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Bubberstation/code/datums/components
SkyratBot 136915aa72 [MIRROR] Dog AI 2.0 (#3972)
* Dog AI 2.0 (#57186)

Now that JPS and AI movement datums are fully merged, I'm here to take another (my third actually) crack at giving dogs fun AI. Here's a video demonstration (somewhat WIP), and a quick rundown of everything dogs will be able to do. Basically all of these behaviors are generic and can be extended to other simple mobs,
Commands and Friendship
Fetching
Attack/Harass
Heel
Play Dead

* Dog AI 2.0

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-07 02:29:00 +00:00
..
2021-02-19 16:08:09 +00:00
2021-03-07 02:29:00 +00:00
2021-02-19 16:08:09 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm