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adds new variants for each sized engine to look like they are in walls (basically cut down sprites with their density set to false (because they dont take up the full tiles, especially the huge engines are 3x3 but only take up 1x3, they must have no density or they block way more than they should)) before: dumb looking gap image after: nice clean engine (and box trams are soul filled, also, trams kinda too small to really get any sort of diagnal design working) image showcase of each sized thruster: image added new structures that act like walls but arent turfs, and can only be used (and can be used!) on trams! comes with 3 types, iron, plastitanium, and titanium. supports more types being added if you want but these are basically all that a tram needs to use: Untitled.1.mp4 also removed a duplicated APC in a maint on tram, and removed cycle helpers from random maint airlocks that arent actually meant to cycle (they are solo) Why It's Good For The Game engines are kinda too bulky and organically shaped so they dont really fit some designs such as tram as a good example, in wall designs allow you to add thrusters onto any shaped ship easily without worrying about ensuring the walls around them being shaped right, as it appears to have the bulk of the engine merged inside the wall Changelog cl Nari Harimoto imageadd: New thruster sprites to allow for in-wall designs fix: removed cycle helpers from 2 random tram maint airlocks that arent meant to cycle (solo airlocks) and a duplicated APC in tram maint expansion: the tram now has new walls! they are structures that function like walls so as to be built on the tram, create and deconstruct via the new tram girder (screwdriver on the girder to deconstruct, there is no displaced version ie wrench) /cl
621 lines
21 KiB
Plaintext
621 lines
21 KiB
Plaintext
//stack recipe placement check types
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/// Checks if there is an object of the result type in any of the cardinal directions
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#define STACK_CHECK_CARDINALS "cardinals"
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/// Checks if there is an object of the result type within one tile
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#define STACK_CHECK_ADJACENT "adjacent"
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/* Stack type objects!
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* Contains:
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* Stacks
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* Recipe datum
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* Recipe list datum
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*/
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/*
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* Stacks
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*/
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/obj/item/stack
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icon = 'icons/obj/stack_objects.dmi'
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gender = PLURAL
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material_modifier = 0.05 //5%, so that a 50 sheet stack has the effect of 5k materials instead of 100k.
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max_integrity = 100
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var/list/datum/stack_recipe/recipes
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var/singular_name
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var/amount = 1
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var/max_amount = 50 //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
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var/is_cyborg = FALSE // It's TRUE if module is used by a cyborg, and uses its storage
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var/datum/robot_energy_storage/source
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var/cost = 1 // How much energy from storage it costs
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var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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var/list/mats_per_unit //list that tells you how much is in a single unit.
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///Datum material type that this stack is made of
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var/material_type
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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// The following are all for medical treatment, they're here instead of /stack/medical because sticky tape can be used as a makeshift bandage or splint
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/// If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
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var/splint_factor
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/// Like splint_factor but for burns instead of bone wounds. This is a multiplier used to speed up burn recoveries
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var/burn_cleanliness_bonus
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/// How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
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var/absorption_capacity
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/// How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in seconds is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
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var/absorption_rate
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/// Amount of matter for RCD
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var/matter_amount = 0
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/// Does this stack require a unique girder in order to make a wall?
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var/has_unique_girder = FALSE
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/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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if(new_amount != null)
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amount = new_amount
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while(amount > max_amount)
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amount -= max_amount
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new type(loc, max_amount, FALSE)
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if(!merge_type)
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merge_type = type
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if(LAZYLEN(mat_override))
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set_mats_per_unit(mat_override, mat_amt)
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else if(LAZYLEN(mats_per_unit))
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set_mats_per_unit(mats_per_unit, 1)
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else if(LAZYLEN(custom_materials))
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set_mats_per_unit(custom_materials, amount ? 1/amount : 1)
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. = ..()
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if(merge)
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for(var/obj/item/stack/item_stack in loc)
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if(item_stack == src)
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continue
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if(can_merge(item_stack))
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INVOKE_ASYNC(src, .proc/merge_without_del, item_stack)
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if(is_zero_amount(delete_if_zero = FALSE))
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return INITIALIZE_HINT_QDEL
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var/list/temp_recipes = get_main_recipes()
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recipes = temp_recipes.Copy()
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if(material_type)
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var/datum/material/M = GET_MATERIAL_REF(material_type) //First/main material
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for(var/i in M.categories)
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switch(i)
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if(MAT_CATEGORY_BASE_RECIPES)
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var/list/temp = SSmaterials.base_stack_recipes.Copy()
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recipes += temp
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if(MAT_CATEGORY_RIGID)
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var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
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recipes += temp
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update_weight()
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update_appearance()
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = .proc/on_movable_entered_occupied_turf,
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/** Sets the amount of materials per unit for this stack.
