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* Squashes Commits, has BEPIS, Techs, TGUIs, Rewards, and fixes. * Makes rewardable techs a variable in all_nodes, and removes RnD Points rewards from the minor reward pool. * Fixes conflict with pubby and beam icon. * Review comments and basic cleanup A * Review Comments and basic cleanup B, also cleans up icon states to work fluidly. * Map Update * Indentation, flipped Update_decal_path, and rebuilds tgui * One last clean up of icon_state, adds the last bit of changes from review, and that should be everything. * Alright last change for real I swear 105% * Last change, adds simple sanity check for silicons. * Moved Human and card variables into ui_interact. * Fixes map conflict * Alright Review Round 2 Part A, Fixes Grammar, splits polycircuit into it's own file, UI QOL improvements, Withdrawing credits, changes from arbitary values on the mini RLD, etc. * More review bits, Part 2:B. Easier returns for less processing, Defines, fixes the merge conflict and updates the UI with new buttons. Just need to figure out Button Mapping for the UI and Duplicate prevention. * Implemented duplicate tech protection. Yeet. * Get back in there you * Alright why are you breaking on me god damnit. * It's optimized, closer to god, nearly perfect, all together it's ready to ship. * Cleans up all of the decal painter, shorter, cleaner, works around all the turf_decal quirks. * Tab spacing on github will look fucky * More review changes. * Uses use_power == ACTIVE_POWER_USE instead of powered except for the UI
3.6 KiB
3.6 KiB