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## About The Pull Request The ruins get added to forced_ruins, quite often after all ruin budget is exhausted and thus they don't get spawned. This adjusts the logic to ignore the budget when there's forced_ruins to be had. Also apparently fixes map_logging CI test which was broken by the logic, and makes the stacked_lights test scream at you with the area name for the sake of easier debugging as it can proc on the ruins now ## Why It's Good For The Game Adjusts some logic to allow multi-ruins to spawn correctly, and to make sure our mappers make good space ruins too ## Changelog 🆑 fix: Ruins will now correctly spawn their tied ruins in fix: The map_logging test now runs proper code: The stacked_lights test now screams with area names too. /🆑