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*
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* Arguments:
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* - [mats][/list]: The value to set the mats per unit to.
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* - multiplier: The amount to multiply the mats per unit by. Defaults to 1.
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*/
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/obj/item/stack/proc/set_mats_per_unit(list/mats, multiplier=1)
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mats_per_unit = SSmaterials.FindOrCreateMaterialCombo(mats, multiplier)
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update_custom_materials()
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/** Updates the custom materials list of this stack.
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*/
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/obj/item/stack/proc/update_custom_materials()
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set_custom_materials(mats_per_unit, amount, is_update=TRUE)
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/**
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* Override to make things like metalgen accurately set custom materials
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*/
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/obj/item/stack/set_custom_materials(list/materials, multiplier=1, is_update=FALSE)
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return is_update ? ..() : set_mats_per_unit(materials, multiplier/(amount || 1))
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/obj/item/stack/on_grind()
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. = ..()
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for(var/i in 1 to length(grind_results)) //This should only call if it's ground, so no need to check if grind_results exists
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grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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/obj/item/stack/grind_requirements()
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if(is_cyborg)
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to_chat(usr, span_warning("[src] is electronically synthesized in your chassis and can't be ground up!"))
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return
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return TRUE
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/obj/item/stack/proc/get_main_recipes()
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SHOULD_CALL_PARENT(TRUE)
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return list()//empty list
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/obj/item/stack/proc/update_weight()
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if(amount <= (max_amount * (1/3)))
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w_class = clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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else if (amount <= (max_amount * (2/3)))
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w_class = clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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else
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w_class = full_w_class
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/obj/item/stack/update_icon_state()
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if(novariants)
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return ..()
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if(amount <= (max_amount * (1/3)))
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icon_state = initial(icon_state)
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return ..()
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if (amount <= (max_amount * (2/3)))
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icon_state = "[initial(icon_state)]_2"
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return ..()
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icon_state = "[initial(icon_state)]_3"
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return ..()
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/obj/item/stack/examine(mob/user)
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. = ..()
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if(is_cyborg)
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if(singular_name)
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. += "There is enough energy for [get_amount()] [singular_name]\s."
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else
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. += "There is enough energy for [get_amount()]."
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return
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if(singular_name)
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if(get_amount()>1)
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. += "There are [get_amount()] [singular_name]\s in the stack."
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else
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. += "There is [get_amount()] [singular_name] in the stack."
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else if(get_amount()>1)
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. += "There are [get_amount()] in the stack."
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else
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. += "There is [get_amount()] in the stack."
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. += span_notice("<b>Right-click</b> with an empty hand to take a custom amount.")
