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* Halved Psyker echolocation cooldown (#83125) ## About The Pull Request Default psyker refresh rate has gone from '2 seconds' to '1 second' ## Why It's Good For The Game I tried playing Psyker a few rounds ago. Oh my god. It was so bad. Genuinely, I spent more time looking at the fadeout screen than actually seeing things. It was horrible and most importantly extremely nauseating. I wasn't even able to make my way to the station nor find where my guns even were. I had just eaten lunch and literally had to stop and suicide just so I didn't throw up. In real life. I injected the 2 gore injectors and noticed there was another meat cube with nearby expended gore injectors next to me. Someone else joined as Psyker and did the same thing after noticing how unplayable it was. While testing in local I was shocked by how much better it felt. Trying to compare the two experiences made me realize that there is a HUGE diference between the 'real' cooldown in local and on live. Due to that, I'm just going ahead and shortening the cooldown, which will hopefully bring Echocolocation into its INTENDED design, rather than the UNINTENDED slower, laggier version. I think the main reason it was nauseating on live, unlike local, is that in local, I spend more time being able to see things. In live, I spent more time looking at the black fading screen. While I labeled it as balance, this is probably closer to a qol or fix than anything else imo. It brings Psyker into its intended design and tries to stop it causing real life nausea. ## Changelog 🆑 balance: Halved Psyker echolocation cooldown. This will hopefully make it actually usable. /🆑 * Halved Psyker echolocation cooldown --------- Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
193 lines
8.7 KiB
Plaintext
193 lines
8.7 KiB
Plaintext
/datum/component/echolocation
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/// Radius of our view.
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var/echo_range = 4
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/// Time between echolocations. IMPORTANT!! The effective time in local and the effective time in live are very different. The second is noticeably slower,
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var/cooldown_time = 1 SECONDS
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/// Time for the image to start fading out.
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var/image_expiry_time = 1.4 SECONDS
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/// Time for the image to fade in.
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var/fade_in_time = 0.4 SECONDS
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/// Time for the image to fade out and delete itself.
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var/fade_out_time = 0.4 SECONDS
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/// Are images static? If yes, spawns them on the turf and makes them not change location. Otherwise they change location and pixel shift with the original.
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var/images_are_static = TRUE
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/// With mobs that have this echo group in their echolocation receiver trait, we share echo images.
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var/echo_group = null
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/// This trait blocks us from receiving echolocation.
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var/blocking_trait
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/// Ref of the client color we give to the echolocator.
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var/client_color
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/// Associative list of receivers to lists of atoms they are rendering (those atoms are associated to data of the image and time they were rendered at).
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var/list/receivers = list()
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/// All the saved appearances, keyed by icon-icon_state.
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var/static/list/saved_appearances = list()
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/// Typecache of all the allowed paths to render.
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var/static/list/allowed_paths
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/// Typecache of turfs that are dangerous, to give them a special icon.
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var/static/list/danger_turfs
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/// A matrix that turns everything except #ffffff into pure blackness, used for our images (the outlines are #ffffff).
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var/static/list/black_white_matrix = list(85, 85, 85, 0, 85, 85, 85, 0, 85, 85, 85, 0, 0, 0, 0, 1, -254, -254, -254, 0)
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/// A matrix that turns everything into pure white.
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var/static/list/white_matrix = list(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 0)
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/// Cooldown for the echolocation.
