Files
Bubberstation/code/__DEFINES/flags.dm
Giacomand 1c5126fc98 Removed ONESIZEFITSALL.
Changed the THICKMATERIAL flag so it did not conflict with HEADCOVERSMOUTH.
2013-12-15 15:58:55 +00:00

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/*
These defines are specific to the atom/flags bitmask
*/
//FLAGS BITMASK
#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
#define TABLEPASS 2 // can pass by a table or rack ~ apparently actually unused, uses pass_flags instead
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define MASKINTERNALS 8 // mask allows internals
//#define SUITSPACE 8 // suit protects against space
#define USEDELAY 16 // For adding extra delay to heavy items, not currently used
#define NOSHIELD 32 // weapon not affected by shield
#define CONDUCT 64 // conducts electricity (metal etc.)
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
#define FPRINT 256 // takes a fingerprint
#define ON_BORDER 512 // item has priority to check when entering or leaving
#define GLASSESCOVERSEYES 1024
#define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags
#define HEADCOVERSEYES 1024 // feel free to realloc these numbers for other purposes
#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head
#define HEADCOVERSMOUTH 2048
#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc (NOTE: flag shared with THICKMATERIAL for external suits and helmet)
#define OPENCONTAINER 4096 // is an open container for chemistry purposes
// BLOCK_GAS_SMOKE_EFFECT only used in masks at the moment.
#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with THICKMATERIAL)
#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
#define NOREACT 16384 //Reagents dont' react inside this container.
#define BLOCKHAIR 32768 // temporarily removes the user's hair icon
//turf-only flags
#define NOJAUNT 1
/*
These defines are used specifically with the atom/pass_flags bitmask
the atom/checkpass() proc uses them (tables will call movable atom checkpass(PASSTABLE) for example)
*/
//flags for pass_flags
#define PASSTABLE 1
#define PASSGLASS 2
#define PASSGRILLE 4
#define PASSBLOB 8