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/obj/item/stack/proc/get_amount()
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if(is_cyborg)
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. = round(source?.energy / cost)
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else
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. = (amount)
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/**
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* Builds all recipes in a given recipe list and returns an association list containing them
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*
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* Arguments:
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* * recipe_to_iterate - The list of recipes we are using to build recipes
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*/
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/obj/item/stack/proc/recursively_build_recipes(list/recipe_to_iterate)
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var/list/L = list()
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for(var/recipe in recipe_to_iterate)
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if(istype(recipe, /datum/stack_recipe_list))
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var/datum/stack_recipe_list/R = recipe
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L["[R.title]"] = recursively_build_recipes(R.recipes)
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if(istype(recipe, /datum/stack_recipe))
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var/datum/stack_recipe/R = recipe
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L["[R.title]"] = build_recipe(R)
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return L
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/**
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* Returns a list of properties of a given recipe
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*
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* Arguments:
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* * R - The stack recipe we are using to get a list of properties
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*/
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/obj/item/stack/proc/build_recipe(datum/stack_recipe/R)
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return list(
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"res_amount" = R.res_amount,
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"max_res_amount" = R.max_res_amount,
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"req_amount" = R.req_amount,
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"ref" = "\ref[R]",
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)
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/**
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* Checks if the recipe is valid to be used
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*
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* Arguments:
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* * R - The stack recipe we are checking if it is valid
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* * recipe_list - The list of recipes we are using to check the given recipe
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*/
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/obj/item/stack/proc/is_valid_recipe(datum/stack_recipe/R, list/recipe_list)
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for(var/S in recipe_list)
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if(S == R)
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return TRUE
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if(istype(S, /datum/stack_recipe_list))
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var/datum/stack_recipe_list/L = S
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if(is_valid_recipe(R, L.recipes))
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return TRUE
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return FALSE
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/obj/item/stack/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/stack/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Stack", name)
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ui.open()
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/obj/item/stack/ui_data(mob/user)
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var/list/data = list()
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data["amount"] = get_amount()
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return data
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/obj/item/stack/ui_static_data(mob/user)
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var/list/data = list()
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data["recipes"] = recursively_build_recipes(recipes)
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return data
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/obj/item/stack/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("make")
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if(get_amount() < 1 && !is_cyborg)
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qdel(src)
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return
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var/datum/stack_recipe/recipe = locate(params["ref"])
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if(!is_valid_recipe(recipe, recipes)) //href exploit protection
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return
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var/multiplier = text2num(params["multiplier"])
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if(!multiplier || (multiplier <= 0)) //href exploit protection
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return
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if(!building_checks(recipe, multiplier))
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return
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if(recipe.time)
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var/adjusted_time = 0
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usr.visible_message(span_notice("[usr] starts building \a [recipe.title]."), span_notice("You start building \a [recipe.title]..."))
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if(HAS_TRAIT(usr, recipe.trait_booster))
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adjusted_time = (recipe.time * recipe.trait_modifier)
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else
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adjusted_time = recipe.time
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if(!do_after(usr, adjusted_time, target = usr))
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return
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if(!building_checks(recipe, multiplier))
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return
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var/obj/O
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if(recipe.max_res_amount > 1) //Is it a stack?
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O = new recipe.result_type(usr.drop_location(), recipe.res_amount * multiplier)
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else if(ispath(recipe.result_type, /turf))
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var/turf/T = usr.drop_location()
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if(!isturf(T))
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return
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T.PlaceOnTop(recipe.result_type, flags = CHANGETURF_INHERIT_AIR)
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else
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O = new recipe.result_type(usr.drop_location())
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if(O)
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O.setDir(usr.dir)
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use(recipe.req_amount * multiplier)
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if(recipe.applies_mats && LAZYLEN(mats_per_unit))
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if(isstack(O))
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var/obj/item/stack/crafted_stack = O
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crafted_stack.set_mats_per_unit(mats_per_unit, recipe.req_amount / recipe.res_amount)
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else
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O.set_custom_materials(mats_per_unit, recipe.req_amount / recipe.res_amount)
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if(QDELETED(O))
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return //It's a stack and has already been merged
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O.add_fingerprint(usr) //Add fingerprints first, otherwise O might already be deleted because of stack merging
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if(isitem(O))
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usr.put_in_hands(O)
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//BubbleWrap - so newly formed boxes are empty
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if(istype(O, /obj/item/storage))
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for (var/obj/item/I in O)
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qdel(I)
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//BubbleWrap END
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return TRUE
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/obj/item/stack/vv_edit_var(vname, vval)
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if(vname == NAMEOF(src, amount))
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add(clamp(vval, 1-amount, max_amount - amount)) //there must always be one.
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return TRUE
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else if(vname == NAMEOF(src, max_amount))
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max_amount = max(vval, 1)
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add((max_amount < amount) ? (max_amount - amount) : 0) //update icon, weight, ect
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return TRUE
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return ..()
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/obj/item/stack/proc/building_checks(datum/stack_recipe/recipe, multiplier)
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if (get_amount() < recipe.req_amount*multiplier)
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if (recipe.req_amount*multiplier>1)
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to_chat(usr, span_warning("You haven't got enough [src] to build \the [recipe.req_amount*multiplier] [recipe.title]\s!"))