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COOLDOWN_DECLARE(cooldown_last)
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/datum/component/echolocation/Initialize(echo_range, cooldown_time, image_expiry_time, fade_in_time, fade_out_time, images_are_static, blocking_trait, echo_group, echo_icon = "echo", color_path)
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. = ..()
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var/mob/living/echolocator = parent
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if(!istype(echolocator))
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return COMPONENT_INCOMPATIBLE
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if(!danger_turfs)
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danger_turfs = typecacheof(list(/turf/open/space, /turf/open/openspace, /turf/open/chasm, /turf/open/lava, /turf/open/floor/fakespace, /turf/open/floor/fakepit, /turf/closed/wall/space))
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if(!allowed_paths)
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allowed_paths = typecacheof(list(/turf/closed, /obj, /mob/living)) + danger_turfs - typecacheof(/obj/effect/decal)
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if(!isnull(echo_range))
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src.echo_range = echo_range
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if(!isnull(cooldown_time))
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src.cooldown_time = cooldown_time
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if(!isnull(image_expiry_time))
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src.image_expiry_time = image_expiry_time
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if(!isnull(fade_in_time))
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src.fade_in_time = fade_in_time
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if(!isnull(fade_out_time))
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src.fade_out_time = fade_out_time
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if(!isnull(images_are_static))
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src.images_are_static = images_are_static
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if(!isnull(blocking_trait))
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src.blocking_trait = blocking_trait
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if(ispath(color_path))
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client_color = echolocator.add_client_colour(color_path)
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src.echo_group = echo_group || REF(src)
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echolocator.add_traits(list(TRAIT_ECHOLOCATION_RECEIVER, TRAIT_TRUE_NIGHT_VISION), echo_group) //so they see all the tiles they echolocated, even if they are in the dark
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echolocator.become_blind(ECHOLOCATION_TRAIT)
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echolocator.overlay_fullscreen("echo", /atom/movable/screen/fullscreen/echo, echo_icon)
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START_PROCESSING(SSfastprocess, src)
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/datum/component/echolocation/Destroy(force)
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STOP_PROCESSING(SSfastprocess, src)
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var/mob/living/echolocator = parent
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QDEL_NULL(client_color)
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echolocator.remove_traits(list(TRAIT_ECHOLOCATION_RECEIVER, TRAIT_TRUE_NIGHT_VISION), echo_group)
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echolocator.cure_blind(ECHOLOCATION_TRAIT)
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echolocator.clear_fullscreen("echo")
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for(var/mob/living/echolocate_receiver as anything in receivers)
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if(!echolocate_receiver.client)
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continue
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for(var/atom/rendered_atom as anything in receivers[echolocate_receiver])
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echolocate_receiver.client.images -= receivers[echolocate_receiver][rendered_atom]["image"]
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receivers -= list(echolocate_receiver)
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return ..()
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/datum/component/echolocation/process()
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var/mob/living/echolocator = parent
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if(echolocator.stat == DEAD)
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return
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echolocate()
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/datum/component/echolocation/proc/echolocate()
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if(!COOLDOWN_FINISHED(src, cooldown_last))
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return
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COOLDOWN_START(src, cooldown_last, cooldown_time)
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var/mob/living/echolocator = parent
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var/real_echo_range = echo_range
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if(HAS_TRAIT(echolocator, TRAIT_ECHOLOCATION_EXTRA_RANGE))
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real_echo_range += 2
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var/list/filtered = list()
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var/list/seen = dview(real_echo_range, get_turf(echolocator.client?.eye || echolocator), invis_flags = echolocator.see_invisible)
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for(var/atom/seen_atom as anything in seen)
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if(!seen_atom.alpha)
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continue
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if(allowed_paths[seen_atom.type])
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filtered += seen_atom
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if(!length(filtered))
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return
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var/current_time = "[world.time]"
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for(var/mob/living/viewer in filtered)
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if(blocking_trait && HAS_TRAIT(viewer, blocking_trait))
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continue
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if(HAS_TRAIT_FROM(viewer, TRAIT_ECHOLOCATION_RECEIVER, echo_group))
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receivers[viewer] = list()
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for(var/atom/filtered_atom as anything in filtered)
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show_image(saved_appearances["[filtered_atom.icon]-[filtered_atom.icon_state]"] || generate_appearance(filtered_atom), filtered_atom, current_time)
