by a signal
var/datum/port/output/on_toggle_finish
/obj/item/circuit_component/mod_adapter_core/populate_options()
module_to_select = add_option_port("Module to Select", list())
/obj/item/circuit_component/mod_adapter_core/populate_ports()
// Input Signals
toggle_deploy = add_input_port("Toggle Deployment", PORT_TYPE_SIGNAL)
toggle_suit = add_input_port("Toggle Suit", PORT_TYPE_SIGNAL)
select_module = add_input_port("Select Module", PORT_TYPE_SIGNAL)
// States
wearer = add_output_port("Wearer", PORT_TYPE_USER)
deployed = add_output_port("Deployed", PORT_TYPE_NUMBER)
activated = add_output_port("Activated", PORT_TYPE_NUMBER)
selected_module = add_output_port("Selected Module", PORT_TYPE_STRING)
deployed_parts = add_output_port("Deployed Parts", PORT_TYPE_LIST(PORT_TYPE_STRING))
// Output Signals
on_module_selected = add_output_port("On Module Selected", PORT_TYPE_SIGNAL)
on_deploy = add_output_port("On Deploy", PORT_TYPE_SIGNAL)
on_toggle_finish = add_output_port("Finished Toggling", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/mod_adapter_core/register_shell(atom/movable/shell)
. = ..()
if(istype(shell, /obj/item/mod/module))
attached_module = shell
RegisterSignal(attached_module, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
/obj/item/circuit_component/mod_adapter_core/unregister_shell(atom/movable/shell)
if(attached_module)
UnregisterSignal(attached_module, COMSIG_MOVABLE_MOVED)
attached_module = null
return ..()
/obj/item/circuit_component/mod_adapter_core/input_received(datum/port/input/port)
if(!attached_module?.mod)
return
var/obj/item/mod/module/module
for(var/obj/item/mod/module/potential_module as anything in attached_module.mod.modules)
if(potential_module.name == module_to_select.value)
module = potential_module
if(COMPONENT_TRIGGERED_BY(toggle_suit, port))
INVOKE_ASYNC(attached_module.mod, TYPE_PROC_REF(/obj/item/mod/control, toggle_activate), attached_module.mod.wearer)
if(COMPONENT_TRIGGERED_BY(toggle_deploy, port))
INVOKE_ASYNC(attached_module.mod, TYPE_PROC_REF(/obj/item/mod/control, quick_deploy), attached_module.mod.wearer)
if(attached_module.mod.active && module && COMPONENT_TRIGGERED_BY(select_module, port))
INVOKE_ASYNC(module, TYPE_PROC_REF(/obj/item/mod/module, on_select))
/obj/item/circuit_component/mod_adapter_core/proc/on_move(atom/movable/source, atom/old_loc, dir, forced)
SIGNAL_HANDLER
if(istype(source.loc, /obj/item/mod/control))
var/obj/item/mod/control/mod = source.loc
RegisterSignal(mod, COMSIG_MOD_MODULE_SELECTED, PROC_REF(on_module_select))
RegisterSignal(mod, COMSIG_MOD_DEPLOYED, PROC_REF(on_mod_part_toggled))
RegisterSignal(mod, COMSIG_MOD_RETRACTED, PROC_REF(on_mod_part_toggled))
RegisterSignal(mod, COMSIG_MOD_TOGGLED, PROC_REF(on_mod_toggled))
RegisterSignal(mod, COMSIG_MOD_MODULE_ADDED, PROC_REF(on_module_changed))
RegisterSignal(mod, COMSIG_MOD_MODULE_REMOVED, PROC_REF(on_module_changed))
RegisterSignal(mod, COMSIG_ITEM_EQUIPPED, PROC_REF(equip_check))
wearer.set_output(mod.wearer)
var/modules_list = list()
for(var/obj/item/mod/module/module in mod.modules)
if(module.module_type != MODULE_PASSIVE)
modules_list += module.name
module_to_select.possible_options = modules_list
if (module_to_select.possible_options.len)
module_to_select.set_value(module_to_select.possible_options[1])
else if(istype(old_loc, /obj/item/mod/control))
UnregisterSignal(old_loc, list(COMSIG_MOD_MODULE_SELECTED, COMSIG_ITEM_EQUIPPED))
UnregisterSignal(old_loc, COMSIG_MOD_DEPLOYED)
UnregisterSignal(old_loc, COMSIG_MOD_RETRACTED)
UnregisterSignal(old_loc, COMSIG_MOD_TOGGLED)
UnregisterSignal(old_loc, COMSIG_MOD_MODULE_ADDED)
UnregisterSignal(old_loc, COMSIG_MOD_MODULE_REMOVED)
selected_module.set_output(null)
wearer.set_output(null)
deployed.set_output(FALSE)
activated.set_output(FALSE)
/obj/item/circuit_component/mod_adapter_core/proc/on_module_select(datum/source, obj/item/mod/module/module)
SIGNAL_HANDLER
selected_module.set_output(module.name)
on_module_selected.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/mod_adapter_core/proc/on_module_changed()
SIGNAL_HANDLER
var/modules_list = list()
for(var/obj/item/mod/module/module in attached_module.mod.modules)
if(module.module_type != MODULE_PASSIVE)
modules_list += module.name
module_to_select.possible_options = modules_list
if (module_to_select.possible_options.len)
module_to_select.set_value(module_to_select.possible_options[1])
/obj/item/circuit_component/mod_adapter_core/proc/on_mod_part_toggled()
SIGNAL_HANDLER
var/string_list = list()
var/is_deployed = TRUE
for(var/obj/item/part as anything in attached_module.mod.get_parts())
if(part.loc == attached_module.mod)
is_deployed = FALSE
else
var/part_name = "Undefined"
if(istype(part, /obj/item/clothing/head/mod))
part_name = "Helmet"
else if(istype(part, /obj/item/clothing/suit/mod))
part_name = "Chestplate"
else if(istype(part, /obj/item/clothing/gloves/mod))
part_name = "Gloves"
else if(istype(part, /obj/item/clothing/shoes/mod))
part_name = "Boots"
else if(istype(part, /obj/item/clothing/glasses/mod))
part_name = "Glasses"
else if(istype(part, /obj/item/clothing/neck/mod))
part_name = "Tie"
string_list += part_name
deployed_parts.set_output(string_list)
deployed.set_output(is_deployed)
on_deploy.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/mod_adapter_core/proc/on_mod_toggled()
SIGNAL_HANDLER
activated.set_output(attached_module.mod.active)
on_toggle_finish.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/mod_adapter_core/proc/equip_check()
SIGNAL_HANDLER
if(!attached_module.mod?.wearer)
return
wearer.set_output(attached_module.mod.wearer)