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else
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to_chat(usr, span_warning("You haven't got enough [src] to build \the [recipe.title]!"))
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return FALSE
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var/turf/dest_turf = get_turf(usr)
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// If we're making a window, we have some special snowflake window checks to do.
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if(ispath(recipe.result_type, /obj/structure/window))
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var/obj/structure/window/result_path = recipe.result_type
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if(!valid_window_location(dest_turf, usr.dir, is_fulltile = initial(result_path.fulltile)))
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to_chat(usr, span_warning("The [recipe.title] won't fit here!"))
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return FALSE
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if(recipe.one_per_turf && (locate(recipe.result_type) in dest_turf))
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to_chat(usr, span_warning("There is another [recipe.title] here!"))
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return FALSE
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if(recipe.on_tram)
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if(!locate(/obj/structure/industrial_lift/tram) in dest_turf)
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to_chat(usr, span_warning("\The [recipe.title] must be constructed on a tram floor!"))
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return FALSE
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if(recipe.on_floor)
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if(!isfloorturf(dest_turf))
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to_chat(usr, span_warning("\The [recipe.title] must be constructed on the floor!"))
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return FALSE
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for(var/obj/object in dest_turf)
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if(istype(object, /obj/structure/grille))
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continue
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if(istype(object, /obj/structure/table))
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continue
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if(istype(object, /obj/structure/window))
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var/obj/structure/window/window_structure = object
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if(!window_structure.fulltile)
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continue
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if(object.density || NO_BUILD & object.obj_flags)
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to_chat(usr, span_warning("There is \a [object.name] here. You can\'t make \a [recipe.title] here!"))
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return FALSE
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if(recipe.placement_checks)
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switch(recipe.placement_checks)
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if(STACK_CHECK_CARDINALS)
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var/turf/step
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for(var/direction in GLOB.cardinals)
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step = get_step(dest_turf, direction)
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if(locate(recipe.result_type) in step)
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to_chat(usr, span_warning("\The [recipe.title] must not be built directly adjacent to another!"))
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return FALSE
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if(STACK_CHECK_ADJACENT)
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if(locate(recipe.result_type) in range(1, dest_turf))
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to_chat(usr, span_warning("\The [recipe.title] must be constructed at least one tile away from others of its type!"))
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return FALSE
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return TRUE
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/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough
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if(check && is_zero_amount(delete_if_zero = TRUE))
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return FALSE
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if(is_cyborg)
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return source.use_charge(used * cost)
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if (amount < used)
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return FALSE
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amount -= used
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if(check && is_zero_amount(delete_if_zero = TRUE))
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return TRUE
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if(length(mats_per_unit))
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update_custom_materials()
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update_appearance()
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update_weight()
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return TRUE
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/obj/item/stack/tool_use_check(mob/living/user, amount)
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if(get_amount() < amount)
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if(singular_name)
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if(amount > 1)
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to_chat(user, span_warning("You need at least [amount] [singular_name]\s to do this!"))
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else
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to_chat(user, span_warning("You need at least [amount] [singular_name] to do this!"))
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else
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to_chat(user, span_warning("You need at least [amount] to do this!"))
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return FALSE
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return TRUE
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/**
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* Returns TRUE if the item stack is the equivalent of a 0 amount item.
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*
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* Also deletes the item if delete_if_zero is TRUE and the stack does not have
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* is_cyborg set to true.
