Files
Bubberstation/code/modules/modular_computers/file_system/program.dm
John Willard aaff861c90 pdas now use their cells more (#78580)
## About The Pull Request

So one aspect of PDAs that I quite liked previously was managing and
upgrading your power.
This was lost when all cell parts got removed, mostly, and now I'd like
to re-add it.
PDAs and Tablets now use more power each second it's on
Programs being active/idle now take charge too.
And all this now takes ``seconds_per_tick`` into account.

Screenshots of APC use before and after having 6 programs open at once

![image](https://github.com/tgstation/tgstation/assets/53777086/14699ae7-19a7-4eb6-a211-5944cc1867d0)

![image](https://github.com/tgstation/tgstation/assets/53777086/804fedde-0d5a-43a9-9e61-34139257a16f)

PDA default power cells have a max charge of 1000, each cell use is
around ``1.00970340315`` power, which is ``1.01013789399`` w/ 2 programs
in idle and 1 active program (which is what PDAs are capable of). This
means it takes about 990 ticks to fully drain your power, or about 50
minutes, at max use.

This is completely blasted away the moment you put anything beyond a t1
cell inside of it, which is unfortunate but what can you do about tiered
parts being so poor.

The problem of no public PDA chargers are alleviated by
https://github.com/tgstation/tgstation/pull/78600

### Update

The PDA flashlight being on now also drains the battery 25% times
faster. PDA running out of charge now also turns the flashlight off.

## Why It's Good For The Game

You may or may not have to actually charge your PDA once in a round now,
maybe. I liked this part of tablets and would like to see it brought
back, managing your power to use your apps is important to ensure you're
not just using all apps 24/7

Because this also adds the functionality to add/remove power cells
again, it opens up to some minor little pranks/messing with people that
isn't completely destroying their tools, as well as some minor
upgradeability.

## Changelog

🆑
balance: You can now remove and replace power cells from PDAs (with
screwdriver).
balance: PDAs now drain their power cells harder, and also take into
account active programs & their flashlight being on.
balance: PDAs running out of charge now turn their flashlights off.
/🆑
2023-09-27 21:15:19 -04:00

