About The Pull Request
Custom radio emotes are currently logged very poorly on live. This adds enhanced logging for both custom radio emotes and custom radio emotes that accompany messages.
Always individually logs the emote portions, and when the emote portions are accompanied by a spoken part, combines both into a single log entry for maximum clarity about what other players likely saw.
game.log example:
[2021-11-19 06:51:40.708] RADIOEMOTE: Timberpoes/(Rae Finkel) fancy emote over command (Central Primary Hallway (107,144,2))
[2021-11-19 06:51:40.708] SAY: Timberpoes/(Rae Finkel) *fancy emote over command*, "says things" (Central Primary Hallway (107,144,2))
[2021-11-19 06:51:52.622] RADIOEMOTE: Timberpoes/(Rae Finkel) fancy emote over common (Central Primary Hallway (107,144,2))
[2021-11-19 06:51:52.623] SAY: Timberpoes/(Rae Finkel) *fancy emote over common*, "says other things" (Central Primary Hallway (107,144,2))
[2021-11-19 06:52:01.134] RADIOEMOTE: Timberpoes/(Rae Finkel) fancy emote over common, no words (Central Primary Hallway (107,144,2))
[2021-11-19 06:52:11.674] RADIOEMOTE: Timberpoes/(Rae Finkel) fancy emote over command, no words (Central Primary Hallway (107,144,2))
Why It's Good For The Game
Kenny Loggins.
Changelog
cl
admin: Improved logging for radio emotes in game logs and player panel logs.
/cl