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* Adds a small cafeteria behind the right wing shutters of the museum. (#81465) ## About The Pull Request I was thinking to contribute something to the new away mission map to make it better. Mapping and all takes too much time for me, so I could do little. Though it comes with its own unique gimmicks. To reach the cafeteria, one has to complete a couple puzzles. The first set is opened by inputing the correct PIN on the password panel beside it. There're several clues to help you guess this fairly easy puzzle, in the form of several number graffitis, a scrapped piece of paper full of numbers, and a board filled with colored dots also found just beside the panel. The second one is opened by a keycard, and is generally lazier. To find it, you'll need to do a bit of (toilet) searching. As for the unique things this PR adds: - A fire extinguisher... that actually contains welding fuel - A (dirt-cheap) hotdog vending machine* - A completely ornamental maneki-neko (that's the name of the luck-bringing, paw-waving cat figurine) - A piggy bank that carries money between rounds. It has a cap of 10k credits worth of holochips, cash and coins, which is pretty high, but I'm confident people will just destroy it for its contents the moment they find it. His name is Pigston Swinelord VI. - More, totally legit and not actually fake bombable walls :^) *By the by, you can also find it during the national hotdog day. Screenshots of the new location:   ## Why It's Good For The Game You know how most away missions are not that special at all? Yeah, @ mc-oofert set an example of a pretty decent one actually, if not a tad small. I thought it could use a touch of another mind actually contributing to it too, because it deserves it. Also, this sets the basis for other persistent piggy banks. I don't think they should all have that 10k cap like this one, perhaps 1k is enough. Beside, the code that mothblocks did for json database datum is pretty good, so there is not a whole lot of shitcode here. ## Changelog 🆑 add: Added a cafeteria to the museum away mission, with a few special things to it. To reach it, you'll have to complete a couple puzzles however. map: The museum away mission now has a couple restrooms. add: Hotdog vending machines may spawn during the National Hot Dog Day. /🆑 * Adds a small cafeteria behind the right wing shutters of the museum. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
175 lines
4.1 KiB
Plaintext
175 lines
4.1 KiB
Plaintext
///number of deciseconds in a day
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#define MIDNIGHT_ROLLOVER 864000
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///displays the current time into the round, with a lot of extra code just there for ensuring it looks okay after an entire day passes
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#define ROUND_TIME(...) ( "[world.time - SSticker.round_start_time > MIDNIGHT_ROLLOVER ? "[round((world.time - SSticker.round_start_time)/MIDNIGHT_ROLLOVER)]:[worldtime2text()]" : worldtime2text()]" )
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///Returns the time that has passed since the game started
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#define STATION_TIME_PASSED(...) (world.time - SSticker.round_start_time)
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/// Define that just has the current in-universe year for use in whatever context you might want to display that in. (For example, 2022 -> 2562 given a 540 year offset)
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#define CURRENT_STATION_YEAR (GLOB.year_integer + STATION_YEAR_OFFSET)
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/// In-universe, SS13 is set 540 years in the future from the real-world day, hence this number for determining the year-offset for the in-game year.
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#define STATION_YEAR_OFFSET 540
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#define JANUARY 1
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#define FEBRUARY 2
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#define MARCH 3
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#define APRIL 4
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#define MAY 5
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#define JUNE 6
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#define JULY 7
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#define AUGUST 8
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#define SEPTEMBER 9
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#define OCTOBER 10
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#define NOVEMBER 11
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#define DECEMBER 12
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//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
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#define NEW_YEAR "New Year"
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#define VALENTINES "Valentine's Day"
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#define APRIL_FOOLS "April Fool's Day"
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#define EASTER "Easter"
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#define HALLOWEEN "Halloween"
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#define CHRISTMAS "Christmas"
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#define FESTIVE_SEASON "Festive Season"
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#define GARBAGEDAY "Garbage Day"
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#define MONKEYDAY "Monkey Day"
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#define PRIDE_WEEK "Pride Week"
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#define MOTH_WEEK "Moth Week"
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#define IAN_HOLIDAY "Ian's Birthday"
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#define HOTDOG_DAY "National Hot Dog Day"
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/*
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Days of the week to make it easier to reference them.
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When using time2text(), please use "DDD" to find the weekday. Refrain from using "Day"
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*/
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#define MONDAY "Mon"
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#define TUESDAY "Tue"
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#define WEDNESDAY "Wed"
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#define THURSDAY "Thu"
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#define FRIDAY "Fri"
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#define SATURDAY "Sat"
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#define SUNDAY "Sun"
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#define INFINITE -1 // -1 is commonly used to indicate an infinite time duration
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#define MILLISECONDS *0.01
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#define DECISECONDS *1 //the base unit all of these defines are scaled by, because byond uses that as a unit of measurement for some fucking reason
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#define SECONDS *10
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#define MINUTES SECONDS*60
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#define HOURS MINUTES*60
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#define TICKS *world.tick_lag
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#define DS2TICKS(DS) ((DS)/world.tick_lag)
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#define TICKS2DS(T) ((T) TICKS)
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#define MS2DS(T) ((T) MILLISECONDS)
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#define DS2MS(T) ((T) * 100)
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/*Timezones*/
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/// Line Islands Time
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#define TIMEZONE_LINT 14
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// Chatham Daylight Time
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#define TIMEZONE_CHADT 13.75
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/// Tokelau Time
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#define TIMEZONE_TKT 13
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/// Tonga Time
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#define TIMEZONE_TOT 13
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/// New Zealand Daylight Time
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#define TIMEZONE_NZDT 13
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/// New Zealand Standard Time
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#define TIMEZONE_NZST 12
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/// Norfolk Time
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#define TIMEZONE_NFT 11
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/// Lord Howe Standard Time
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#define TIMEZONE_LHST 10.5
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/// Australian Eastern Standard Time
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#define TIMEZONE_AEST 10
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/// Australian Central Standard Time
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#define TIMEZONE_ACST 9.5
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/// Australian Central Western Standard Time
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#define TIMEZONE_ACWST 8.75
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/// Australian Western Standard Time
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#define TIMEZONE_AWST 8
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/// Christmas Island Time
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#define TIMEZONE_CXT 7
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/// Cocos Islands Time
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#define TIMEZONE_CCT 6.5
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/// Central European Summer Time
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#define TIMEZONE_CEST 2
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/// Coordinated Universal Time
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#define TIMEZONE_UTC 0
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/// Eastern Daylight Time
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#define TIMEZONE_EDT -4
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/// Eastern Standard Time
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#define TIMEZONE_EST -5
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/// Central Daylight Time
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#define TIMEZONE_CDT -5
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/// Central Standard Time
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#define TIMEZONE_CST -6
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/// Mountain Daylight Time
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#define TIMEZONE_MDT -6
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/// Mountain Standard Time
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#define TIMEZONE_MST -7
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/// Pacific Daylight Time
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#define TIMEZONE_PDT -7
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/// Pacific Standard Time
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#define TIMEZONE_PST -8
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/// Alaska Daylight Time
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#define TIMEZONE_AKDT -8
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/// Alaska Standard Time
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#define TIMEZONE_AKST -9
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/// Hawaii-Aleutian Daylight Time
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#define TIMEZONE_HDT -9
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/// Hawaii Standard Time
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#define TIMEZONE_HST -10
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/// Cook Island Time
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#define TIMEZONE_CKT -10
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/// Niue Time
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#define TIMEZONE_NUT -11
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/// Anywhere on Earth
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#define TIMEZONE_ANYWHERE_ON_EARTH -12
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