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Bubberstation/code/datums/components/echolocation.dm
SkyratBot 79bf12968f [MIRROR] Halved Psyker echolocation cooldown (#27785)
* Halved Psyker echolocation cooldown (#83125)

## About The Pull Request

Default psyker refresh rate has gone from '2 seconds' to '1 second'

## Why It's Good For The Game

I tried playing Psyker a few rounds ago. Oh my god. It was so bad.
Genuinely, I spent more time looking at the fadeout screen than actually
seeing things. It was horrible and most importantly extremely
nauseating. I wasn't even able to make my way to the station nor find
where my guns even were.

I had just eaten lunch and literally had to stop and suicide just so I
didn't throw up. In real life. I injected the 2 gore injectors and
noticed there was another meat cube with nearby expended gore injectors
next to me. Someone else joined as Psyker and did the same thing after
noticing how unplayable it was.

While testing in local I was shocked by how much better it felt. Trying
to compare the two experiences made me realize that there is a HUGE
diference between the 'real' cooldown in local and on live.

Due to that, I'm just going ahead and shortening the cooldown, which
will hopefully bring Echocolocation into its INTENDED design, rather
than the UNINTENDED slower, laggier version.

I think the main reason it was nauseating on live, unlike local, is that
in local, I spend more time being able to see things. In live, I spent
more time looking at the black fading screen.

While I labeled it as balance, this is probably closer to a qol or fix
than anything else imo. It brings Psyker into its intended design and
tries to stop it causing real life nausea.

## Changelog

🆑
balance: Halved Psyker echolocation cooldown. This will hopefully make
it actually usable.
/🆑