222 lines
9.2 KiB
Plaintext

///The default amount a program should take in cell use.
#define PROGRAM_BASIC_CELL_USE 15
// /program/ files are executable programs that do things.
/datum/computer_file/program
filetype = "PRG"
/// File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
filename = "UnknownProgram"
///How much power running this program costs.
var/power_cell_use = PROGRAM_BASIC_CELL_USE
/// List of required accesses to *run* the program. Any match will do.
var/list/required_access = list()
/// List of required access to download or file host the program. Any match will do.
var/list/transfer_access = list()
/// User-friendly name of this program.
var/filedesc = "Unknown Program"
/// Short description of this program's function.
var/extended_desc = "N/A"
/// Category in the NTDownloader.
var/category = PROGRAM_CATEGORY_MISC
/// Program-specific screen icon state
var/program_icon_state = null
///Boolean on whether the program will appear at the top on PDA menus, or in the app list with everything else.
var/header_program = FALSE
/// Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
var/requires_ntnet = FALSE
/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
var/ntnet_status = 1
/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
var/usage_flags = PROGRAM_ALL
/// Whether the program can be downloaded from NTNet. Set to FALSE to disable.
var/available_on_ntnet = TRUE
/// Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to TRUE to enable.
var/available_on_syndinet = FALSE
/// Name of the tgui interface
var/tgui_id
/// Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images must also be inserted into /datum/asset/simple/headers.
var/ui_header = null
/// Font Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.
var/program_icon = "window-maximize-o"
/// Whether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager
var/alert_able = FALSE
/// Whether the user has muted this program's ability to send alerts.
var/alert_silenced = FALSE
/// Whether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.
var/alert_pending = FALSE
/// How well this program will help combat detomatix viruses.
var/detomatix_resistance = NONE
///Boolean on whether or not only one copy of the app can exist. This means it deletes itself when cloned elsewhere.
var/unique_copy = FALSE
/datum/computer_file/program/clone()
var/datum/computer_file/program/temp = ..()
temp.required_access = required_access
temp.filedesc = filedesc
temp.program_icon_state = program_icon_state
temp.requires_ntnet = requires_ntnet
temp.usage_flags = usage_flags
if(unique_copy)
if(computer)
computer.remove_file(src)
if(disk_host)
disk_host.remove_file(src)
return temp
/**
* WARNING: this proc does not work the same as normal `ui_interact`, as the
* computer takes care of opening the UI. The `datum/tgui/ui` parameter will always exist.
* This proc only serves as a callback.
*/
/datum/computer_file/program/ui_interact(mob/user, datum/tgui/ui)
SHOULD_CALL_PARENT(FALSE)
///We are not calling parent as it's handled by the computer itself, this is only called after.
/datum/computer_file/program/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
SHOULD_CALL_PARENT(FALSE)
// Relays icon update to the computer.
/datum/computer_file/program/proc/update_computer_icon()
if(computer)
computer.update_appearance()
///Attempts to generate an Ntnet log, returns the log on success, FALSE otherwise.
/datum/computer_file/program/proc/generate_network_log(text)
if(computer)
return computer.add_log(text)
return FALSE
/**
*Runs when the device is used to attack an atom in non-combat mode using right click (secondary).
*
*Simulates using the device to read or scan something. Tap is called by the computer during pre_attack
*and sends us all of the related info. If we return TRUE, the computer will stop the attack process
*there. What we do with the info is up to us, but we should only return TRUE if we actually perform
*an action of some sort.
*Arguments:
*A is the atom being tapped
*user is the person making the attack action
*params is anything the pre_attack() proc had in the same-named variable.
*/
/datum/computer_file/program/proc/tap(atom/tapped_atom, mob/living/user, params)
return FALSE
///Makes sure a program can run on this hardware (for apps limited to tablets/computers/laptops)
/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = NONE, loud = FALSE, mob/user)
if(!(hardware_flag & usage_flags))
if(loud && computer && user)
to_chat(user, span_danger("\The [computer] flashes a \"Hardware Error - Incompatible software\" warning."))
return FALSE
return TRUE
// Called by Process() on device that runs us, once every tick.
/datum/computer_file/program/proc/process_tick(seconds_per_tick)
return TRUE
/**
*Check if the user can run program. Only humans and silicons can operate computer. Automatically called in on_start()
*ID must be inserted into a card slot to be read. If the program is not currently installed (as is the case when
*NT Software Hub is checking available software), a list can be given to be used instead.
*Arguments:
*user is a ref of the mob using the device.
*loud is a bool deciding if this proc should use to_chats
*access_to_check is an access level that will be checked against the ID
*transfer, if TRUE and access_to_check is null, will tell this proc to use the program's transfer_access in place of access_to_check
*access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.
*/
/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, transfer = FALSE, list/access)
if(issilicon(user) && !ispAI(user))
return TRUE
if(isAdminGhostAI(user))
return TRUE
if(!transfer && computer && (computer.obj_flags & EMAGGED)) //emags can bypass the execution locks but not the download ones.
return TRUE
// Defaults to required_access
if(!access_to_check)
if(transfer && length(transfer_access))
access_to_check = transfer_access
else
access_to_check = required_access
if(!length(access_to_check)) // No required_access, allow it.
return TRUE
if(!length(access))
var/obj/item/card/id/accesscard
if(computer)
accesscard = computer.computer_id_slot?.GetID()
if(!accesscard)
if(loud)
to_chat(user, span_danger("\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning."))
return FALSE
access = accesscard.GetAccess()
for(var/singular_access in access_to_check)
if(singular_access in access) //For loop checks every individual access entry in the access list. If the user's ID has access to any entry, then we're good.
return TRUE
if(loud)
to_chat(user, span_danger("\The [computer] flashes an \"Access Denied\" warning."))
return FALSE
/**
* Called on program startup.
*
* May be overridden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure.
* When implementing new program based device, use this to run the program.
* Arguments:
* * user - The mob that started the program
**/
/datum/computer_file/program/proc/on_start(mob/living/user)
SHOULD_CALL_PARENT(TRUE)
if(can_run(user, loud = TRUE))
if(requires_ntnet)
var/obj/item/card/id/ID = computer.computer_id_slot?.GetID()
generate_network_log("Connection opened -- Program ID:[filename] User:[ID?"[ID.registered_name]":"None"]")
return TRUE
return FALSE
/**
* Kills the running program
*
* Use this proc to kill the program.
* Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client.
* Args:
* - user - If there's a user, this is the person killing the program.
**/
/datum/computer_file/program/proc/kill_program(mob/user)
SHOULD_CALL_PARENT(TRUE)
if(src == computer.active_program)
computer.active_program = null
if(computer.enabled)
computer.update_tablet_open_uis(usr)
if(src in computer.idle_threads)
computer.idle_threads.Remove(src)
if(requires_ntnet)
var/obj/item/card/id/ID = computer.computer_id_slot?.GetID()
generate_network_log("Connection closed -- Program ID: [filename] User:[ID ? "[ID.registered_name]" : "None"]")
computer.update_appearance(UPDATE_ICON)
return TRUE
///Sends the running program to the background/idle threads. Header programs can't be minimized and will kill instead.
/datum/computer_file/program/proc/background_program()
SHOULD_CALL_PARENT(TRUE)
if(header_program)
return kill_program()
computer.idle_threads.Add(src)
computer.active_program = null
computer.update_tablet_open_uis(usr)
computer.update_appearance(UPDATE_ICON)
return TRUE
#undef PROGRAM_BASIC_CELL_USE