Files
Bubberstation/code/game/objects/structures/noticeboard.dm
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00

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/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
density = 0
anchored = 1
var/notices = 0
/obj/structure/noticeboard/initialize()
for(var/obj/item/I in loc)
if(notices > 4) break
if(istype(I, /obj/item/weapon/paper))
I.loc = src
notices++
icon_state = "nboard0[notices]"
//attaching papers!!
/obj/structure/noticeboard/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/paper))
if(notices < 5)
O.add_fingerprint(user)
add_fingerprint(user)
user.drop_item()
O.loc = src
notices++
icon_state = "nboard0[notices]" //update sprite
user << "<span class='notice'>You pin the paper to the noticeboard.</span>"
else
user << "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>"
/obj/structure/noticeboard/attack_hand(user as mob)
var/dat = "<B>Noticeboard</B><BR>"
for(var/obj/item/weapon/paper/P in src)
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> <A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A><BR>"
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
if((P && P.loc == src))
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
add_fingerprint(usr)
notices--
icon_state = "nboard0[notices]"
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
if((P && P.loc == src)) //ifthe paper's on the board
if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen
add_fingerprint(usr)
P.attackby(usr.r_hand, usr) //then do ittttt
else
if(istype(usr.l_hand, /obj/item/weapon/pen)) //check other hand for pen
add_fingerprint(usr)
P.attackby(usr.l_hand, usr)
else
usr << "<span class='notice'>You'll need something to write with!</span>"
if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if((P && P.loc == src))
if(!( istype(usr, /mob/living/carbon/human) ))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[stars(P.info)]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[P.info]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
return