* Adds extra signals for storage add/remove, + minor signal doc (#83247)
## About The Pull Request
Title.
Converts TCG decks to use signals instead of a proc override, as is
better practice.
## Why It's Good For The Game
It's generally better practice to not snowflake behavior like this onto
the storage itself, instead using signals/procs.
Also, its good to have parity between add/remove in signals.
## Changelog
🆑
code: New signals for atom storage remove and insert
/🆑
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Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
* Adds extra signals for storage add/remove, + minor signal doc
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Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
This folder is full of #define statements. They are similar to constants,
but must come before any code that references them, and they do not take up
memory the way constants do.
The values in this folder are NOT options. They are not for hosts to play with.
Some of the values are arbitrary and only need to be different from similar constants;
for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.
It is wise not to touch them unless you understand what they do, where they're used,
and most importantly,
how to undo your changes if you screw it up.