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* Changes gun flipping to use attack self secondary, moves it to base gun level (#75680) ## About The Pull Request - Gun flipping is now done via attack self secondary (right click it when it's in your active hand) rather than attack self ("use" hotkey or left clicking it when in active hand) - Moves gun flipping to `/gun` level ## Why It's Good For The Game - Gun flipping has historically had very bad UX, as most ballistic guns used attack self for some function - loading the gun, ejecting spent rounds, racking the gun, etc. By putting it on attack self secondary, it makes it a bit more of a deliberate thing and keeps it out of the way of expected behavior - TLDR: Makes it much less likely you end up spinning your shotgun like a dingus in the middle of a firefight instead of racking the thing. - Also makes it less likely you dump your entire mag trying to show off. - Putting it on the base level lets me spin lasguns and disablers around which I've always wanted to. It also means you can spin stuff like wands and bows but I'm not too plussed about that. It's just funny ## Changelog 🆑 Melbert qol: Gun Flipping is now done by right clicking the gun when it's in your active hand ("use secondary"), meaning you should be less likely to accidentally spin your gun instead of ejecting rounds / racking / etc. qol: You can gun flip all guns, instead of just ballistics. This includes stuff like wands. /🆑 * Changes gun flipping to use attack self secondary, moves it to base gun level --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>