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https://github.com/Bubberstation/Bubberstation.git
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*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
114 lines
3.8 KiB
Plaintext
114 lines
3.8 KiB
Plaintext
/*****************************Money bag********************************/
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/obj/item/weapon/moneybag
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icon = 'icons/obj/storage.dmi'
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name = "Money bag"
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icon_state = "moneybag"
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flags = CONDUCT
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force = 10.0
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throwforce = 2.0
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w_class = 4.0
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/obj/item/weapon/moneybag/attack_hand(user as mob)
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var/amt_gold = 0
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var/amt_silver = 0
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var/amt_diamond = 0
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var/amt_iron = 0
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var/amt_plasma = 0
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var/amt_uranium = 0
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var/amt_clown = 0
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var/amt_adamantine = 0
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for (var/obj/item/weapon/coin/C in contents)
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if (istype(C,/obj/item/weapon/coin/diamond))
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amt_diamond++;
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if (istype(C,/obj/item/weapon/coin/plasma))
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amt_plasma++;
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if (istype(C,/obj/item/weapon/coin/iron))
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amt_iron++;
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if (istype(C,/obj/item/weapon/coin/silver))
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amt_silver++;
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if (istype(C,/obj/item/weapon/coin/gold))
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amt_gold++;
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if (istype(C,/obj/item/weapon/coin/uranium))
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amt_uranium++;
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if (istype(C,/obj/item/weapon/coin/clown))
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amt_clown++;
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if (istype(C,/obj/item/weapon/coin/adamantine))
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amt_adamantine++;
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var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
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if (amt_gold)
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dat += text("Gold coins: [amt_gold] <A href='?src=\ref[src];remove=gold'>Remove one</A><br>")
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if (amt_silver)
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dat += text("Silver coins: [amt_silver] <A href='?src=\ref[src];remove=silver'>Remove one</A><br>")
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if (amt_iron)
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dat += text("Metal coins: [amt_iron] <A href='?src=\ref[src];remove=iron'>Remove one</A><br>")
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if (amt_diamond)
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dat += text("Diamond coins: [amt_diamond] <A href='?src=\ref[src];remove=diamond'>Remove one</A><br>")
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if (amt_plasma)
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dat += text("Plasma coins: [amt_plasma] <A href='?src=\ref[src];remove=plasma'>Remove one</A><br>")
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if (amt_uranium)
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dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
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if (amt_clown)
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dat += text("Bananium coins: [amt_clown] <A href='?src=\ref[src];remove=clown'>Remove one</A><br>")
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if (amt_adamantine)
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dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
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user << browse("[dat]", "window=moneybag")
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/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/coin))
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var/obj/item/weapon/coin/C = W
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user << "\blue You add the [C.name] into the bag."
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usr.drop_item()
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contents += C
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if (istype(W, /obj/item/weapon/moneybag))
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var/obj/item/weapon/moneybag/C = W
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for (var/obj/O in C.contents)
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contents += O;
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user << "\blue You empty the [C.name] into the bag."
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return
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/obj/item/weapon/moneybag/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["remove"])
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var/obj/item/weapon/coin/COIN
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switch(href_list["remove"])
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if("gold")
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COIN = locate(/obj/item/weapon/coin/gold,src.contents)
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if("silver")
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COIN = locate(/obj/item/weapon/coin/silver,src.contents)
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if("iron")
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COIN = locate(/obj/item/weapon/coin/iron,src.contents)
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if("diamond")
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COIN = locate(/obj/item/weapon/coin/diamond,src.contents)
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if("plasma")
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COIN = locate(/obj/item/weapon/coin/plasma,src.contents)
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if("uranium")
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COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
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if("clown")
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COIN = locate(/obj/item/weapon/coin/clown,src.contents)
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if("adamantine")
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COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
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if(!COIN)
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return
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COIN.loc = src.loc
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return
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/obj/item/weapon/moneybag/vault
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/obj/item/weapon/moneybag/vault/New()
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..()
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new /obj/item/weapon/coin/silver(src)
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new /obj/item/weapon/coin/silver(src)
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new /obj/item/weapon/coin/silver(src)
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new /obj/item/weapon/coin/silver(src)
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new /obj/item/weapon/coin/gold(src)
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new /obj/item/weapon/coin/gold(src)
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new /obj/item/weapon/coin/adamantine(src) |