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* Halved Psyker echolocation cooldown (#83125) ## About The Pull Request Default psyker refresh rate has gone from '2 seconds' to '1 second' ## Why It's Good For The Game I tried playing Psyker a few rounds ago. Oh my god. It was so bad. Genuinely, I spent more time looking at the fadeout screen than actually seeing things. It was horrible and most importantly extremely nauseating. I wasn't even able to make my way to the station nor find where my guns even were. I had just eaten lunch and literally had to stop and suicide just so I didn't throw up. In real life. I injected the 2 gore injectors and noticed there was another meat cube with nearby expended gore injectors next to me. Someone else joined as Psyker and did the same thing after noticing how unplayable it was. While testing in local I was shocked by how much better it felt. Trying to compare the two experiences made me realize that there is a HUGE diference between the 'real' cooldown in local and on live. Due to that, I'm just going ahead and shortening the cooldown, which will hopefully bring Echocolocation into its INTENDED design, rather than the UNINTENDED slower, laggier version. I think the main reason it was nauseating on live, unlike local, is that in local, I spend more time being able to see things. In live, I spent more time looking at the black fading screen. While I labeled it as balance, this is probably closer to a qol or fix than anything else imo. It brings Psyker into its intended design and tries to stop it causing real life nausea. ## Changelog 🆑 balance: Halved Psyker echolocation cooldown. This will hopefully make it actually usable. /🆑 * Halved Psyker echolocation cooldown --------- Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
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8.7 KiB