* Halved Psyker echolocation cooldown

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
2024-05-20 06:34:28 -04:00

193 lines
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/datum/component/echolocation
/// Radius of our view.
var/echo_range = 4
/// Time between echolocations. IMPORTANT!! The effective time in local and the effective time in live are very different. The second is noticeably slower,
var/cooldown_time = 1 SECONDS
/// Time for the image to start fading out.
var/image_expiry_time = 1.4 SECONDS
/// Time for the image to fade in.
var/fade_in_time = 0.4 SECONDS
/// Time for the image to fade out and delete itself.
var/fade_out_time = 0.4 SECONDS
/// Are images static? If yes, spawns them on the turf and makes them not change location. Otherwise they change location and pixel shift with the original.
var/images_are_static = TRUE
/// With mobs that have this echo group in their echolocation receiver trait, we share echo images.
var/echo_group = null
/// This trait blocks us from receiving echolocation.
var/blocking_trait
/// Ref of the client color we give to the echolocator.
var/client_color
/// Associative list of receivers to lists of atoms they are rendering (those atoms are associated to data of the image and time they were rendered at).
var/list/receivers = list()
/// All the saved appearances, keyed by icon-icon_state.
var/static/list/saved_appearances = list()
/// Typecache of all the allowed paths to render.
var/static/list/allowed_paths
/// Typecache of turfs that are dangerous, to give them a special icon.
var/static/list/danger_turfs
/// A matrix that turns everything except #ffffff into pure blackness, used for our images (the outlines are #ffffff).
var/static/list/black_white_matrix = list(85, 85, 85, 0, 85, 85, 85, 0, 85, 85, 85, 0, 0, 0, 0, 1, -254, -254, -254, 0)
/// A matrix that turns everything into pure white.
var/static/list/white_matrix = list(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 0)
/// Cooldown for the echolocation.
COOLDOWN_DECLARE(cooldown_last)
/datum/component/echolocation/Initialize(echo_range, cooldown_time, image_expiry_time, fade_in_time, fade_out_time, images_are_static, blocking_trait, echo_group, echo_icon = "echo", color_path)
. = ..()
var/mob/living/echolocator = parent
if(!istype(echolocator))
return COMPONENT_INCOMPATIBLE
if(!danger_turfs)
danger_turfs = typecacheof(list(/turf/open/space, /turf/open/openspace, /turf/open/chasm, /turf/open/lava, /turf/open/floor/fakespace, /turf/open/floor/fakepit, /turf/closed/wall/space))
if(!allowed_paths)
allowed_paths = typecacheof(list(/turf/closed, /obj, /mob/living)) + danger_turfs - typecacheof(/obj/effect/decal)
if(!isnull(echo_range))
src.echo_range = echo_range
if(!isnull(cooldown_time))
src.cooldown_time = cooldown_time
if(!isnull(image_expiry_time))
src.image_expiry_time = image_expiry_time
if(!isnull(fade_in_time))
src.fade_in_time = fade_in_time
if(!isnull(fade_out_time))
src.fade_out_time = fade_out_time
if(!isnull(images_are_static))
src.images_are_static = images_are_static
if(!isnull(blocking_trait))
src.blocking_trait = blocking_trait
if(ispath(color_path))
client_color = echolocator.add_client_colour(color_path)
src.echo_group = echo_group || REF(src)
echolocator.add_traits(list(TRAIT_ECHOLOCATION_RECEIVER, TRAIT_TRUE_NIGHT_VISION), echo_group) //so they see all the tiles they echolocated, even if they are in the dark
echolocator.become_blind(ECHOLOCATION_TRAIT)
echolocator.overlay_fullscreen("echo", /atom/movable/screen/fullscreen/echo, echo_icon)
START_PROCESSING(SSfastprocess, src)
/datum/component/echolocation/Destroy(force)
STOP_PROCESSING(SSfastprocess, src)
var/mob/living/echolocator = parent
QDEL_NULL(client_color)
echolocator.remove_traits(list(TRAIT_ECHOLOCATION_RECEIVER, TRAIT_TRUE_NIGHT_VISION), echo_group)
echolocator.cure_blind(ECHOLOCATION_TRAIT)
echolocator.clear_fullscreen("echo")
for(var/mob/living/echolocate_receiver as anything in receivers)
if(!echolocate_receiver.client)
continue
for(var/atom/rendered_atom as anything in receivers[echolocate_receiver])
echolocate_receiver.client.images -= receivers[echolocate_receiver][rendered_atom]["image"]
receivers -= list(echolocate_receiver)
return ..()
/datum/component/echolocation/process()
var/mob/living/echolocator = parent
if(echolocator.stat == DEAD)
return
echolocate()
/datum/component/echolocation/proc/echolocate()
if(!COOLDOWN_FINISHED(src, cooldown_last))
return
COOLDOWN_START(src, cooldown_last, cooldown_time)
var/mob/living/echolocator = parent
var/real_echo_range = echo_range
if(HAS_TRAIT(echolocator, TRAIT_ECHOLOCATION_EXTRA_RANGE))
real_echo_range += 2
var/list/filtered = list()
var/list/seen = dview(real_echo_range, get_turf(echolocator.client?.eye || echolocator), invis_flags = echolocator.see_invisible)
for(var/atom/seen_atom as anything in seen)
if(!seen_atom.alpha)
continue
if(allowed_paths[seen_atom.type])
filtered += seen_atom
if(!length(filtered))
return
var/current_time = "[world.time]"
for(var/mob/living/viewer in filtered)
if(blocking_trait && HAS_TRAIT(viewer, blocking_trait))
continue
if(HAS_TRAIT_FROM(viewer, TRAIT_ECHOLOCATION_RECEIVER, echo_group))
receivers[viewer] = list()
for(var/atom/filtered_atom as anything in filtered)
show_image(saved_appearances["[filtered_atom.icon]-[filtered_atom.icon_state]"] || generate_appearance(filtered_atom), filtered_atom, current_time)
addtimer(CALLBACK(src, PROC_REF(fade_images), current_time), image_expiry_time)
/datum/component/echolocation/proc/show_image(image/input_appearance, atom/input, current_time)
var/image/final_image = image(input_appearance)
final_image.layer += EFFECTS_LAYER
final_image.plane = FULLSCREEN_PLANE
final_image.loc = images_are_static ? get_turf(input) : input
final_image.dir = input.dir
final_image.alpha = 0
if(images_are_static)
final_image.pixel_x = input.pixel_x
final_image.pixel_y = input.pixel_y
if(HAS_TRAIT_FROM(input, TRAIT_ECHOLOCATION_RECEIVER, echo_group)) //mark other echolocation with full white
final_image.color = white_matrix
var/list/fade_ins = list(final_image)
for(var/mob/living/echolocate_receiver as anything in receivers)
if(echolocate_receiver == input)
continue
if(receivers[echolocate_receiver][input])
var/previous_image = receivers[echolocate_receiver][input]["image"]
fade_ins |= previous_image
receivers[echolocate_receiver][input] = list("image" = previous_image, "time" = current_time)
else
if(echolocate_receiver.client)
echolocate_receiver.client.images += final_image
receivers[echolocate_receiver][input] = list("image" = final_image, "time" = current_time)
for(var/image_echo in fade_ins)
animate(image_echo, alpha = 255, time = fade_in_time)
/datum/component/echolocation/proc/generate_appearance(atom/input)
var/use_outline = TRUE
var/mutable_appearance/copied_appearance = new /mutable_appearance()
copied_appearance.appearance = input
if(istype(input, /obj/machinery/door/airlock)) //i hate you
copied_appearance.cut_overlays()
copied_appearance.icon_state = "closed"
else if(danger_turfs[input.type])
copied_appearance.icon = 'icons/turf/floors.dmi'
copied_appearance.icon_state = "danger"
use_outline = FALSE
copied_appearance.color = black_white_matrix
if(use_outline)
copied_appearance.filters += outline_filter(size = 1, color = COLOR_WHITE)
if(!images_are_static)
copied_appearance.pixel_x = 0
copied_appearance.pixel_y = 0
copied_appearance.transform = matrix()
if(!iscarbon(input)) //wacky overlay people get generated everytime
saved_appearances["[input.icon]-[input.icon_state]"] = copied_appearance
return copied_appearance
/datum/component/echolocation/proc/fade_images(from_when)
var/fade_outs = list()
for(var/mob/living/echolocate_receiver as anything in receivers)
for(var/atom/rendered_atom as anything in receivers[echolocate_receiver])
if(receivers[echolocate_receiver][rendered_atom]["time"] <= from_when)
fade_outs |= receivers[echolocate_receiver][rendered_atom]["image"]
for(var/image_echo in fade_outs)
animate(image_echo, alpha = 0, time = fade_out_time)
addtimer(CALLBACK(src, PROC_REF(delete_images), from_when), fade_out_time)
/datum/component/echolocation/proc/delete_images(from_when)
for(var/mob/living/echolocate_receiver as anything in receivers)
for(var/atom/rendered_atom as anything in receivers[echolocate_receiver])
if(receivers[echolocate_receiver][rendered_atom]["time"] <= from_when && echolocate_receiver.client)
echolocate_receiver.client.images -= receivers[echolocate_receiver][rendered_atom]["image"]
if(!length(receivers[echolocate_receiver]))
receivers -= echolocate_receiver
/atom/movable/screen/fullscreen/echo
icon_state = "echo"
layer = ECHO_LAYER
show_when_dead = TRUE
/atom/movable/screen/fullscreen/echo/Initialize(mapload, datum/hud/hud_owner)
. = ..()
particles = new /particles/echo()
/atom/movable/screen/fullscreen/echo/Destroy()
QDEL_NULL(particles)
return ..()