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Fixes borg made from staff of change not having a brain organ in their MMI. Removes some duplicated procs in mob.dm (probably due to incorrectly fix merge conflicts) You can now attack brains with a weapon even when not inside a MMI (previously only when in MMI). Fixes brain vision not being given mech sight when put inside a mech. Removing a brain from its MMI not place the brain in your hand instead of on the ground. Fixes built cyborgs containing two mmis. Damaged brain from attack can't be placed inside a cyborg. Robotized humans (called Robotize()) , such as roundstart cyborgs, now have an MMI with the human's name (instead of having a brain with a borg name, which was inconsistent with built cyborgs). Syndiborgs bought by nukeops now have a brain with the same last name as the ops team. Fixes Borg created with staff of change not containing a brain organ. Fixes brain being killable when inside cyborgs. Fixes borg dropping a dead mmi brain unable to talk. Brains are now immune to environment damage and radiation. Fixes brain being able to suicide multiple times (if put in and out of an MMI)