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*/
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/obj/item/stack/proc/is_zero_amount(delete_if_zero = TRUE)
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if(is_cyborg)
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return source.energy < cost
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if(amount < 1)
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if(delete_if_zero)
|
|
qdel(src)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/** Adds some number of units to this stack.
|
|
*
|
|
* Arguments:
|
|
* - _amount: The number of units to add to this stack.
|
|
*/
|
|
/obj/item/stack/proc/add(_amount)
|
|
if(is_cyborg)
|
|
source.add_charge(_amount * cost)
|
|
else
|
|
amount += _amount
|
|
if(length(mats_per_unit))
|
|
update_custom_materials()
|
|
update_appearance()
|
|
update_weight()
|
|
|
|
/** Checks whether this stack can merge itself into another stack.
|
|
*
|
|
* Arguments:
|
|
* - [check][/obj/item/stack]: The stack to check for mergeability.
|
|
*/
|
|
/obj/item/stack/proc/can_merge(obj/item/stack/check)
|
|
if(!istype(check, merge_type))
|
|
return FALSE
|
|
if(mats_per_unit ~! check.mats_per_unit) // ~! in case of lists this operator checks only keys, but not values
|
|
return FALSE
|
|
if(is_cyborg) // No merging cyborg stacks into other stacks
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/**
|
|
* Merges as much of src into target_stack as possible. If present, the limit arg overrides target_stack.max_amount for transfer.
|
|
*
|
|
* This calls use() without check = FALSE, preventing the item from qdeling itself if it reaches 0 stack size.
|
|
*
|
|
* As a result, this proc can leave behind a 0 amount stack.
|
|
*/
|
|
/obj/item/stack/proc/merge_without_del(obj/item/stack/target_stack, limit)
|
|
// Cover edge cases where multiple stacks are being merged together and haven't been deleted properly.
|
|
// Also cover edge case where a stack is being merged into itself, which is supposedly possible.
|
|
if(QDELETED(target_stack))
|
|
CRASH("Stack merge attempted on qdeleted target stack.")
|
|
if(QDELETED(src))
|
|
CRASH("Stack merge attempted on qdeleted source stack.")
|
|
if(target_stack == src)
|
|
CRASH("Stack attempted to merge into itself.")
|
|
|
|
var/transfer = get_amount()
|
|
if(target_stack.is_cyborg)
|
|
transfer = min(transfer, round((target_stack.source.max_energy - target_stack.source.energy) / target_stack.cost))
|
|
else
|
|
transfer = min(transfer, (limit ? limit : target_stack.max_amount) - target_stack.amount)
|
|
if(pulledby)
|
|
pulledby.start_pulling(target_stack)
|
|
target_stack.copy_evidences(src)
|
|
use(transfer, transfer = TRUE, check = FALSE)
|
|
target_stack.add(transfer)
|
|
if(target_stack.mats_per_unit != mats_per_unit) // We get the average value of mats_per_unit between two stacks getting merged
|
|
var/list/temp_mats_list = list() // mats_per_unit is passed by ref into this coil, and that same ref is used in other places. If we didn't make a new list here we'd end up contaminating those other places, which leads to batshit behavior
|
|
for(var/mat_type in target_stack.mats_per_unit)
|
|
temp_mats_list[mat_type] = (target_stack.mats_per_unit[mat_type] * (target_stack.amount - transfer) + mats_per_unit[mat_type] * transfer) / target_stack.amount
|
|
target_stack.mats_per_unit = temp_mats_list
|
|
return transfer
|
|
|
|
/**
|
|
* Merges as much of src into target_stack as possible. If present, the limit arg overrides target_stack.max_amount for transfer.
|
|
*
|
|
* This proc deletes src if the remaining amount after the transfer is 0.
|
|
*/
|
|
/obj/item/stack/proc/merge(obj/item/stack/target_stack, limit)
|
|
. = merge_without_del(target_stack, limit)
|
|
is_zero_amount(delete_if_zero = TRUE)
|
|
|
|
/// Signal handler for connect_loc element. Called when a movable enters the turf we're currently occupying. Merges if possible.
|
|
/obj/item/stack/proc/on_movable_entered_occupied_turf(datum/source, atom/movable/arrived)
|
|
SIGNAL_HANDLER
|
|
|
|
// Edge case. This signal will also be sent when src has entered the turf. Don't want to merge with ourselves.