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addtimer(CALLBACK(src, PROC_REF(fade_images), current_time), image_expiry_time)
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/datum/component/echolocation/proc/show_image(image/input_appearance, atom/input, current_time)
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var/image/final_image = image(input_appearance)
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final_image.layer += EFFECTS_LAYER
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final_image.plane = FULLSCREEN_PLANE
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final_image.loc = images_are_static ? get_turf(input) : input
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final_image.dir = input.dir
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final_image.alpha = 0
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if(images_are_static)
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final_image.pixel_x = input.pixel_x
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final_image.pixel_y = input.pixel_y
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if(HAS_TRAIT_FROM(input, TRAIT_ECHOLOCATION_RECEIVER, echo_group)) //mark other echolocation with full white
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final_image.color = white_matrix
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var/list/fade_ins = list(final_image)
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for(var/mob/living/echolocate_receiver as anything in receivers)
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if(echolocate_receiver == input)
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continue
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if(receivers[echolocate_receiver][input])
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var/previous_image = receivers[echolocate_receiver][input]["image"]
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fade_ins |= previous_image
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receivers[echolocate_receiver][input] = list("image" = previous_image, "time" = current_time)
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else
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if(echolocate_receiver.client)
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echolocate_receiver.client.images += final_image
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receivers[echolocate_receiver][input] = list("image" = final_image, "time" = current_time)
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for(var/image_echo in fade_ins)
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animate(image_echo, alpha = 255, time = fade_in_time)
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/datum/component/echolocation/proc/generate_appearance(atom/input)
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var/use_outline = TRUE
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var/mutable_appearance/copied_appearance = new /mutable_appearance()
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copied_appearance.appearance = input
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if(istype(input, /obj/machinery/door/airlock)) //i hate you
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copied_appearance.cut_overlays()
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copied_appearance.icon_state = "closed"
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else if(danger_turfs[input.type])
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copied_appearance.icon = 'icons/turf/floors.dmi'
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copied_appearance.icon_state = "danger"
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use_outline = FALSE
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copied_appearance.color = black_white_matrix
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if(use_outline)
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copied_appearance.filters += outline_filter(size = 1, color = COLOR_WHITE)
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if(!images_are_static)
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copied_appearance.pixel_x = 0
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copied_appearance.pixel_y = 0
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copied_appearance.transform = matrix()
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if(!iscarbon(input)) //wacky overlay people get generated everytime
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saved_appearances["[input.icon]-[input.icon_state]"] = copied_appearance
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return copied_appearance
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/datum/component/echolocation/proc/fade_images(from_when)
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var/fade_outs = list()
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for(var/mob/living/echolocate_receiver as anything in receivers)
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for(var/atom/rendered_atom as anything in receivers[echolocate_receiver])
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if(receivers[echolocate_receiver][rendered_atom]["time"] <= from_when)
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fade_outs |= receivers[echolocate_receiver][rendered_atom]["image"]
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for(var/image_echo in fade_outs)
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animate(image_echo, alpha = 0, time = fade_out_time)
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addtimer(CALLBACK(src, PROC_REF(delete_images), from_when), fade_out_time)
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/datum/component/echolocation/proc/delete_images(from_when)
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for(var/mob/living/echolocate_receiver as anything in receivers)
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for(var/atom/rendered_atom as anything in receivers[echolocate_receiver])
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if(receivers[echolocate_receiver][rendered_atom]["time"] <= from_when && echolocate_receiver.client)
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echolocate_receiver.client.images -= receivers[echolocate_receiver][rendered_atom]["image"]
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if(!length(receivers[echolocate_receiver]))
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receivers -= echolocate_receiver
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/atom/movable/screen/fullscreen/echo
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icon_state = "echo"
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layer = ECHO_LAYER
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show_when_dead = TRUE
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/atom/movable/screen/fullscreen/echo/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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particles = new /particles/echo()
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/atom/movable/screen/fullscreen/echo/Destroy()
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QDEL_NULL(particles)
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return ..()
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