|
|
if(arrived == src)
|
|
return
|
|
|
|
if(!arrived.throwing && can_merge(arrived))
|
|
INVOKE_ASYNC(src, .proc/merge, arrived)
|
|
|
|
/obj/item/stack/hitby(atom/movable/hitting, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
|
if(can_merge(hitting))
|
|
merge(hitting)
|
|
. = ..()
|
|
|
|
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
|
/obj/item/stack/attack_hand(mob/user, list/modifiers)
|
|
if(user.get_inactive_held_item() == src)
|
|
if(is_zero_amount(delete_if_zero = TRUE))
|
|
return
|
|
return split_stack(user, 1)
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/stack/attack_hand_secondary(mob/user, modifiers)
|
|
. = ..()
|
|
if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
|
|
return
|
|
|
|
if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
|
|
return SECONDARY_ATTACK_CONTINUE_CHAIN
|
|
if(is_zero_amount(delete_if_zero = TRUE))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
var/max = get_amount()
|
|
var/stackmaterial = tgui_input_number(user, "How many sheets do you wish to take out of this stack?", "Stack Split", max_value = max)
|
|
if(!stackmaterial || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK, !iscyborg(user)))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
split_stack(user, stackmaterial)
|
|
to_chat(user, span_notice("You take [stackmaterial] sheets out of the stack."))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/** Splits the stack into two stacks.
|
|
*
|
|
* Arguments:
|
|
* - [user][/mob]: The mob splitting the stack.
|
|
* - amount: The number of units to split from this stack.
|
|
*/
|
|
/obj/item/stack/proc/split_stack(mob/user, amount)
|
|
if(!use(amount, TRUE, FALSE))
|
|
return null
|
|
var/obj/item/stack/F = new type(user? user : drop_location(), amount, FALSE, mats_per_unit)
|
|
. = F
|
|
F.copy_evidences(src)
|
|
if(user)
|
|
if(!user.put_in_hands(F, merge_stacks = FALSE))
|
|
F.forceMove(user.drop_location())
|
|
add_fingerprint(user)
|
|
F.add_fingerprint(user)
|
|
|
|
is_zero_amount(delete_if_zero = TRUE)
|
|
|
|
/obj/item/stack/attackby(obj/item/W, mob/user, params)
|
|
if(can_merge(W))
|
|
var/obj/item/stack/S = W
|
|
if(merge(S))
|
|
to_chat(user, span_notice("Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s."))
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
|
|
add_blood_DNA(from.return_blood_DNA())
|
|
add_fingerprint_list(from.return_fingerprints())
|
|
add_hiddenprint_list(from.return_hiddenprints())
|
|
fingerprintslast = from.fingerprintslast
|
|
//TODO bloody overlay
|
|
|
|
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
|
|
if(istype(M) && M.dirty < 100)
|
|
M.dirty += amount
|
|
|
|
/*
|
|
* Recipe datum
|
|
*/
|
|
/datum/stack_recipe
|
|
var/title = "ERROR"
|
|
var/result_type
|
|
var/req_amount = 1
|
|
var/res_amount = 1
|
|
var/max_res_amount = 1
|
|
var/time = 0
|
|
var/one_per_turf = FALSE
|
|
var/on_floor = FALSE
|
|
var/on_tram = FALSE
|
|
var/placement_checks = FALSE
|
|
var/applies_mats = FALSE
|
|
var/trait_booster = null
|
|
var/trait_modifier = 1
|
|
|
|
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, on_tram = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE, trait_booster = null, trait_modifier = 1)
|
|
src.title = title
|
|
src.result_type = result_type
|
|
src.req_amount = req_amount
|
|
src.res_amount = res_amount
|
|
src.max_res_amount = max_res_amount
|
|
src.time = time
|
|
src.one_per_turf = one_per_turf
|
|
src.on_floor = on_floor
|
|
src.on_tram = on_tram
|
|
src.placement_checks = placement_checks
|
|
src.applies_mats = applies_mats
|
|
src.trait_booster = trait_booster
|
|
src.trait_modifier = trait_modifier
|
|
/*
|
|
* Recipe list datum
|
|
*/
|
|
/datum/stack_recipe_list
|
|
var/title = "ERROR"
|
|
var/list/recipes
|
|
|
|
/datum/stack_recipe_list/New(title, recipes)
|
|
src.title = title
|
|
src.recipes = recipes
|
|
|
|
#undef STACK_CHECK_CARDINALS
|
|
#undef STACK_CHECK_ADJACENT
|